Mercurial > pidgin
annotate doc/PERL-HOWTO.dox @ 8966:cd1c9bbab491
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Bring back "raise window on events" for IMs and chats. We don't think
these were supposed to be removed. My precious.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
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date | Tue, 18 May 2004 02:33:12 +0000 |
parents | 90ed8fcca27c |
children | 775ee46b67a2 |
rev | line source |
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6598 | 1 /** @page perl-howto Perl Scripting HOWTO |
2 | |
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3 @section Introduction |
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4 Perl is the first scripting language compatible with Gaim, and has been a |
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5 valuable aid to developers wishing to write scripts to modify the behavior |
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6 of their favorite instant messenger. A perl script acts like a normal |
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7 plugin, and appears in the list of plugins in Gaim's preferences pane. |
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8 Until now, they have been very basic, and consisted of only a few |
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9 functions. However, with the latest changes to Gaim's perl API, a much |
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10 larger part of Gaim is now open. In time, even such things as Gtk+ |
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11 preference panes for perl scripts will be possible. |
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12 |
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13 @section first-script Writing your first perl script |
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14 Enough of that. You want to know how to write a perl script, right? |
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15 |
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16 First off, we're going to assume here that you are familiar with perl. Perl |
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17 scripts in Gaim are just normal perl scripts, which happen to use Gaim's |
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18 loadable perl module. |
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19 |
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20 Now, you're going to want to place your script in $HOME/.gaim/plugins/. |
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21 That's the place where all plugins and scripts go, regardless of language. |
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22 |
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23 The first thing you're going to write in your script is the necessary code |
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24 to actually register and initialize your script, which looks something like |
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25 this: |
6598 | 26 |
27 | |
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28 @code |
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29 use Gaim; |
6598 | 30 |
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31 %PLUGIN_INFO = ( |
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32 perl_api_version => 2, |
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33 name => "Your Plugin's Name", |
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34 version => "0.1", |
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35 summary => "Brief summary of your plugin.", |
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36 description => "Detailed description of what your plugin does.", |
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37 author => "Your Name <email@address>", |
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38 url => "http://yoursite.com/", |
6598 | 39 |
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40 load => "plugin_load", |
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41 unload => "plugin_unload" |
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42 ); |
6598 | 43 |
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44 sub plugin_init { |
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45 return %PLUGIN_INFO; |
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46 } |
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48 sub plugin_load { |
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49 my $plugin = shift; |
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50 } |
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52 sub plugin_unload { |
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53 my $plugin = shift; |
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54 } |
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55 @endcode |
6598 | 56 |
57 | |
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58 The first thing you see is a hash called @c @%PLUGIN_INFO. It contains |
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59 the basic information on your plugin. In the future, additional fields |
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60 may be allowed, such as ones to setup a Gtk+ preferences pane. |
6598 | 61 |
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62 The @c plugin_init function is required in all perl scripts. Its job |
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63 is to return the @c @%PLUGIN_INFO hash, which Gaim will use to register |
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64 and initialize your plugin. |
6598 | 65 |
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66 The @c plugin_load function is called when the user loads your plugin |
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67 from the preferences, or on startup. It is passed one variable, which |
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68 is a handle to the plugin. This must be used when registering signal |
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69 handlers or timers. |
6598 | 70 |
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71 The @c plugin_unload function is called when the user is unloading your |
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72 plugin. Its job is to clean up anything that must be dealt with before |
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73 unloading, such as removing temporary files or saving configuration |
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74 information. It does @em not have to unregister signal handlers or timers, |
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75 as Gaim will do that for you. |
6598 | 76 |
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77 @warning Do @b NOT put any executable code outside of these functions |
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78 or your own user-defined functions. Variable declarations are |
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79 okay, as long as they're set to be local. Bad Things (TM) can |
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80 happen if you don't follow this simple instruction. |
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82 | |
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83 @section Timeouts |
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84 One feature useful to many perl plugin writers are timeouts. Timeouts allow |
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85 code to be ran after a specified number of seconds, and are rather |
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86 simple to setup. Here's one way of registering a timeout. |
6598 | 87 |
88 | |
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89 @code |
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90 sub timeout_cb { |
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91 my $data = shift; |
6598 | 92 |
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93 Gaim::debug_info("my perl plugin", |
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94 "Timeout callback called! data says: $data\n"); |
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95 } |
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97 sub plugin_load { |
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98 my $plugin = shift; |
6598 | 99 |
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100 # Start a timeout for 5 seconds. |
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101 Gaim::timeout_add($plugin, 5, \&timeout_cb, "Hello!"); |
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102 } |
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103 @endcode |
6598 | 104 |
105 | |
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106 Here's another way of calling a timeout: |
6598 | 107 |
108 | |
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109 @code |
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110 sub plugin_load { |
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111 my $plugin = shift; |
6598 | 112 |
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113 # Start a timeout for 5 seconds. |
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114 Gaim::timeout_add($plugin, 5, |
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115 sub { |
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116 my $data = shift; |
6598 | 117 |
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118 Gaim::debug_info("my perl plugin", |
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119 "Timeout callback called! data says: $data\n"); |
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120 }, "Hello!"); |
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121 } |
6598 | 122 @endcode |
123 | |
124 | |
125 A timeout automatically unregisters when it reaches 0 (which is also | |
126 when the callback is called). If you want a timeout to call a function | |
127 every specified number of seconds, just re-register the timeout | |
128 at the end of the callback. | |
129 | |
130 The data parameter is optional. If you don't have data to pass to the | |
131 callback, simply omit the parameter. | |
132 | |
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133 @section Signals |
6598 | 134 Signals are how gaim plugins get events. There are a number of |
135 @ref Signals signals available. | |
136 | |
137 A signal is registered by connecting a signal name owned by an | |
138 instance handle to a callback on the plugin handle. This is best | |
139 illustrated with an example. | |
140 | |
141 | |
142 @code | |
7668 | 143 sub signed_on_cb { |
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144 my ($gc, $data) = @_; |
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145 my $account = $gc->get_account(); |
6598 | 146 |
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147 Gaim::debug_info("my perl plugin", |
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148 "Account " . $account->get_username() . " signed on.\n"); |
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149 } |
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150 |
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151 sub plugin_load { |
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152 my $plugin = shift; |
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153 my $data = ""; |
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155 Gaim::signal_connect(Gaim::Connections::handle, "signed-on", |
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156 $plugin, \&signed_on_cb, $data); |
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157 } |
6598 | 158 @endcode |
159 | |
160 | |
161 Like timeouts, the callback can be an embedded subroutine, and also | |
162 like timeouts, the data parameter can be omitted. | |
163 | |
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164 @section Notes |
6598 | 165 The API in perl is very similar to Gaim's C API. The functions have been |
166 gathered into packages, but most are the same, and the documentation can | |
167 be a big help at times. | |
168 | |
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169 @section Resources |
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171 @see Perl API Reference | |
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172 |
6598 | 173 */ |
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