annotate TODO @ 14974:c0d6f960675b

[gaim-migrate @ 17753] Patch #1595831 (fix for bug 1595828 - chat_invite has reversed params) from Ryan Barrett. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Wed, 15 Nov 2006 19:52:37 +0000
parents 4b5822e48b53
children 361c15e0b320
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1 * conversation api {{{
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2 * need to handle: {{{
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3 * unnamed chats
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4 * chats with the same name as a buddy
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5 * this should be working now, but it needs to be kept in mind when (re-)designing
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6 * jabber Messages (one off messages vrs a conversation with a backlog)
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7 * multiple conversations with a single buddy (jabber, with thread tag)
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8 * bugs
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9 }}}
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10 * notes: {{{
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11 * (12:58:39) Robot101: user list always|auto|never
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12 * topic only where supported by the protocol
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13 * how do we log this? {{{
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14 * rlaager's (NEW) proposal: {{{
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15 * each conversation has 1 or more logs associated with it.
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16 * when someone joins, a new log is opened
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17 * file based loggers should try to use hard-links in a smart way
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18 to avoid duplicating data on disk as much as possible...
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19 * this needs to be designed in such a way that a database logger
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20 can handle it w/o duplication...
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21 * TO SOLVE THESE CONCERNS, a link and/or copy function callback
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22 will likely need to be added
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23 }}}
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24 }}}
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25 }}}
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26 }}}
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27 * buddy list {{{
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28 * we have not committed any gobjectification, so this is not a blocker for 2.0.0 until we do.
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29 * if we do, it is only a blocker to the extent that gaim needs to run. That is, we do not
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30 *necessarily* have to gobjectifiy everything as long as we preserve functionality.
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31 * That being said, my understanding of the signals mess says that it is probly more work to
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32 try to do this in stages than to start it or not start it.
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33 * This would require some sort of signal aggregation, as gobject signals are unique to the instance.
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34 * one way to do this would be to emit the signals from a non-descript buddy object. this would
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35 most closely mimic the current functionality
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36 * a second way would be to actually try to aggregate them in some way. I really don't know how
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37 possible this is, but it would allow us to do things like set a pounce on everyone in a group
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38 or define sounds on a per-group basis.
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39 * we could look at replacing the UI ops with signals/call backs
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40 * bugs
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41 * wrong buddy given priority
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42 }}}
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43 * build targets {{{
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44 * this is not a blocker
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45 * we need build targets for libgaim, we need to test them, and make sure they work.
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46 * we ought to use our own build targets to build the executable itself.
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47 * due to the limitations of cvs, this cannot accompany moving files to other directories at this time.
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48 }}}
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49 * status {{{
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50 * Error messages aren't particularly usable currently. we need to be able to see the full text of
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51 the error, and what account is in that error condition.
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52 * No way to see accounts not in the global state.
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53 * Easier access to saved states is needed.
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54 }}}
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55 * Privacy {{{
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56 * this is not a blocker for 2.0.0
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57 * Privacy sucks. it doesn't handle many of the protocols in a way that users understand. notably
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58 msn, but also yahoo, jabber, and icq.
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59 * We want to sync to the server as much as possible, entirely local-only privacy is not an option
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60 except on protocols like irc that have no server-side.
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61 * We want to be as consistent across protocols as possible. this will require renaming things on
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62 some protocols.
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63 * Bleeter suggests that we create a privacy.xml, remove privacy from blist.xml. He suggests
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64 that each protocol define certain capabilities & defaults, with accounts.xml holding exceptions
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65 to the defaults.
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66 }}}
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67 * Perl {{{
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68 * Block for 2.0.0 or remove perl:
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69 * Extended testing and resolving the inevitable bugs remains.
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70 * Test each call to make sure it actually works
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71 * Make it work with G_MODULE_BIND_LOCAL
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72 }}}
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73 * Prefs {{{
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74 * on upgrade from 1.x, the timestamp preference often gets lost.
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75 }}}
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76 * system log {{{
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77 * The system log minimally should tell me what _I_ do in gaim. It should (minimally) tell me about
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78 my accounts and actions. It should thus list
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79 * gaim start and quit
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80 * Account connection
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81 * account disconnection, and reason if caused by error.
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82 * account state changes, IFF we are logging that for buddies.
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83 * This might include the state message(s).
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84 * This might be done using one or more files.
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85 * historically, the system log has also functioned to log things about buddies that do not relate
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86 to a specific conversation. While I(luke) do not at all object to this, it could be argued that
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87 such functionality more properly belongs in a plugin, such as the buddy state notification plugin.
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88 if we continue to implement such functionality, it could include:
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89 * logging when a buddy signs on, including in some form what account sees that change.
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90 * logging when a buddy signs off, including in some form what account sees that change.
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91 * " " " " goes idle, " " " " " " " " "
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92 * " " " " goes away, " " " " " " " " "
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93 * " " " " becomes available, " " " " " " " " "
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94 * like the logging of my own accounts, this could be done in one or more files.
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95 * one potential downside of using multiple files is the idea that either the file's contents
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96 duplicate information contained in the file's location/name, or that we need to manipulate
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97 the display so as to convey that information to the user from the graphical viewer
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98 }}}