annotate PLUGIN_HOWTO @ 14987:dc9ed6c44c48

[gaim-migrate @ 17766] This should prevent a crash when reading a malformed custom emoticon. Also add some debuggering output for when this happens to see if we can figure out the exact scenario. committer: Tailor Script <tailor@pidgin.im>
author Daniel Atallah <daniel.atallah@gmail.com>
date Fri, 17 Nov 2006 04:31:21 +0000
parents 7acebc9d043f
children cc3c50816cc9
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Mark Doliner <mark@kingant.net>
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1 For information on writing a plugin for Gaim, go
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Mark Doliner <mark@kingant.net>
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2 http://gaim.sourceforge.net/api/ and see the HOWTOs in the
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Mark Doliner <mark@kingant.net>
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3 "Related Pages" section.
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Mark Doliner <mark@kingant.net>
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4
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Mark Doliner <mark@kingant.net>
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5 You can also generate this documentation locally by installing
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Mark Doliner <mark@kingant.net>
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6 doxygen and graphviz dot, then running "make docs" in the Gaim
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Mark Doliner <mark@kingant.net>
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7 source tree. The documentation will be in the docs/html directory.
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8
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Mark Doliner <mark@kingant.net>
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9 This next paragraph is old and possibly out of date:
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Mark Doliner <mark@kingant.net>
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10 Compilation of the plugins is fairly straight-forward; there is a
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Mark Doliner <mark@kingant.net>
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11 Makefile in this directory that has a rule for making the .so file
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Mark Doliner <mark@kingant.net>
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12 from a .c file. No modification of the Makefile should be necessary,
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Mark Doliner <mark@kingant.net>
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13 unless if you simply want to type 'make' to have it made; otherwise,
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Mark Doliner <mark@kingant.net>
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14 'make filename.so' will take filename.c and make the .so plugin from
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Mark Doliner <mark@kingant.net>
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15 it. If you need to link in with extra libraries, you can set the
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Mark Doliner <mark@kingant.net>
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16 environment variable PLUGIN_LIBS to be the libraries you want to link
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Mark Doliner <mark@kingant.net>
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17 with.
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Mark Doliner <mark@kingant.net>
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18
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Mark Doliner <mark@kingant.net>
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19 It should be possible to compile plugins outside of the Gaim source
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Mark Doliner <mark@kingant.net>
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20 tree, which is a much cleaner solution.