14192
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1 using Gaim;
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2
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3 public class MPlugin : GaimPlugin
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4 {
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5 public void HandleSig(object[] args)
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6 {
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7 Buddy buddy = (Buddy)args[0];
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8 Status old_status = (Status)args[1];
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9 Status status = (Status)args[2];
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10
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11 Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went from " + old_status.Id + " to " + status.Id + "\n");
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12 }
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13
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14 public override void Load()
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15 {
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16 Debug.debug(Debug.INFO, "mplug", "loading...\n");
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17
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18 /*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/
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19 BuddyList.OnBuddyStatusChanged.connect(this, new Signal.Handler(HandleSig));
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20 }
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21
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22 public override void Unload()
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23 {
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24 Debug.debug(Debug.INFO, "mplug", "unloading...\n");
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25 }
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26
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27 public override void Destroy()
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28 {
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29 Debug.debug(Debug.INFO, "mplug", "destroying...\n");
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30 }
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31
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32 public override GaimPluginInfo Info()
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33 {
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34 return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled");
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35 }
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36 }
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