annotate README.CVS @ 12797:eda1572c788b

[gaim-migrate @ 15144] SF Patch #1390008 from Sadrul "GaimGtkConv: Update tab icons, and some other small changes" This seems to make the Send To menu update better. I haven't seen this patch make anything worse yet, so I'm committing it. If you start seeing weird update errors, let Sadrul or me know. I thought I had a case of the Send To menu not updating even with this patch, but I haven't yet been able to duplicate it. Sadrul's description: '1. Fixes the tab-icons/send-to menu updates by listening for the appropriate signals. This patch removes the "updated" field from conversation-uiops. There is an existing "-updated" signal which can replace the uiops. 2. If having conversations with more than one accounts of a contact, and the buddy-icon of an inactive account is changed, then the new icon is showed (I think), even though it is not the buddy icon for the currently active conversation. This patch fixes that. 3. Emit "buddy-typing" and "-stopped" signal whenever the typing-state is changed. Currently, the typing-state of a conversation is sometimes changed without emitting the signal. This patch fixes that.' I rejected #4. '5. Emits the "chat-left" signal *after* setting "chat->left" to TRUE. 6. Show a buddy for an account only once in the SendTo menu (currently Gaim shows the same buddy more than once if the buddy exists in more than one groups). This is done by keeping a list of GaimPresence -- since that's the only thing the blist-nodes for the same buddy share.' committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 09 Jan 2006 21:29:53 +0000
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1 If you plan to use gaim CVS, PLEASE read this message in its entirety!
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3 Gaim is a fast-moving project with a somewhat regular release schedule.
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4 Due to the rate of gaim development, CVS undergoes frequent bursts of
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5 massive changes, often leaving behind brokenness and partial
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6 functionality while the responsible developers rewrite some portion of
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7 code or seek to add new features.
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8
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9 What this all boils down to is that CVS _WILL_ sometimes be broken.
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10 Because of this, we ask that users who are not interested in
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11 personally tracking down bugs and fixing them (without a lot of
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12 assistance from the developers!) avoid CVS and use releases. Since
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13 releases will be made often, this should not prevent anyone from using
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14 the newest, shiniest features -- but it will prevent users from having
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15 to deal with ugly development bugs that we already know about but
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16 haven't gotten around to fixing.
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Mark Doliner <mark@kingant.net>
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18 If you are interested in hacking on gaim, please read README and
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19 HACKING, and take note of the issues in PROGRAMMING_NOTES. (Note that
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20 they may be somewhat out of date at times.) Win32 developers, please
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21 read README.mingw.
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22
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23 By far the best documentation, however, is the documented code. Not
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24 all parts of gaim have yet been documented, but the major subsystems
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25 are falling fast. If you have doxygen, you can use the Doxyfile in
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26 the toplevel directory to generate pretty documentation. Otherwise
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27 (or even if you do!), the header files for each subsystem contain
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28 documentation for the functions they contain. For instance,
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29 conversation.h contains documentation for the entire
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30 gaim_conversation_* API, and account.h contains documentation for the
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31 gaim_account_* API.
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32
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33 If you have questions, please feel free to contact the gaim developers
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34 by email at gaim-devel@lists.sourceforge.net, on IRC at
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35 irc.freenode.net in #gaim, or via the sourceforge forums at
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36 http://www.sourceforge.net/projects/gaim. Please do as much homework
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37 as you can before contacting us; the more you know about your
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38 question, the faster and more effectively we can help you!
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40 Send patches to gaim-devel@lists.sourceforge.net or post them in the
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41 Sourceforge forums at http://www.sourceforge.net/projects/gaim.