annotate libgaim/stringref.h @ 15298:ce8eee2abefc

[gaim-migrate @ 18089] Credit for my last change--adding the underscores to some gaim_request_whatever() strings. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 08 Jan 2007 15:18:25 +0000
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children
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1 /**
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2 * @file stringref.h Reference-counted immutable strings
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 *
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25 */
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26 #ifndef _GAIM_STRINGREF_H_
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27 #define _GAIM_STRINGREF_H_
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28
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29 #ifdef __cplusplus
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30 extern "C" {
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31 #endif
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32
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33 typedef struct _GaimStringref GaimStringref;
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34
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35 /**
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36 * Creates an immutable reference-counted string object. The newly
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37 * created object will have a reference count of 1.
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38 *
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39 * @param value This will be the value of the string; it will be
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40 * duplicated.
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41 *
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42 * @return A newly allocated string reference object with a refcount
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43 * of 1.
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44 */
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45 GaimStringref *gaim_stringref_new(const char *value);
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46
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47 /**
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48 * Creates an immutable reference-counted string object. The newly
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49 * created object will have a reference count of zero, and if it is
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50 * not referenced before the next iteration of the mainloop it will
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51 * be freed at that time.
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52 *
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53 * @param value This will be the value of the string; it will be
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54 * duplicated.
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55 *
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56 * @return A newly allocated string reference object with a refcount
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57 * of zero.
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58 */
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59 GaimStringref *gaim_stringref_new_noref(const char *value);
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60
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61 /**
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62 * Creates an immutable reference-counted string object from a printf
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63 * format specification and arguments. The created object will have a
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64 * reference count of 1.
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65 *
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66 * @param format A printf-style format specification.
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67 *
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68 * @return A newly allocated string reference object with a refcount
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69 * of 1.
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70 */
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71 GaimStringref *gaim_stringref_printf(const char *format, ...);
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72
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73 /**
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74 * Increase the reference count of the given stringref.
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75 *
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76 * @param stringref String to be referenced.
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77 *
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78 * @return A pointer to the referenced string.
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79 */
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80 GaimStringref *gaim_stringref_ref(GaimStringref *stringref);
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81
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82 /**
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83 * Decrease the reference count of the given stringref. If this
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84 * reference count reaches zero, the stringref will be freed; thus
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85 * you MUST NOT use this string after dereferencing it.
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86 *
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87 * @param stringref String to be dereferenced.
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88 */
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89 void gaim_stringref_unref(GaimStringref *stringref);
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90
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91 /**
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92 * Retrieve the value of a stringref.
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93 *
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94 * @note This value should not be cached or stored in a local variable.
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95 * While there is nothing inherently incorrect about doing so, it
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96 * is easy to forget that the cached value is in fact a
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97 * reference-counted object and accidentally use it after
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98 * dereferencing. This is more problematic for a reference-
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99 * counted object than a heap-allocated object, as it may seem to
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100 * be valid or invalid nondeterministically based on how many
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101 * other references to it exist.
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102 *
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103 * @param stringref String reference from which to retrieve the value.
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104 *
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105 * @return The contents of the string reference.
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106 */
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107 const char *gaim_stringref_value(const GaimStringref *stringref);
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108
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109 /**
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110 * Compare two stringrefs for string equality. This returns the same
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111 * value as strcmp would, where <0 indicates that s1 is "less than" s2
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112 * in the ASCII lexicography, 0 indicates equality, etc.
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113 *
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114 * @param s1 The reference string.
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115 *
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116 * @param s2 The string to compare against the reference.
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117 *
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118 * @return An ordering indication on s1 and s2.
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119 */
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120 int gaim_stringref_cmp(const GaimStringref *s1, const GaimStringref *s2);
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121
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122 /**
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123 * Find the length of the string inside a stringref.
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124 *
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125 * @param stringref The string in whose length we are interested.
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126 *
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127 * @return The length of the string in stringref
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128 */
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129 size_t gaim_stringref_len(const GaimStringref *stringref);
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130
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131 #ifdef __cplusplus
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132 }
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133 #endif
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134
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135 #endif /* _GAIM_STRINGREF_H_ */