annotate README.plugins @ 1345:d6e6fcaa1f39

[gaim-migrate @ 1355] ok. messages work. transports sort of work (you'll sign into them if you have them, but you won't see them and you can't add or remove them). resource is not a part of buddy's names, which is a very very big plus, since it means things will work incredibly well now. at some point the resource may be added back somehow but if it is it won't be part of the name. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Thu, 21 Dec 2000 13:54:22 +0000
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1 Note:
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2
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3 The plugins that come with GAIM are for educational purposes only.
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4 We have released them hoping to give you guys enough information to
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5 go on. We'll continue developing them in our free time but we ask you
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6 to do the same. If you have any suggestions for them, let us know.
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8 If you do not wish to enable the plugin support within GAIM, run the
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9 ./configure script with the --disable-plugins option and recompile your
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10 source code. This will prevent the ability to load plugins.
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12 'make install' puts the plugins in $PREFIX/lib/gaim (PREFIX being what you
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13 specified when you ./configure'd - it defaults to /usr/local). Gaim looks
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14 for the plugins in that directory by default, but they do not have to be
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15 there to use them. Also, plugins have a .so extension by default, though
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16 they do not have to.
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18 Enjoy and Happy Hacking!
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20 Rob Flynn
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