annotate src/media.c @ 13239:f260d319bbbc

[gaim-migrate @ 15605] Renaming a bunch of structs and typedefs to use the same naming scheme as the rest of Gaim committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 12 Feb 2006 16:02:05 +0000
parents b81a7d1422d8
children
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1 /**
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Mark Doliner <mark@kingant.net>
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2 * @file media.c Voice and Video API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25
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26 #include "internal.h"
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27
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28 #ifdef HAVE_VV
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29
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30 #include "media.h"
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31 #include "mediastream.h"
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32
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33
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34 /* msrtpsend.o and msrtprecv.o aren't used within the core, so
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35 * the linker chooses not to link them. I want plugins to be able
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36 * to depend on them, so I reference symbols from them here. */
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37 static void * dummy1 = ms_rtp_send_new;
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38 static void * dummy2 = ms_rtp_recv_new;
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39
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40 struct _GaimVoiceChat {
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41 GaimConnection *gc;
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42 char *name;
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43
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44 GaimMediaState state;
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45
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46 void *proto_data;
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47 void *ui_data;
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48
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49 MSFilter *speaker;
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50 MSFilter *microphone;
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51 MSSync *timer;
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52 };
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53
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54 static GaimMediaUiOps *media_ui_ops = NULL;
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55
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56 void gaim_media_init()
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57 {
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58 ms_init();
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59 ms_speex_codec_init();
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60 ortp_init();
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61 }
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62
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63 GaimVoiceChat *gaim_voice_chat_new(GaimConnection *gc, const char *name)
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64 {
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65 GaimVoiceChat *vc = g_new0(GaimVoiceChat, 1);
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66 SndCard *card;
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67
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68 vc->gc = gc;
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69 vc->name = g_strdup(name);
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70
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71 card = snd_card_manager_get_card(snd_card_manager,0);
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72 vc->speaker = snd_card_create_write_filter(card);
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73 vc->microphone = snd_card_create_read_filter(card);
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74 vc->timer = ms_timer_new();
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75 ms_sync_attach(vc->timer, vc->microphone);
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76 if (media_ui_ops)
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77 media_ui_ops->new_voice_chat(vc);
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78 return vc;
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79 }
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80
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81
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82
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83 void gaim_voice_chat_destroy(GaimVoiceChat *vc)
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84 {
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85 if (media_ui_ops)
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86 media_ui_ops->destroy(vc);
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87 g_free(vc);
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88 }
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89
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90 const char *gaim_voice_chat_get_name(GaimVoiceChat *vc)
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91 {
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92 return vc->name;
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93 }
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94
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95 void gaim_voice_chat_set_name(GaimVoiceChat *vc, const char *name)
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96 {
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97 g_free(vc->name);
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98 vc->name = g_strdup(name);
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99 }
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100
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101 GaimConnection *gaim_voice_chat_get_connection(GaimVoiceChat *vc)
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102 {
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103 return vc->gc;
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104 }
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105
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106 void *gaim_voice_chat_get_ui_data(GaimVoiceChat *vc)
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107 {
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108 return vc->ui_data;
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109 }
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110
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111 void gaim_voice_chat_set_ui_data(GaimVoiceChat *vc, void *data)
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112 {
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113 vc->ui_data = data;
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114 }
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115
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116 void *gaim_voice_chat_get_proto_data(GaimVoiceChat *vc)
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117 {
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118 return vc->proto_data;
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119 }
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120
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121 void gaim_voice_chat_set_proto_data(GaimVoiceChat *vc, void *data)
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122 {
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123 vc->proto_data = data;
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124 }
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125
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126 void gaim_media_set_ui_ops(GaimMediaUiOps *ops)
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127 {
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128 media_ui_ops = ops;
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129 }
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130
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131 GaimMediaUiOps *gaim_media_get_ui_ops(void)
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132 {
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133 return media_ui_ops;
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134 }
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135
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136
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137 GaimMediaState gaim_voice_chat_get_state(GaimVoiceChat *vc)
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138 {
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139 return vc->state;
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140 }
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141
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142 void gaim_voice_chat_accept(GaimVoiceChat *vc)
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143 {
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144 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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145 GaimPluginProtocolInfo *prpl_info = NULL;
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146
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147 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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148
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149 if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->accept)
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150 return;
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151 prpl_info->media_prpl_ops->accept(vc);
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152 }
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153
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154 void gaim_voice_chat_reject(GaimVoiceChat *vc)
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155 {
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156 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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157 GaimPluginProtocolInfo *prpl_info = NULL;
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158
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159 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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160
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161 if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->reject)
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162 return;
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163 prpl_info->media_prpl_ops->reject(vc);
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164 }
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165
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166
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167 void gaim_voice_chat_terminate(GaimVoiceChat *vc)
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168 {
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169 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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170 GaimPluginProtocolInfo *prpl_info = NULL;
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171
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172 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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173
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174 if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->terminate)
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175 return;
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176 prpl_info->media_prpl_ops->terminate(vc);
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177 }
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178
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179
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180 void gaim_voice_chat_set_state(GaimVoiceChat *vc, GaimMediaState state)
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181 {
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182 vc->state = state;
12034
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183 printf("State: %d\n",state);
12024
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184 if (media_ui_ops)
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185 media_ui_ops->state_change(vc, state);
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186 }
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187
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188 void gaim_voice_chat_get_filters(GaimVoiceChat *vc, MSFilter **microphone, MSFilter **speaker)
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189 {
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190 if (microphone) *microphone = vc->microphone;
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191 if (speaker) *speaker = vc->speaker;
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192 }
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193
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194 MSSync *gaim_voice_chat_get_timer(GaimVoiceChat *vc)
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195 {
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196 return vc->timer;
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197 }
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198
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199 void gaim_voice_chat_start_streams(GaimVoiceChat *vc)
12024
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200 {
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201 GaimConnection *gc = gaim_voice_chat_get_connection(vc);
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202 GaimPluginProtocolInfo *prpl_info = NULL;
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203
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204 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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parents:
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205
e67993da8a22 [gaim-migrate @ 14317]
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parents:
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206 if (prpl_info->media_prpl_ops && prpl_info->media_prpl_ops->init_filters)
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parents:
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207 prpl_info->media_prpl_ops->init_filters(vc);
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208
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209 ms_start(vc->timer);
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210 }
e67993da8a22 [gaim-migrate @ 14317]
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211
e67993da8a22 [gaim-migrate @ 14317]
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212 #endif /* HAVE_VV */