annotate libgaim/win32/win32dep.h @ 14799:e908bff64af5

[gaim-migrate @ 17564] Revert the changes from 17036. The log-displaying signal has a GaimGtkLogViewer argument, and gaim-encryption uses it. Accessor methods would be another way to solve this, but I don't really want to risk breaking things more. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 23 Oct 2006 01:07:27 +0000
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children 721465a37d4e
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1 /*
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2 * gaim
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3 *
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4 * File: win32dep.h
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5 *
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6 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 *
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22 */
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23 #ifndef _WIN32DEP_H_
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24 #define _WIN32DEP_H_
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25 #include <shlobj.h>
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26 #include <winsock2.h>
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27 #include <process.h>
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28 #include "wgaimerror.h"
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29 #include "libc_interface.h"
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30
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31 /*
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32 * PROTOS
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33 */
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34
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35 /**
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36 ** win32dep.c
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37 **/
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38 /* Windows helper functions */
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39 FARPROC wgaim_find_and_loadproc(const char *dllname, const char *procedure);
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40 char *wgaim_read_reg_string(HKEY rootkey, const char *subkey, const char *valname); /* needs to be g_free'd */
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41 gboolean wgaim_write_reg_string(HKEY rootkey, const char *subkey, const char *valname, const char *value);
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42 char *wgaim_escape_dirsep(const char *filename); /* needs to be g_free'd */
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43 GIOChannel *wgaim_g_io_channel_win32_new_socket(int socket); /* Until we get the post-2.8 glib win32 giochannel implementation working, use the thread-based one */
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44
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45 /* Determine Gaim paths */
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46 char *wgaim_get_special_folder(int folder_type); /* needs to be g_free'd */
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47 const char *wgaim_install_dir(void);
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48 const char *wgaim_lib_dir(void);
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49 const char *wgaim_locale_dir(void);
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50 const char *wgaim_data_dir(void);
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51
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52 /* init / cleanup */
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53 void wgaim_init(void);
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54 void wgaim_cleanup(void);
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57 /*
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58 * MACROS
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59 */
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60
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61 /*
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62 * Gaim specific
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63 */
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64 #define DATADIR wgaim_install_dir()
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65 #define LIBDIR wgaim_lib_dir()
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66 #define LOCALEDIR wgaim_locale_dir()
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67
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68 #endif /* _WIN32DEP_H_ */
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69