annotate src/media.c @ 12116:e75ef7aa913e

[gaim-migrate @ 14416] " This patch implements a replacement for the queuing system from 1.x. It also obsoletes a previous patch [#1338873] I submitted to prioritize the unseen states in gtk conversations. The attached envelope.png is ripped from the msgunread.png already included in gaim. It should be dropped in the pixmaps directory (Makefile.am is updated accordingly in this patch). The two separate queuing preferences from 1.x, queuing messages while away and queuing all new messages (from docklet), are replaced with a single 3-way preference for conversations. The new preference is "Hide new IM conversations". This preference can be set to never, away and always. When a gtk conversation is created, it may be placed in a hidden conversation window instead of being placed normally. This decision is based upon the preference and possibly the away state of the account the conversation is being created for. This *will* effect conversations the user explicitly requests to be created, so in these cases the caller must be sure to present the conversation to the user, using gaim_gtkconv_present_conversation(). This is done already in gtkdialogs.c which handles creating conversations requested by the user from gaim proper (menus, double-clicking on budy in blist, etc.). The main advantage to not queuing messages is that the conversations exist, the message is written to the conversation (and logged if appropriate) and the unseen state is set on the conversation. This means no additional features are needed to track whether there are queued messages or not, just use the unseen state on conversations. Since conversations may not be visible (messages "queued"), gaim proper needs some notification that there are messages waiting. I opted for a menutray icon that shows up when an im conversation has an unseen message. Clicking this icon will focus (and show if hidden) the first conversation with an unseen message. This is essentially the same behavior of the docklet in cvs right now, except that the icon is only visible when there is a conversation with an unread message. The api that is added is flexible enough to allow either the docklet or the new blist menutray icon to be visible for conversations of any/all types and for unseen messages >= any state. Currently they are set to only IM conversations and only unseen states >= TEXT (system messages and no log messages will not trigger blinking the docklet or showing the blist tray icon), but these could be made preferences relatively easily in the future. Other plugins could probably benefit as well: gaim_gtk_conversations_get_first_unseen(). There is probably some limit to comment size, so I'll stop rambling now. If anyone has more questions/comments, catch me in #gaim, here or on gaim-devel." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Wed, 16 Nov 2005 18:17:01 +0000
parents 90d7e0f342fa
children 31b91bfab029
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1 /**
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2 * @file media.c Voice and Video API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25
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26 #include "internal.h"
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27
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28 #ifdef HAVE_VV
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29
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30 #include "media.h"
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31 #include "mediastream.h"
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32 #include "msilbcdec.h"
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33
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34
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35 /* msrtpsend.o and msrtprecv.o aren't used within the core, so
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36 * the linker chooses not to link them. I want plugins to be able
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37 * to depend on them, so I reference symbols from them here. */
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38 static void * dummy1 = ms_rtp_send_new;
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39 static void * dummy2 = ms_rtp_recv_new;
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40
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41 struct _GaimVoiceChat {
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42 GaimConnection *gc;
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43 char *name;
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44
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45 GaimMediaState state;
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46
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47 void *proto_data;
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48 void *ui_data;
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49
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50 MSFilter *speaker;
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51 MSFilter *microphone;
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52 MSSync *timer;
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53 };
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54
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55 static GaimMediaUiOps *media_ui_ops = NULL;
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56
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57 void gaim_media_init()
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58 {
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59 ms_init();
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60 ms_ilbc_codec_init();
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61 ms_speex_codec_init();
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62 ortp_init();
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63 }
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64
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65 GaimVoiceChat *gaim_voice_chat_new(GaimConnection *gc, const char *name)
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66 {
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67 GaimVoiceChat *vc = g_new0(GaimVoiceChat, 1);
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68 SndCard *card;
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69
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70 vc->gc = gc;
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71 vc->name = g_strdup(name);
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72
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73 card = snd_card_manager_get_card(snd_card_manager,0);
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74 vc->speaker = snd_card_create_write_filter(card);
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75 vc->microphone = snd_card_create_read_filter(card);
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76 vc->timer = ms_timer_new();
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77 ms_sync_attach(vc->timer, vc->microphone);
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78 if (media_ui_ops)
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79 media_ui_ops->new_voice_chat(vc);
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80 return vc;
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81 }
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82
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83
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84
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85 void gaim_voice_chat_destroy(GaimVoiceChat *vc)
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86 {
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87 if (media_ui_ops)
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88 media_ui_ops->destroy(vc);
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89 g_free(vc);
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90 }
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91
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92 const char *gaim_voice_chat_get_name(GaimVoiceChat *vc)
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93 {
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94 return vc->name;
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95 }
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96
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97 void gaim_voice_chat_set_name(GaimVoiceChat *vc, const char *name)
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98 {
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99 g_free(vc->name);
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100 vc->name = g_strdup(name);
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101 }
