annotate PROGRAMMING_NOTES @ 4469:d76095396a0e

[gaim-migrate @ 4744] Phase 2 of the conversation rewrite! Did you think I was done? Okay everybody, the prefs page was slightly redesigned. Not much, though. It needs an overhaul, and still, not everything works.. What we have now is: Conversations | |- IMs |- Chats `- Tabs But that's not the good part of this patch. Oh no, not close. You see, in Conversations, we now have a "Placement" drop-down box. Though this prefs page is ugly and will eventually be redesigned, this gives you the opportunity to set one of a number of different types of conversation placement options. The defaults are: - Last created window: Adds the new conversation to the last created window, like how things have been lately. - New window: Adds the new conversation to a brand new window, every time. Tabs are still there, so you can drag them between windows if you want to manually group them. - By group: This is my new favorite. This will put the new conversation in whatever window it finds first that has another member from that same group on your buddy list. If it doesn't find one, it creates a new window. If the person you IM'd or the person who IM'd you is not on your list, it gets put in a window with other people not on your list. These are the only ones implemented, but don't think you're limited to that. You see, we have new API functions for registering these Conversation Placement functions. All a plugin would need to do is to write a function, take into account OPT_CONVO_COMBINE (oh yeah, "Show IMs and chats in same tabbed window" works again), make sure the conversation is added _somewhere_, and then just register that function. If the plugin is loaded, the user can select it from the existing drop-down box. Cool, huh? Make sure to unregister the function when the plugin is unloaded. Have fun. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Thu, 30 Jan 2003 09:22:15 +0000
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1 Notes on keeping GAIM OS independant
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2 ------------------------------------
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4 General
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5 -------
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6 - Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths
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8 - Use g_getenv, g_snprintf, g_vsnprintf
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10 - Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")
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12 - Make sure when including win32dep.h that it is the last header to
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13 be included.
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15 Paths
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16 -----
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18 - DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions.
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19 Doing the following will therefore break the windows build:
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20
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21 printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png");
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23 it should be:
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25 printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");
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27 PLUGINS & PROTOS
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28 ----------------
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30 - G_MODULE_EXPORT all functions which are to be accessed from outside the
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31 scope of its "dll" or "so". (E.G. gaim_plugin_init)
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33 - G_MODULE_IMPORT all global variables which are located outside your
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34 dynamic library. (E.G. connections)
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36 (Not doing this will cause "Memory Access Violations" in Win32)