11660
|
1 /*
|
|
2 * Mono Plugin Loader
|
|
3 *
|
|
4 * -- Thanks to the perl plugin loader for all the great tips ;-)
|
|
5 *
|
|
6 * Eoin Coffey
|
|
7 */
|
|
8
|
|
9 #ifdef HAVE_CONFIG_H
|
|
10 #include <config.h>
|
|
11 #endif
|
|
12
|
|
13 #include "internal.h"
|
|
14 #include "debug.h"
|
|
15 #include "plugin.h"
|
|
16 #include "version.h"
|
|
17 #include "mono-helper.h"
|
|
18
|
|
19 #define MONO_PLUGIN_ID "core-mono"
|
|
20
|
|
21 /* This is where our code executes */
|
|
22 static MonoDomain *domain;
|
|
23
|
|
24 /* probes the given plugin to determine if its a plugin */
|
|
25 static gboolean probe_mono_plugin(GaimPlugin *plugin)
|
|
26 {
|
|
27 MonoAssembly *assm;
|
|
28 MonoMethod *m = NULL;
|
|
29 MonoMethod *info_method = NULL;
|
|
30 MonoObject *plugin_info;
|
|
31 gboolean found_load = FALSE, found_unload = FALSE, found_destroy = FALSE, found_info = FALSE;
|
|
32 gpointer iter = NULL;
|
|
33
|
|
34 GaimPluginInfo *info;
|
|
35 GaimMonoPlugin *mplug;
|
|
36
|
|
37 char *file = plugin->path;
|
|
38
|
|
39 assm = mono_domain_assembly_open(domain, file);
|
|
40
|
|
41 if (!assm) {
|
|
42 return FALSE;
|
|
43 }
|
|
44
|
|
45 gaim_debug(GAIM_DEBUG_INFO, "mono", "Probing plugin\n");
|
|
46
|
|
47 if (mono_loader_is_api_dll(mono_assembly_get_image(assm))) {
|
|
48 gaim_debug(GAIM_DEBUG_INFO, "mono", "Found our GaimAPI.dll\n");
|
|
49 return FALSE;
|
|
50 }
|
|
51
|
|
52 info = g_new0(GaimPluginInfo, 1);
|
|
53 mplug = g_new0(GaimMonoPlugin, 1);
|
|
54
|
|
55 mplug->assm = assm;
|
|
56
|
|
57 mplug->klass = mono_loader_find_plugin_class(mono_assembly_get_image(mplug->assm));
|
|
58 if (!mplug->klass) {
|
|
59 gaim_debug(GAIM_DEBUG_ERROR, "mono", "no plugin class in \'%s\'\n", file);
|
|
60 return FALSE;
|
|
61 }
|
|
62
|
|
63 mplug->obj = mono_object_new(domain, mplug->klass);
|
|
64 if (!mplug->obj) {
|
|
65 gaim_debug(GAIM_DEBUG_ERROR, "mono", "obj not valid\n");
|
|
66 return FALSE;
|
|
67 }
|
|
68
|
|
69 mono_runtime_object_init(mplug->obj);
|
|
70
|
|
71 while ((m = mono_class_get_methods(mplug->klass, &iter))) {
|
|
72 if (strcmp(mono_method_get_name(m), "Load") == 0) {
|
|
73 mplug->load = m;
|
|
74 found_load = TRUE;
|
|
75 } else if (strcmp(mono_method_get_name(m), "Unload") == 0) {
|
|
76 mplug->unload = m;
|
|
77 found_unload = TRUE;
|
|
78 } else if (strcmp(mono_method_get_name(m), "Destroy") == 0) {
|
|
79 mplug->destroy = m;
|
|
80 found_destroy = TRUE;
|
|
81 } else if (strcmp(mono_method_get_name(m), "Info") == 0) {
|
|
82 info_method = m;
|
|
83 found_info = TRUE;
|
|
84 }
|
|
85 }
|
|
86
|
|
87 if (!(found_load && found_unload && found_destroy && found_info)) {
|
|
88 gaim_debug(GAIM_DEBUG_ERROR, "mono", "did not find the required methods\n");
|
|
89 return FALSE;
|
|
90 }
|
|
91
|
|
92 plugin_info = mono_runtime_invoke(info_method, mplug->obj, NULL, NULL);
|
|
93
|
|
94 /* now that the methods are filled out we can populate
|
|
95 the info struct with all the needed info */
|
|
96
|
|
97 info->name = mono_loader_get_prop_string(plugin_info, "Name");
|
|
98 info->version = mono_loader_get_prop_string(plugin_info, "Version");
|
|
99 info->summary = mono_loader_get_prop_string(plugin_info, "Summary");
|
|
100 info->description = mono_loader_get_prop_string(plugin_info, "Description");
|
|
101 info->author = mono_loader_get_prop_string(plugin_info, "Author");
|
|
102 info->homepage = mono_loader_get_prop_string(plugin_info, "Homepage");
|
|
103
|
|
104 info->magic = GAIM_PLUGIN_MAGIC;
|
|
105 info->major_version = GAIM_MAJOR_VERSION;
|
|
106 info->minor_version = GAIM_MINOR_VERSION;
|
|
107 info->type = GAIM_PLUGIN_STANDARD;
|
|
108
|
|
109 /* this plugin depends on us; duh */
|
|
110 info->dependencies = g_list_append(info->dependencies, MONO_PLUGIN_ID);
|
|
111 mplug->plugin = plugin;
|
|
112
|
|
