annotate src/sound.h @ 5496:b7c0be69c749

[gaim-migrate @ 5892] do_ask_dialog() will soon go the way of the something that goes away a lot. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Fri, 23 May 2003 00:48:20 +0000
parents 4691c5936c01
children 7a64114641c3
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1 /**
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2 * @file sound.h Sound API
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3 *
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4 * gaim
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5 *
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6 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 */
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22
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23 #ifndef _GAIM_SOUND_H_
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24 #define _GAIM_SOUND_H_
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25
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26 /**************************************************************************/
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27 /** Data Structures */
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28 /**************************************************************************/
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29
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30
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31 /**
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32 * A type of conversation.
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33 */
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34
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35 typedef enum _GaimSoundEventID
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36 {
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37 GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */
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38 GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */
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39 GAIM_SOUND_RECEIVE, /**< Receive an IM. */
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40 GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */
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41 GAIM_SOUND_SEND, /**< Send an IM. */
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42 GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */
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43 GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */
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44 GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */
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45 GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */
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46 GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */
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47 GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */
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48 GAIM_NUM_SOUNDS /**< Total number of sounds. */
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49 } GaimSoundEventID;
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50
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51 /**************************************************************************/
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52 /** @name Sound API */
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53 /**************************************************************************/
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54 /*@{*/
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55
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56 /**
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57 * Lets the sound subsystem know when the sound output method has changed.
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58 */
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59 void gaim_sound_change_output_method();
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60
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61 /**
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62 * Properly shuts down the sound system.
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63 */
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64 void gaim_sound_quit();
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65
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66 /**
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67 * Plays the specified sound file.
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68 *
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69 * @param filename The file to play.
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70 */
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71 void gaim_sound_play_file(char *filename);
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72
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73 /**
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74 * Plays the sound associated with the specified event.
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75 *
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76 * @param event The event.
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77 */
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78 void gaim_sound_play_event(GaimSoundEventID event);
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79
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80 /**
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81 * Mutes or un-mutes sounds.
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82 *
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83 * @param mute The mute state.
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84 */
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85 void gaim_sound_set_mute(gboolean mute);
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86
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87 /**
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88 * Gets mute state for sounds.
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89 *
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90 * @return The mute state.
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91 */
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92 gboolean gaim_sound_get_mute();
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93
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94 /**
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95 * Mutes or un-mutes login sounds.
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96 *
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97 * @param mute The mute state.
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98 */
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99 void gaim_sound_set_login_mute(gboolean mute);
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100
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101 /**
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102 * Set sound file for an event.
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103 *
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104 * @param event The event.
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105 * @param filename The sound file.
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106 */
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107 void gaim_sound_set_event_file(GaimSoundEventID event, const char *filename);
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108
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109 /** Get sound file for an event.
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110 *
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111 * @param event The event.
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112 * @return The filename if set, otherwise @c NULL.
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113 */
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114 char *gaim_sound_get_event_file(GaimSoundEventID event);
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115
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116 /**
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117 * Get the prefs option for an event.
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118 *
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119 * @param event The event.
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120 * @return The option.
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121 */
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122 guint gaim_sound_get_event_option(GaimSoundEventID event);
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123
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124 /**
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125 * Get the label for an event.
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126 *
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127 * @param event The event.
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128 * @return The label.
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129 */
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130 char *gaim_sound_get_event_label(GaimSoundEventID event);
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131
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132 /**
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133 * Set sound command for command mode.
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134 *
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135 * @param cmd The command.
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136 */
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137 void gaim_sound_set_command(const char *cmd);
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138
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139 /**
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140 * Get sound command for command mode.
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141 *
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142 * @return The command if set, otherwise @c NULL.
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143 */
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144 char *gaim_sound_get_command();
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145
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146 /*@}*/
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147
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148 #endif /* _GAIM_SOUND_H_ */