11218
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1 #include "face.h"
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2 #include "sharky.h"
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3 #include <GL/gl.h>
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4 #include <GL/glu.h>
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5 #include "models.h"
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6
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7 #define NUM_SHARKS 12
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8 #define NUM_SHARK_LIDS 10
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9 #define NUM_FINS 4
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10 #define NUM_SHARK_EYES 1
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11 #define NUM_SHARK_PUPILS 1
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12 #define NUM_SHARK_IRIS 1
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13 #define SHARK_SCALE .025
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14 #define SHARK_EYES_Y 7.5*SHARK_SCALE // .295
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15 #define SHARK_EYES_X 28.89*SHARK_SCALE // .26
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16 #define SHARK_EYES_Z 56*SHARK_SCALE // .38
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17 #define SHARK_FINS_X 75*SHARK_SCALE //.65
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18 #define SHARK_FINS_Y -44*SHARK_SCALE//.18
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19 #define SHARK_FINS_Z -15*SHARK_SCALE //.05
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20 #define SHARK_IRIS_X 0*SHARK_SCALE
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21 #define SHARK_IRIS_Y 1.67*SHARK_SCALE//.015
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22 #define SHARK_IRIS_Z 5.0*SHARK_SCALE//.08
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23 #define SHARK_PUP_X 0*SHARK_SCALE
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24 #define SHARK_PUP_Y 0*SHARK_SCALE
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25 #define SHARK_PUP_Z 2.5*SHARK_SCALE //.028
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26 #define SHARK_IRIS_SCALE .10*SHARK_SCALE
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27 #define SHARK_PUP_SCALE .08*SHARK_SCALE
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28 #define SHARK_FIN_SCALE .9*SHARK_SCALE
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29 #define SHARK_EYE_SCALE .7*SHARK_SCALE
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30 #define SHARK_LID_SCALE .84*SHARK_SCALE
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31 #define SHARK_HEAD_SCALE .58*SHARK_SCALE
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32 #define TOP_FIN_X 0*SHARK_SCALE
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33 #define TOP_FIN_Y 4*SHARK_SCALE
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34 #define TOP_FIN_Z 25*SHARK_SCALE
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35 #define BOT_FIN_X 0*SHARK_SCALE
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36 #define BOT_FIN_Y 9*SHARK_SCALE
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37 #define BOT_FIN_Z -70*SHARK_SCALE
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38 #define TOP_FIN_SCALE 2*SHARK_SCALE
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39 #define MAX_FIN_ANGLE 90.0
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40 #define MIN_FIN_ANGLE -20.0
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41 #define ANGLE_INC 60
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42 float fins=0;
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43
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44
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45 char shark_mtl_file[MAX_FILE_LEN] = "dog.mtl";
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46 // the initial dog materials
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47 GLint init_shark_mats[NUM_PARTS] = {1, 2, 3, 4, 5, 3, 5, 0, 0, 0};
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48
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49 void draw_shark_pupil(FACE f, PART p) {
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50 struct shark_struct* shark=(struct shark_struct*)f->char_struct;
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51 glPushMatrix();
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52 glTranslatef(SHARK_IRIS_X, -SHARK_IRIS_Z, SHARK_IRIS_Y);
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53 if(p==LEFT_IRIS)
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54 glmSetMat(f->materials, f->mat_indeces[LEFT_IRIS]);
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55 else
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56 glmSetMat(f->materials, f->mat_indeces[RIGHT_IRIS]);
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57 glCallList(shark->iris[0]);
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58 glTranslatef(SHARK_PUP_X, -SHARK_PUP_Z, SHARK_PUP_Y);
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59 glmSetMat(f->materials, f->mat_indeces[PUPIL]);
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60 glCallList(shark->pupil[0]);
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61 glPopMatrix();
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62 }
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63
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64 void draw_shark_left_eye(FACE f, BOOL open, int max) {
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65 struct shark_struct* shark=(struct shark_struct*)f->char_struct;
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66 if(f->my_mode==CRAZY2)
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67 shark->curr_left_lid=NUM_SHARK_LIDS-1;
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68 else
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69 shark->curr_left_lid = compute_lid(open, shark->curr_left_lid, max);
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70 glPushMatrix();
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71 glTranslatef(-SHARK_EYES_X, 0.0, 0.0);
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72 glPushMatrix();
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73 glTranslatef(0.0, -f->curr_eye_pop, 0.0);
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74 draw_shark_pupil(f, LEFT_IRIS);
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75 glmSetMat(f->materials, f->mat_indeces[EYES]);
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76 glCallList(shark->eyes[shark->curr_left_eye]);
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77 glPopMatrix();
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78 glmSetMat(f->materials, f->mat_indeces[LIDS]);
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79 glCallList(shark->lids[shark->curr_left_lid]);
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80 glPopMatrix();
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81 }
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82
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83 void draw_shark_right_eye(FACE f, BOOL open, int max) {