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102
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103 GaimConnection *gaim_voice_chat_get_connection(GaimVoiceChat *vc)
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104 {
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105 return vc->gc;
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106 }
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107
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108 void *gaim_voice_chat_get_ui_data(GaimVoiceChat *vc)
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109 {
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110 return vc->ui_data;
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111 }
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112
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113 void gaim_voice_chat_set_ui_data(GaimVoiceChat *vc, void *data)
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114 {
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115 vc->ui_data = data;
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116 }
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117
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118 void *gaim_voice_chat_get_proto_data(GaimVoiceChat *vc)
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119 {
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120 return vc->proto_data;
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121 }
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122
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123 void gaim_voice_chat_set_proto_data(GaimVoiceChat *vc, void *data)
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124 {
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125 vc->proto_data = data;
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126 }
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127
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128 void gaim_media_set_ui_ops(GaimMediaUiOps *ops)
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129 {
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130 media_ui_ops = ops;
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131 }
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132
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133 GaimMediaUiOps *gaim_media_get_ui_ops(void)
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134 {
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135 return media_ui_ops;
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136 }
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137
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138
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139 GaimMediaState gaim_voice_chat_get_state(GaimVoiceChat *vc)
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140 {
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141 return vc->state;
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142 }
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143
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144 void gaim_voice_chat_accept(GaimVoiceChat *vc)
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145 {
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146 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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147 GaimPluginProtocolInfo *prpl_info = NULL;
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148
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149 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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150
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151 if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->accept)
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152 return;
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153 prpl_info->media_prpl_ops->accept(vc);
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154 }
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155
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156 void gaim_voice_chat_reject(GaimVoiceChat *vc)
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157 {
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158 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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159 GaimPluginProtocolInfo *prpl_info = NULL;
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160
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161 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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162
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163 if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->reject)
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164 return;
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165 prpl_info->media_prpl_ops->reject(vc);
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166 }
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167
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168
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169 void gaim_voice_chat_terminate(GaimVoiceChat *vc)
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170 {
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171 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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172 GaimPluginProtocolInfo *prpl_info = NULL;
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173
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174 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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175
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176 if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->terminate)
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177 return;
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178 prpl_info->media_prpl_ops->terminate(vc);
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179 }
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180
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181
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182 void gaim_voice_chat_set_state(GaimVoiceChat *vc, GaimMediaState state)
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183 {
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184 vc->state = state;
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185 printf("State: %d\n",state);
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186 if (media_ui_ops)
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187 media_ui_ops->state_change(vc, state);
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188 }
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189
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190 void gaim_voice_chat_get_filters(GaimVoiceChat *vc, MSFilter **microphone, MSFilter **speaker)
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191 {
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192 if (microphone) *microphone = vc->microphone;
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193 if (speaker) *speaker = vc->speaker;
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194 }
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195
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196 MSSync *gaim_voice_chat_get_timer(GaimVoiceChat *vc)
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197 {
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198 return vc->timer;
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199 }
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200
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201 void gaim_voice_chat_start_streams(GaimVoiceChat *vc)
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202 {
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203 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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204 GaimPluginProtocolInfo *prpl_info = NULL;
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205
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206 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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207
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208 if (prpl_info->media_prpl_ops && prpl_info->media_prpl_ops->init_filters)
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209 prpl_info->media_prpl_ops->init_filters(vc);
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210
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211 ms_start(vc->timer);
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212 }
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213
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214 #endif /* HAVE_VV */