Mercurial > pidgin
annotate src/connection.c @ 5700:ad55a15c7b93
[gaim-migrate @ 6121]
Password fields now mask out the passwords.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Tue, 03 Jun 2003 09:24:46 +0000 |
parents | dae79aefac8d |
children | 1d140b31d4b3 |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
5631 | 8 * |
5563 | 9 * This program is free software; you can redistribute it and/or modify |
10 * it under the terms of the GNU General Public License as published by | |
11 * the Free Software Foundation; either version 2 of the License, or | |
12 * (at your option) any later version. | |
13 * | |
14 * This program is distributed in the hope that it will be useful, | |
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
17 * GNU General Public License for more details. | |
18 * | |
19 * You should have received a copy of the GNU General Public License | |
20 * along with this program; if not, write to the Free Software | |
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
22 */ | |
23 #include "connection.h" | |
24 | |
25 static GList *connections = NULL; | |
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26 static GList *connections_connecting = NULL; |
5563 | 27 static GaimConnectionUiOps *connection_ui_ops = NULL; |
28 | |
29 GaimConnection * | |
30 gaim_connection_new(GaimAccount *account) | |
31 { | |
32 GaimConnection *gc; | |
33 | |
34 g_return_val_if_fail(account != NULL, NULL); | |
35 | |
36 gc = g_new0(GaimConnection, 1); | |
37 | |
38 gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
39 | |
40 gaim_connection_set_account(gc, account); | |
41 gaim_account_set_connection(account, gc); | |
42 | |
43 return gc; | |
44 } | |
45 | |
46 void | |
47 gaim_connection_destroy(GaimConnection *gc) | |
48 { | |
49 g_return_if_fail(gc != NULL); | |
50 | |
51 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
52 gaim_connection_disconnect(gc); | |
53 | |
54 return; | |
55 } | |
56 | |
57 if (gc->display_name != NULL) | |
58 g_free(gc->display_name); | |
59 | |
60 if (gc->away != NULL) | |
61 g_free(gc->away); | |
62 | |
63 if (gc->away_state != NULL) | |
64 g_free(gc->away_state); | |
65 | |
66 g_free(gc); | |
67 } | |
68 | |
69 void | |
70 gaim_connection_connect(GaimConnection *gc) | |
71 { | |
72 GaimAccount *account; | |
73 GaimConnectionUiOps *ops; | |
74 GaimPluginProtocolInfo *prpl_info = NULL; | |
75 | |
76 g_return_if_fail(gc != NULL); | |
77 | |
78 ops = gaim_get_connection_ui_ops(); | |
79 | |
80 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
81 | |
82 account = gaim_connection_get_account(gc); | |
83 | |
84 if ((prpl_info->options & OPT_PROTO_NO_PASSWORD) && | |
85 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && | |
86 gaim_account_get_password(account) == NULL) { | |
87 | |
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88 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requestin password\n"); |
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89 |
5563 | 90 if (ops != NULL && ops->request_pass != NULL) |
91 ops->request_pass(gc); | |
92 | |
93 return; | |
94 } | |
95 | |
96 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
97 | |
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98 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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99 |
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100 connections = g_list_append(connections, gc); |
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101 |
5563 | 102 serv_login(account); |
103 } | |
104 | |
105 void | |
106 gaim_connection_disconnect(GaimConnection *gc) | |
107 { | |
108 GList *wins; | |
109 | |
110 g_return_if_fail(gc != NULL); | |
111 g_return_if_fail(gaim_connection_get_state(gc) != GAIM_DISCONNECTED); | |
112 | |
113 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) | |
114 gaim_blist_remove_account(gaim_connection_get_account(gc)); | |
115 | |
116 serv_close(gc); | |
117 | |
118 gaim_connection_set_state(gc, GAIM_DISCONNECTED); | |
119 | |
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120 connections = g_list_remove(connections, gc); |
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121 |
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122 gaim_event_broadcast(event_signoff, gc); |
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123 system_log(log_signoff, gc, NULL, OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); |
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124 |
5563 | 125 /* |
126 * XXX This is a hack! Remove this and replace it with a better event | |
127 * notification system. | |
128 */ | |
129 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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130 GaimWindow *win = (GaimWindow *)wins->data; |
5563 | 131 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
132 GAIM_CONV_ACCOUNT_OFFLINE); | |
133 } | |
134 | |
135 gaim_request_close_with_handle(gc); | |
136 gaim_notify_close_with_handle(gc); | |
137 | |
138 update_privacy_connections(); | |
139 | |
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140 gaim_connection_destroy(gc); |
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141 |
5563 | 142 /* XXX More UI stuff! */ |
143 if (connections != NULL) | |
144 return; | |
145 | |
146 destroy_all_dialogs(); | |
147 gaim_blist_destroy(); | |
148 | |
149 show_login(); | |
150 } | |
151 | |
152 /* | |
153 * d:)->-< | |
154 * | |
155 * d:O-\-< | |
156 * | |
157 * d:D-/-< | |
158 * | |
159 * d8D->-< DANCE! | |
160 */ | |
161 | |
162 void | |
163 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
164 { | |
165 g_return_if_fail(gc != NULL); | |
166 | |
167 gc->state = state; | |
168 | |
169 if (gc->state == GAIM_CONNECTED) { | |
170 GaimConnectionUiOps *ops = gaim_get_connection_ui_ops(); | |
171 GaimBlistNode *gnode,*bnode; | |
172 GList *wins; | |
173 GList *add_buds=NULL; | |
174 | |
175 /* Set the time the account came online */ | |
176 time(&gc->login_time); | |
177 | |
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178 connections_connecting = g_list_append(connections_connecting, gc); |
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179 |
5563 | 180 if (ops != NULL && ops->connected != NULL) |
181 ops->connected(gc); | |
182 | |
183 gaim_blist_show(); | |
184 gaim_blist_add_account(gc->account); | |
185 | |
186 /* I hate this. -- ChipX86 */ | |
187 gaim_setup(gc); | |
188 | |
189 /* | |
190 * XXX This is a hack! Remove this and replace it with a better event | |
191 * notification system. | |