113 plugin->info = info;
|
|
114 info->extra_info = mplug;
|
|
115
|
|
116 mono_loader_add_plugin(mplug);
|
|
117
|
|
118 return gaim_plugin_register(plugin);
|
|
119 }
|
|
120
|
|
121 /* Loads a Mono Plugin by calling 'load' in the class */
|
|
122 static gboolean load_mono_plugin(GaimPlugin *plugin)
|
|
123 {
|
|
124 GaimMonoPlugin *mplug;
|
|
125
|
|
126 gaim_debug(GAIM_DEBUG_INFO, "mono", "Loading plugin\n");
|
|
127
|
|
128 mplug = (GaimMonoPlugin*)plugin->info->extra_info;
|
|
129
|
|
130 mono_runtime_invoke(mplug->load, mplug->obj, NULL, NULL);
|
|
131
|
|
132 return TRUE;
|
|
133 }
|
|
134
|
|
135 /* Unloads a Mono Plugin by calling 'unload' in the class */
|
|
136 static gboolean unload_mono_plugin(GaimPlugin *plugin)
|
|
137 {
|
|
138 GaimMonoPlugin *mplug;
|
|
139
|
|
140 gaim_debug(GAIM_DEBUG_INFO, "mono", "Unloading plugin\n");
|
|
141
|
|
142 mplug = (GaimMonoPlugin*)plugin->info->extra_info;
|
|
143
|
|
144 gaim_signals_disconnect_by_handle((gpointer)mplug->klass);
|
|
145
|
|
146 mono_runtime_invoke(mplug->unload, mplug->obj, NULL, NULL);
|
|
147
|
|
148 return TRUE;
|
|
149 }
|
|
150
|
|
151 /* Destroys a Mono Plugin by calling 'destroy' in the class,
|
|
152 and cleaning up all the malloced memory */
|
|
153 static gboolean destroy_mono_plugin(GaimPlugin *plugin)
|
|
154 {
|
|
155 GaimMonoPlugin *mplug;
|
|
156
|
|
157 gaim_debug(GAIM_DEBUG_INFO, "mono", "Destroying plugin\n");
|
|
158
|
|
159 mplug = (GaimMonoPlugin*)plugin->info->extra_info;
|
|
160
|
|
161 mono_runtime_invoke(mplug->destroy, mplug->obj, NULL, NULL);
|
|
162
|
|
163 if (plugin->info) {
|
|
164 if (plugin->info->name) g_free(plugin->info->name);
|
|
165 if (plugin->info->version) g_free(plugin->info->version);
|
|
166 if (plugin->info->summary) g_free(plugin->info->summary);
|
|
167 if (plugin->info->description) g_free(plugin->info->description);
|
|
168 if (plugin->info->author) g_free(plugin->info->author);
|
|
169 if (plugin->info->homepage) g_free(plugin->info->homepage);
|
|
170 }
|
|
171
|
|
172 if (mplug) {
|
|
173 if (mplug->assm) {
|
|
174 mono_assembly_close(mplug->assm);
|
|
175 }
|
|
176
|
|
177 g_free(mplug);
|
|
178 mplug = NULL;
|
|
179 }
|
|
180
|
|
181 return TRUE;
|
|
182 }
|
|
183
|
|
184 gboolean plugin_destroy(GaimPlugin *plugin)
|
|
185 {
|
|
186 mono_jit_cleanup(domain);
|
|
187
|
|
188 return TRUE;
|
|
189 }
|
|
190
|
|
191 static GaimPluginLoaderInfo loader_info =
|
|
192 {
|
|
193 NULL,
|
|
194 probe_mono_plugin,
|
|
195 load_mono_plugin,
|
|
196 unload_mono_plugin,
|
|
197 destroy_mono_plugin
|
|
198 };
|
|
199
|
|
200 static GaimPluginInfo info =
|
|
201 {
|
|
202 GAIM_PLUGIN_MAGIC,
|
|
203 GAIM_MAJOR_VERSION,
|
|
204 GAIM_MINOR_VERSION,
|
|
205 GAIM_PLUGIN_LOADER,
|
|
206 NULL,
|
|
207 0,
|
|
208 NULL,
|
|
209 GAIM_PRIORITY_DEFAULT,
|
|
210 MONO_PLUGIN_ID,
|
|
211 N_("Mono Plugin Loader"),
|
|
212 VERSION,
|
|
213 N_("Loads .NET plugins with Mono."),
|
|
214 N_("Loads .NET plugins with Mono."),
|
|
215 "Eoin Coffey <ecoffey@simla.colostate.edu>",
|
|
216 GAIM_WEBSITE,
|
|
217 NULL,
|
|
218 NULL,
|
|
219 plugin_destroy,
|
|
220 NULL,
|
|
221 &loader_info,
|
|
222 NULL,
|
|
223 NULL
|
|
224 };
|
|
225
|
|
226 /* Creates the domain to execute in, and setups our CS Gaim API (note:
|
|
227 in the future the 'mono_add_internal_call' will be spread through out
|
|
228 the source to whatever module is exposing the API; this function will
|
|
229 simply call helper functions to do so) */
|
|
230 static void init_plugin(GaimPlugin *plugin)
|
|
231 {
|
|
232 domain = mono_jit_init("gaim");
|
|
233
|
|
234 mono_loader_set_domain(domain);
|
|
235
|
|
236 mono_loader_init_internal_calls();
|
|
237
|
|
238 loader_info.exts = g_list_append(loader_info.exts, "dll");
|
|
239 }
|
|
240
|
|
241 GAIM_INIT_PLUGIN(mono, init_plugin, info)
|