annotate src/gtkeventloop.c @ 9984:e4a032202d49

[gaim-migrate @ 10895] Ok it compiles. Mind you, I didn't test it yet. Setting your status should work, but I #if 0'd out the code for setting your idle time. I also #if 0'd out an idle related thing in yahoo_profile.c that I'm hoping wing will fix for me. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Wed, 08 Sep 2004 06:07:01 +0000
parents 482fc53c969d
children 8e97c8befc0b
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1 /**
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2 * @file gtk_eventloop.c Gaim Event Loop API (gtk implementation)
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3 * @ingroup gtkui
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25
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26 #include <glib.h>
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27 #include "gtkeventloop.h"
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28 #include "eventloop.h"
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29
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30 #define GAIM_GTK_READ_COND (G_IO_IN | G_IO_HUP | G_IO_ERR)
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31 #define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL)
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32
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33 typedef struct _GaimGtkIOClosure {
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34 GaimInputFunction function;
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35 guint result;
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36 gpointer data;
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37
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38 } GaimGtkIOClosure;
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39
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40 static void gaim_gtk_io_destroy(gpointer data)
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41 {
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42 g_free(data);
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43 }
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44
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45 static gboolean gaim_gtk_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data)
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46 {
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47 GaimGtkIOClosure *closure = data;
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48 GaimInputCondition gaim_cond = 0;
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49
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50 if (condition & GAIM_GTK_READ_COND)
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51 gaim_cond |= GAIM_INPUT_READ;
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52 if (condition & GAIM_GTK_WRITE_COND)
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53 gaim_cond |= GAIM_INPUT_WRITE;
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54
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55 #if 0
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56 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
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57 "CLOSURE: callback for %d, fd is %d\n",
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58 closure->result, g_io_channel_unix_get_fd(source));
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59 #endif
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60
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61 closure->function(closure->data, g_io_channel_unix_get_fd(source), gaim_cond);
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62
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63 return TRUE;
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64 }
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65
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66 static guint gaim_gtk_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function,
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67 gpointer data)
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68 {
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69 GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1);
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70 GIOChannel *channel;
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71 GIOCondition cond = 0;
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72
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73 closure->function = function;
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74 closure->data = data;
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75
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76 if (condition & GAIM_INPUT_READ)
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77 cond |= GAIM_GTK_READ_COND;
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78 if (condition & GAIM_INPUT_WRITE)
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79 cond |= GAIM_GTK_WRITE_COND;
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80
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81 channel = g_io_channel_unix_new(fd);
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82 closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond,
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83 gaim_gtk_io_invoke, closure, gaim_gtk_io_destroy);
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84
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85 #if 0
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86 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop",
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87 "CLOSURE: adding input watcher %d for fd %d\n",
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88 closure->result, fd);
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89 #endif
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90
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91 g_io_channel_unref(channel);
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92 return closure->result;
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93 }
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94
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95 static GaimEventLoopUiOps eventloop_ops =
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96 {
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97 g_timeout_add,
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98 (guint (*)(guint))g_source_remove,
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99 gaim_gtk_input_add,
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100 (guint (*)(guint))g_source_remove
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101 };
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102
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103 GaimEventLoopUiOps *
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104 gaim_gtk_eventloop_get_ui_ops(void)
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105 {
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106 return &eventloop_ops;
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107 }