annotate src/sound.h @ 4891:cfa045006bec

[gaim-migrate @ 5221] this saves the blist.xml file to an alternate name, and then moves it, that way we don't lose your precious buddies if gaim crashes. Of course, if gaim were to crash, it wouldn't be gaim's fault, it would be the fault of some external force. This is because gaim is perfect, and Sean is perfect. Yeah. This should be done for .gaimrc too, but i'm too tired to do that right now. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Tue, 25 Mar 2003 06:35:45 +0000
parents 4b1e24835bbf
children 4691c5936c01
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1 /**
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2 * @file sound.h Sound API
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3 *
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4 * gaim
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5 *
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6 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 *
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22 */
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23
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24 #ifndef _GAIM_SOUND_H_
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25 #define _GAIM_SOUND_H_
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26
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27 /**************************************************************************/
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28 /** Data Structures */
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29 /**************************************************************************/
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30
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31
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32 /**
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33 * A type of conversation.
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34 */
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35
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36 typedef enum _GaimSoundEventID
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37 {
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38 GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */
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39 GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */
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40 GAIM_SOUND_RECEIVE, /**< Receive an IM. */
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41 GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */
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42 GAIM_SOUND_SEND, /**< Send an IM. */
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43 GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */
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44 GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */
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45 GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */
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46 GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */
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47 GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */
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48 GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */
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49 GAIM_NUM_SOUNDS /**< Total number of sounds. */
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50 } GaimSoundEventID;
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51
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52 /**************************************************************************/
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53 /** @name Sound API */
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54 /**************************************************************************/
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55 /*@{*/
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56
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57 /**
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58 * Lets the sound subsystem know when the sound output method has changed.
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59 */
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60 void gaim_sound_change_output_method();
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61
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62 /**
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63 * Properly shuts down the sound system.
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64 */
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65 void gaim_sound_quit();
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66
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67 /**
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68 * Plays the specified sound file.
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69 *
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70 * @param filename The file to play.
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71 */
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72 void gaim_sound_play_file(char *filename);
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73
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74 /**
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75 * Plays the sound associated with the specified event.
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76 *
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77 * @param event The event.
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78 */
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79 void gaim_sound_play_event(GaimSoundEventID event);
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80
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81 /**
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82 * Mutes or un-mutes sounds.
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83 *
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84 * @param mute The mute state.
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85 */
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86 void gaim_sound_set_mute(gboolean mute);
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87
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88 /**
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89 * Gets mute state for sounds.
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90 *
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91 * @return The mute state.
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92 */
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93 gboolean gaim_sound_get_mute();
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94
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95 /**
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96 * Mutes or un-mutes login sounds.
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97 *
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98 * @param mute The mute state.
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99 */
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100 void gaim_sound_set_login_mute(gboolean mute);
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101
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102 /**
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103 * Set sound file for an event.
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104 *
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105 * @param event The event.
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106 * @param filename The sound file.
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107 */
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108 void gaim_sound_set_event_file(GaimSoundEventID event, const char *filename);
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109
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110 /** Get sound file for an event.
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111 *
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112 * @param event The event.
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113 * @return The filename if set, otherwise @c NULL.
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114 */
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115 char *gaim_sound_get_event_file(GaimSoundEventID event);
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116
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117 /**
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118 * Get the prefs option for an event.
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119 *
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120 * @param event The event.
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121 * @return The option.
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122 */
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123 guint gaim_sound_get_event_option(GaimSoundEventID event);
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124
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125 /**
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126 * Get the label for an event.
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127 *
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128 * @param event The event.
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129 * @return The label.
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130 */
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131 char *gaim_sound_get_event_label(GaimSoundEventID event);
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132
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133 /**
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134 * Set sound command for command mode.
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135 *
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136 * @param cmd The command.
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137 */
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138 void gaim_sound_set_command(const char *cmd);
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139
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140 /**
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141 * Get sound command for command mode.
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142 *
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143 * @return The command if set, otherwise @c NULL.
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144 */
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145 char *gaim_sound_get_command();
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146
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147 /*@}*/
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148
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149 #endif /* _GAIM_SOUND_H_ */