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84 struct shark_struct* shark=(struct shark_struct*)f->char_struct;
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85 if(f->my_mode==CRAZY2)
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86 shark->curr_right_lid=NUM_SHARK_LIDS-1;
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87 else
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88 shark->curr_right_lid = compute_lid(open, shark->curr_right_lid, max);
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89 glPushMatrix();
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90 glTranslatef(SHARK_EYES_X, 0.0, 0.0);
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91 glPushMatrix();
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92 glTranslatef(0.0, -f->curr_eye_pop, 0.0);
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93 draw_shark_pupil(f, RIGHT_IRIS);
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94 glmSetMat(f->materials, f->mat_indeces[EYES]);
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95 glCallList(shark->eyes[shark->curr_right_eye]);
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96 glPopMatrix();
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97 glmSetMat(f->materials, f->mat_indeces[LIDS]);
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98 glCallList(shark->lids[shark->curr_right_lid]);
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99 glPopMatrix();
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100 }
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101
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102 void shark_eyes(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, DIRECTION dir)
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103 {
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104 struct shark_struct* shark=(struct shark_struct*)f->char_struct;
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105 int max_eye;
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106 if(dir==CONST) { //then not moving, eyes are gettin sleepy
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107 f->eye_count--;
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108 }
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109 else{
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110 f->eye_count=EYE_TIME*NUM_SHARK_LIDS-1;
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111 }
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112 max_eye=f->eye_count/EYE_TIME;
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113 if(max_eye<0)
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114 max_eye=0;
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115 if(f->my_mode==CRAZY2)
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116 f->curr_eye_pop=f->curr_eye_pop + (MAX_EYE_POP - f->curr_eye_pop)/2;
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117 else
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118 f->curr_eye_pop=f->curr_eye_pop - (f->curr_eye_pop-0)/2;
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119 glPushMatrix();
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120 glTranslatef(0, 0, SHARK_EYES_Y);
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121 glTranslatef(0, -SHARK_EYES_Z,0);
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122 draw_shark_left_eye(f, left_open, max_eye);
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123 draw_shark_right_eye(f, right_open, max_eye);
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124 glPopMatrix();
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125 }
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126
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127 void shark_fins(FACE f, DIRECTION dir){
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128 struct shark_struct* shark=(struct shark_struct*)f->char_struct;
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129
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130 if(dir==DOWN){
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131 if(shark->curr_fin < (NUM_FINS-1))
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132 shark->curr_fin++;
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133 shark->curr_fin_angle = shark->curr_fin_angle+(MAX_FIN_ANGLE-shark->curr_fin_angle)/2;
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134 }
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135 if(dir==UP){
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136 if(shark->curr_fin > 0)
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137 shark->curr_fin--;
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138 shark->curr_fin_angle = shark->curr_fin_angle+(MIN_FIN_ANGLE-shark->curr_fin_angle)/2;
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139 }
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140 else if(dir==CONST){
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141 shark->curr_fin=1;
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142 shark->curr_fin_angle = shark->curr_fin_angle+(0-shark->curr_fin_angle)/3;
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143 }
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144
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145 glPushMatrix();
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146 glTranslatef(-SHARK_FINS_X, -SHARK_FINS_Z, SHARK_FINS_Y);
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147 if(f->my_mode==CRAZY1)
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148 glRotatef(MAX_FIN_ANGLE, 0.0, 1.0, 0.0);
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149 else
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150 glRotatef(shark->curr_fin_angle, 0.0, 1.0, 0.0);
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151 glmSetMat(f->materials, f->mat_indeces[APPENDAGE]);
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152 glCallList(shark->fins[shark->curr_fin]);
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153 glPopMatrix();
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154 glPushMatrix();
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155 glTranslatef(SHARK_FINS_X, -SHARK_FINS_Z, SHARK_FINS_Y);
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156 glScalef(-1, 1, 1);
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157 if(f->my_mode==CRAZY1)
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158 glRotatef(MIN_FIN_ANGLE, 0.0, 1.0, 0.0);
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159 else
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160 glRotatef(shark->curr_fin_angle, 0.0, 1.0, 0.0);
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161 glCallList(shark->fins[shark->curr_fin]);
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162 glPopMatrix();
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163 }
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164
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165 void draw_back_fins(FACE f){
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166 struct shark_struct* shark=(struct shark_struct*)f->char_struct;
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167 glPushMatrix();
