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1 #include "module.h"
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2
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3 MODULE = Gaim::Pounce PACKAGE = Gaim::Pounce PREFIX = gaim_pounce_
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4 PROTOTYPES: ENABLE
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5
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6 void
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7 gaim_pounce_action_register(pounce, name)
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8 Gaim::Pounce pounce
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9 const char *name
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10
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11 void
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12 gaim_pounce_destroy(pounce)
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13 Gaim::Pounce pounce
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14
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15 void
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16 gaim_pounce_destroy_all_by_account(account)
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17 Gaim::Account account
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18
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19 void *
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20 gaim_pounce_get_data(pounce)
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21 Gaim::Pounce pounce
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22
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23 Gaim::PounceEvent
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24 gaim_pounce_get_events(pounce)
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25 Gaim::Pounce pounce
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26
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27 const char *
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28 gaim_pounce_get_pouncee(pounce)
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29 Gaim::Pounce pounce
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30
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31 Gaim::Account
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32 gaim_pounce_get_pouncer(pounce)
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33 Gaim::Pounce pounce
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34
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35 gboolean
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36 gaim_pounce_get_save(pounce)
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37 Gaim::Pounce pounce
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38
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39 void
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40 gaim_pounce_set_data(pounce, data)
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41 Gaim::Pounce pounce
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42 void * data
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43
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44 void
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45 gaim_pounce_set_events(pounce, events)
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46 Gaim::Pounce pounce
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47 Gaim::PounceEvent events
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48
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49 void
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50 gaim_pounce_set_pouncee(pounce, pouncee)
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51 Gaim::Pounce pounce
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52 const char *pouncee
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53
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54 void
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55 gaim_pounce_set_pouncer(pounce, pouncer)
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56 Gaim::Pounce pounce
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57 Gaim::Account pouncer
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58
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59 void
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60 gaim_pounce_set_save(pounce, save)
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61 Gaim::Pounce pounce
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62 gboolean save
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63
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64 void
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65 gaim_pounces_get_all()
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66 PREINIT:
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67 GList *l;
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68 PPCODE:
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69 for (l = gaim_pounces_get_all(); l != NULL; l = l->next) {
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70 XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Status::Type")));
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71 }
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72
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73
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74 void *
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75 gaim_pounces_get_handle()
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76
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77
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78 void
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79 gaim_pounces_init()
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80
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81
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82 gboolean
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83 gaim_pounces_load()
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84
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85
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86 void
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87 gaim_pounces_uninit()
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88
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89
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90 void
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91 gaim_pounces_unregister_handler(ui)
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92 const char *ui
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93
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