annotate src/sound.c @ 10012:a38881ec9c0f

[gaim-migrate @ 10929] i'm fairly certain this is all better committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Sat, 11 Sep 2004 05:41:50 +0000
parents bdec08a8fc5b
children 2a132b73a6e6
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1 /*
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2 * gaim
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3 *
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4 * Gaim is the legal property of its developers, whose names are too numerous
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5 * to list here. Please refer to the COPYRIGHT file distributed with this
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6 * source distribution.
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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Rob Flynn <gaim@robflynn.com>
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 *
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22 */
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23 #include "internal.h"
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25 #include "sound.h"
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26 #include "prefs.h"
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28 static GaimSoundUiOps *sound_ui_ops = NULL;
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29
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30 void gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
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31 {
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32 if(sound_ui_ops && sound_ui_ops->shutdown)
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33 sound_ui_ops->shutdown();
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34 sound_ui_ops = ops;
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35 if(sound_ui_ops && sound_ui_ops->init)
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36 sound_ui_ops->init();
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37 }
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38
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39 GaimSoundUiOps *gaim_sound_get_ui_ops(void)
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40 {
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41 return sound_ui_ops;
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42 }
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43
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44 void gaim_sound_init()
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45 {
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46 gaim_prefs_add_none("/core/sound");
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47 gaim_prefs_add_bool("/core/sound/while_away", FALSE);
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48 }
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49
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50 void gaim_sound_shutdown()
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51 {
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52 if(sound_ui_ops && sound_ui_ops->shutdown)
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53 sound_ui_ops->shutdown();
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54 }
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55
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56 void gaim_sound_play_file(const char *filename)
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57 {
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58 /* FIXME */
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59 #if 0
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60 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
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61 return;
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62 #endif
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63
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64 if(sound_ui_ops && sound_ui_ops->play_file)
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65 sound_ui_ops->play_file(filename);
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66 }
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67
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68 void gaim_sound_play_event(GaimSoundEventID event)
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69 {
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70 /* FIXME */
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71 #if 0
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72 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
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73 return;
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74 #endif
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76 if(sound_ui_ops && sound_ui_ops->play_event)
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77 sound_ui_ops->play_event(event);
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78 }