annotate doc/plugin-ids.dox @ 15808:b0d74443fa2a

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author Stu Tomlinson <stu@nosnilmot.com>
date Sat, 17 Mar 2007 17:38:12 +0000
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1 /** @page plugin-ids Plugin IDs
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2
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3 @section Introduction
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4 Every plugin contains a unique identifier to prevent duplicate plugin
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5 loading and conflicts. This, which will be called a plugin ID from here
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6 on, must follow a specific format. This format categorizes a plugin and
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7 makes duplicate IDs unlikely.
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9
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10 @section Format
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11 The basic format of a plugin ID is as follows:
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12
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13 <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt>
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15 The @em type indicator specifies the type of plugin. This must be one
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16 of the following:
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18 - core - Core plugin, capable of being loaded in any program using
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19 libgaim. It must not use any UI-specific code.
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20 - prpl - Protocol plugin, providing additional protocols to
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21 connect to.
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22 - lopl - Loader plugin, which loads scripts as plugins (like Perl
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23 or TCL).
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24 - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any
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25 window toolkit code (such as X11 or Win32).
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26 - gtk-x11 - GTK+ 2.x plugin using X11 code.
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27 - gtk-win32 - GTK+ 2.x plugin using Win32 code.
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28 - qpe - Gaim for Qtopia plugin.
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29
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30 The @em username must be a unique identifier for that person. It
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31 @em should be your SourceForge ID. Do @em not leave this field
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32 blank.
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34 The @em pluginname is the name of your plugin. It can be whatever you like,
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35 though it's common to keep it all lowercase. Do not use spaces! If you
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36 want a space, use a '-'. Please do not put a version indicator in the ID.
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37 The GaimPlugin structure already has a field for this.
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40 @section plugin-db Plugin Database
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41 Although it doesn't exist yet, in time there will be a plugin database
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42 on the Gaim website, where users can download and install new plugins.
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43 Plugins will be accessed by your plugin ID, which is one reason why it
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44 must be unique.
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45
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46 */
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47
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48 // vim: syntax=c tw=75 et