192 */ | |
193 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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194 GaimWindow *win = (GaimWindow *)wins->data; |
5563 | 195 gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
196 GAIM_CONV_ACCOUNT_ONLINE); | |
197 } | |
198 | |
199 gaim_event_broadcast(event_signon, gc); | |
200 system_log(log_signon, gc, NULL, | |
201 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); | |
202 | |
203 #if 0 | |
204 /* away option given? */ | |
205 if (opt_away) { | |
206 away_on_login(opt_away_arg); | |
207 /* don't do it again */ | |
208 opt_away = 0; | |
209 } else if (awaymessage) { | |
210 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
211 } | |
212 if (opt_away_arg != NULL) { | |
213 g_free(opt_away_arg); | |
214 opt_away_arg = NULL; | |
215 } | |
216 #endif | |
217 | |
218 /* let the prpl know what buddies we pulled out of the local list */ | |
219 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
220 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
221 continue; | |
222 for(bnode = gnode->child; bnode; bnode = bnode->next) { | |
223 if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { | |
224 struct buddy *b = (struct buddy *)bnode; | |
225 if(b->account == gc->account) { | |
226 add_buds = g_list_append(add_buds, b->name); | |
227 } | |
228 } | |
229 } | |
230 } | |
231 | |
232 if(add_buds) { | |
233 serv_add_buddies(gc, add_buds); | |
234 g_list_free(add_buds); | |
235 } | |
236 | |
237 serv_set_permit_deny(gc); | |
238 } | |
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239 else { |
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240 connections_connecting = g_list_remove(connections_connecting, gc); |
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241 } |
5563 | 242 } |
243 | |
244 void | |
245 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
246 { | |
247 g_return_if_fail(gc != NULL); | |
248 g_return_if_fail(account != NULL); | |
249 | |
250 gc->account = account; | |
251 } | |
252 | |
253 void | |
254 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
255 { | |
256 g_return_if_fail(gc != NULL); | |
257 | |
258 if (gc->display_name != NULL) | |
259 g_free(gc->display_name); | |
260 | |
261 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
262 } | |
263 | |
264 GaimConnectionState | |
265 gaim_connection_get_state(const GaimConnection *gc) | |
266 { | |
267 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
268 | |
269 return gc->state; | |
270 } | |
271 | |
272 GaimAccount * | |
273 gaim_connection_get_account(const GaimConnection *gc) | |
274 { | |
275 g_return_val_if_fail(gc != NULL, NULL); | |
276 | |
277 return gc->account; | |
278 } | |
279 | |
280 const char * | |
281 gaim_connection_get_display_name(const GaimConnection *gc) | |
282 { | |
283 g_return_val_if_fail(gc != NULL, NULL); | |
284 | |
285 return gc->display_name; | |
286 } | |
287 | |
288 void | |
289 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
290 size_t step, size_t count) | |
291 { | |
292 GaimConnectionUiOps *ops; | |
293 | |
294 g_return_if_fail(gc != NULL); | |
295 g_return_if_fail(text != NULL); | |
296 g_return_if_fail(step < count); | |
297 g_return_if_fail(count > 1); | |
298 | |
299 ops = gaim_get_connection_ui_ops(); | |
300 | |
301 if (ops != NULL && ops->connect_progress != NULL) | |
302 ops->connect_progress(gc, text, step, count); | |
303 } | |
304 | |
305 void | |
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306 gaim_connection_notice(GaimConnection *gc, const char *text) |
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307 { |
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308 GaimConnectionUiOps *ops; |
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309 |
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310 g_return_if_fail(gc != NULL); |
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311 g_return_if_fail(text != NULL); |
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312 |
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313 ops = gaim_get_connection_ui_ops(); |
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314 |
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315 if (ops != NULL && ops->notice != NULL) |
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316 ops->notice(gc, text); |
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317 } |
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318 |
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319 void |
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320 gaim_connection_error(GaimConnection *gc, const char *text) |
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321 { |
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322 GaimConnectionUiOps *ops; |
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323 |
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324 g_return_if_fail(gc != NULL); |
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325 g_return_if_fail(text != NULL); |
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326 |
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327 ops = gaim_get_connection_ui_ops(); |
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328 |
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329 gaim_connection_disconnect(gc); |
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330 |
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331 if (ops != NULL && ops->disconnected != NULL) |
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332 ops->disconnected(gc, text); |
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333 |
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334 gaim_connection_destroy(gc); |
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335 } |
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336 |
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337 void |
5563 | 338 gaim_connections_disconnect_all(void) |
339 { | |
340 GList *l; | |
341 | |
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342 while ((l = gaim_connections_get_all()) != NULL) |
5563 | 343 gaim_connection_destroy(l->data); |
344 } | |
345 | |
346 GList * | |
347 gaim_connections_get_all(void) | |
348 { | |
349 return connections; | |
350 } | |
351 | |
352 void | |
353 gaim_set_connection_ui_ops(GaimConnectionUiOps *ops) | |
354 { | |
355 connection_ui_ops = ops; | |
356 } | |
357 | |
358 GaimConnectionUiOps * | |
359 gaim_get_connection_ui_ops(void) | |
360 { | |
361 return connection_ui_ops; | |
362 } | |
363 |