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168 glTranslatef(0, fins, TOP_FIN_Y);
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169 glRotatef(180, 0.0, 1.0, 0.0);
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170 glScalef(.5*TOP_FIN_SCALE,TOP_FIN_SCALE,TOP_FIN_SCALE);
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171 glmSetMat(f->materials, f->mat_indeces[APPENDAGE]);
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172 glCallList(shark->fins[2]);
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173 glPopMatrix();
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174
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175 }
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176
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177 void draw_shark(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, GLfloat open, DIRECTION dir, OUTPUT_MODE mode){
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178 int next_face;
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179 struct shark_struct* shark;
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180
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181 f->crazy_count--;
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182 if(f->crazy_count==0){
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183 f->my_mode = mode;
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184 if(mode!=NORMAL)
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185 f->crazy_count = CRAZY_COUNT;
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186 else
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187 f->crazy_count = 1;
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188 }
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189 apply_output_mode(f, &angle, &yangle, &left_open, &right_open, &open, &dir);
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190 next_face = NUM_SHARKS - open*NUM_SHARKS - 1;
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191 shark = (struct shark_struct*)f->char_struct;
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192 if(next_face > shark->curr_face)
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193 shark->curr_face++;
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194 else if(next_face < shark->curr_face)
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195 shark->curr_face--;
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196
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197 glPushMatrix();
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198 glRotatef(-90, 1.0, 0.0, 0.0);
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199 glRotatef(-yangle, 0.0, 0.0, -1.0);
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200 glRotatef(-angle, 0, 1, 0);
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201 shark_eyes(f, angle, yangle, left_open, right_open, dir);
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202 shark_fins(f, dir);
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203 //draw_back_fins(f);
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204 glmSetMat(f->materials, f->mat_indeces[HEAD]);
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205 glCallList(shark->faces[shark->curr_face]);
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206 glPopMatrix();
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207 }
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208
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209
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210 void init_shark(FACE f){
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211 int i;
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212 struct shark_struct* shark;
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213 f->char_struct = (struct shark_struct*)malloc(sizeof(struct shark_struct));
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214 f->materials = glmMTL(shark_mtl_file);
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215 f->mat_indeces=(GLint*)malloc(sizeof(GLint)*NUM_PARTS);
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216 //initialize all of the parts to some colors
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217 change_materials(f, init_shark_mats, NUM_PARTS);
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218 f->my_mode = NORMAL;
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219 f->eye_count = EYE_TIME*NUM_SHARK_LIDS-1;
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220 f->crazy_count = 1;
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221 f->curr_z_angle = 0;
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222 f->curr_eye_pop = 0;
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223 f->name = strdup("sharky");
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224 f->draw_func = draw_shark;
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225 shark = (struct shark_struct*)f->char_struct;
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226
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227 printf("\nReading models: ");
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228 fflush(0);
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229
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230 //initialize the draw lists
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231 init_lists(&shark->faces, &shark->m_faces, NUM_SHARKS, f->name, SHARK_HEAD_SCALE);
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232 init_lists(&shark->lids, &shark->m_lids, NUM_SHARK_LIDS, "sharkylid", SHARK_LID_SCALE);
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233 init_lists(&shark->fins, &shark->m_fins, NUM_FINS, "sharkyfin", SHARK_FIN_SCALE);
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234 init_lists(&shark->eyes, &shark->m_eyes, NUM_SHARK_EYES, "sharkyeye", SHARK_EYE_SCALE);
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235 init_lists(&shark->pupil, &shark->m_pupil, NUM_SHARK_PUPILS, "sharkypupil", SHARK_PUP_SCALE);
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236 init_lists(&shark->iris, &shark->m_iris, NUM_SHARK_IRIS, "sharkyiris", SHARK_IRIS_SCALE);
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237
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238 printf("\n");
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239 fflush(0);
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240
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241 shark->curr_face = 0;
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242 shark->curr_fin = 1;
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243 shark->curr_left_lid = 0;
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244 shark->curr_right_lid = 0;
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245 shark->curr_left_eye = 0;
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246 shark->curr_right_eye = 0;
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247 shark->curr_pupil = 0;
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248 shark->curr_fin_angle = 0;
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249 }
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