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1 /**
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2 * @file roomlist.h Room List API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25
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26 #ifndef _GAIM_ROOMLIST_H_
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27 #define _GAIM_ROOMLIST_H_
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28
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29 /**************************************************************************/
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30 /** Data Structures */
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31 /**************************************************************************/
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32
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33 typedef struct _GaimRoomlist GaimRoomlist;
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34 typedef struct _GaimRoomlistRoom GaimRoomlistRoom;
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35 typedef enum _GaimRoomlistRoomType GaimRoomlistRoomType;
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36 typedef struct _GaimRoomlistField GaimRoomlistField;
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37 typedef enum _GaimRoomlistFieldType GaimRoomlistFieldType;
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38 typedef struct _GaimRoomlistUiOps GaimRoomlistUiOps;
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39
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40 /**
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41 * Represents a list of rooms for a given connection on a given protocol.
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42 */
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43 struct _GaimRoomlist {
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44 GaimAccount *account; /**< The account this list belongs to. */
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45 GList *fields; /**< The fields. */
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46 GList *rooms; /**< The list of rooms. */
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47 gboolean in_progress; /**< The listing is in progress. */
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48 gpointer ui_data; /**< UI private data. */
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49 gpointer proto_data; /** Prpl private data. */
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50 guint ref; /**< The reference count. */
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51 };
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52
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53 /**
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54 * The types of rooms.
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55 *
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56 * These are ORable flags.
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57 */
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58 enum _GaimRoomlistRoomType {
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59 GAIM_ROOMLIST_ROOMTYPE_CATEGORY = 0x01, /**< It's a category, but not a room you can join. */
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60 GAIM_ROOMLIST_ROOMTYPE_ROOM = 0x02, /**< It's a room, like the kind you can join. */
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61 };
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62
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63 /**
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64 * Represents a room.
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65 */
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66 struct _GaimRoomlistRoom {
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67 GaimRoomlistRoomType type; /**< The type of room. */
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68 gchar *name; /**< The name of the room. */
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69 GList *fields; /**< Other fields. */
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70 GaimRoomlistRoom *parent; /**< The parent room, or NULL. */
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71 gboolean expanded_once; /**< A flag the UI uses to avoid multiple expand prpl cbs. */
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72 };
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73
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74 /**
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75 * The types of fields.
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76 */
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77 enum _GaimRoomlistFieldType {
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78 GAIM_ROOMLIST_FIELD_BOOL,
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79 GAIM_ROOMLIST_FIELD_INT,
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80 GAIM_ROOMLIST_FIELD_STRING, /**< We do a g_strdup on the passed value if it's this type. */
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81 };
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82
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83 /**
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84 * A field a room might have.
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85 */
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86 struct _GaimRoomlistField {
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87 GaimRoomlistFieldType type; /**< The type of field. */
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88 gchar *label; /**< The i18n user displayed name of the field. */
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89 gchar *name; /**< The internal name of the field. */
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90 gboolean hidden; /**< Hidden? */
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91 };
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92
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93 /**
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94 * The room list ops to be filled out by the UI.
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95 */
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96 struct _GaimRoomlistUiOps {
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97 void (*show_with_account)(GaimAccount *account); /**< Force the ui to pop up a dialog and get the list */
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98 void (*new)(GaimRoomlist *list); /**< A new list was created. */
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99 void (*set_fields)(GaimRoomlist *list, GList *fields); /**< Sets the columns. */
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100 void (*add_room)(GaimRoomlist *list, GaimRoomlistRoom *room); /**< Add a room to the list. */
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101 void (*in_progress)(GaimRoomlist *list, gboolean flag); /**< Are we fetching stuff still? */
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102 void (*destroy)(GaimRoomlist *list); /**< We're destroying list. */
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103 };
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104
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105
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106 #ifdef __cplusplus
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107 extern "C" {
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108 #endif
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109
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110 /**************************************************************************/
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111 /** @name Room List API */
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112 /**************************************************************************/
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113 /*@{*/
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114
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115 /**
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116 * This is used to get the room list on an account, asking the UI
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117 * to pop up a dialog with the specified account already selected,
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118 * and pretend the user clicked the get list button.
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119 * While we're pretending, predend I didn't say anything about dialogs
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120 * or buttons, since this is the core.
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121 *
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122 * @param account The account to get the list on.
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123 */
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124 void gaim_roomlist_show_with_account(GaimAccount *account);
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125
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126 /**
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127 * Returns a newly created room list object.
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128 *
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129 * It has an inital reference count of 1.
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130 *
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131 * @param account The account that's listing rooms.
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132 * @return The new room list handle.
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133 */
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134 GaimRoomlist *gaim_roomlist_new(GaimAccount *account);
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135
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136 /**
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137 * Increases the reference count on the room list.
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138 *
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139 * @param list The object to ref.
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140 */
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141 void gaim_roomlist_ref(GaimRoomlist *list);
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142
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143 /**
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144 * Decreases the reference count on the room list.
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145 *
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146 * The room list will be destroyed when this reaches 0.
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147 *
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148 * @param list The room list object to unref and possibly
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149 * destroy.
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150 */
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151 void gaim_roomlist_unref(GaimRoomlist *list);
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152
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153 /**
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154 * Set the different field types and their names for this protocol.
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155 *
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156 * This must be called before gaim_roomlist_room_add().
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157 *
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158 * @param list The room list.
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159 * @param fields A GList of GaimRoomlistField's. UI's are encourged
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160 * to default to displaying them in the order given.
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161 */
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162 void gaim_roomlist_set_fields(GaimRoomlist *list, GList *fields);
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163
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164 /**
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165 * Set the "in progress" state of the room list.
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166 *
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167 * The UI is encourged to somehow hint to the user
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168 * whether or not we're busy downloading a room list or not.
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169 *
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170 * @param list The room list.
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171 * @param in_progress We're downloading it, or we're not.
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172 */
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173 void gaim_roomlist_set_in_progress(GaimRoomlist *list, gboolean in_progress);
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174
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175 /**
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176 * Gets the "in progress" state of the room list.
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177 *
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178 * The UI is encourged to somehow hint to the user
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179 * whether or not we're busy downloading a room list or not.
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180 *
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181 * @param list The room list.
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182 * @returns True if we're downloading it, or false if we're not.
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183 */
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184 gboolean gaim_roomlist_get_in_progress(GaimRoomlist *list);
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185
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186 /**
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187 * Adds a room to the list of them.
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188 *
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189 * @param list The room list.
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190 * @param room The room to add to the list. The GList of fields must be in the same
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191 order as was given in gaim_roomlist_set_fields().
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192 */
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193 void gaim_roomlist_room_add(GaimRoomlist *list, GaimRoomlistRoom *room);
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194
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195 /**
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196 * Do we support room listing?
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197 *
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198 * @param gc The GaimConnection we're asking.
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199 * @return @c TRUE if it's possible to get a room list.
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200 */
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201 gboolean gaim_roomlist_is_possible(GaimConnection *gc);
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202
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203 /**
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204 * Returns a GaimRoomlist structure from the prpl, and
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205 * instructs the prpl to start fetching the list.
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206 *
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207 * @param gc The GaimConnection to have get a list.
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208 *
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209 * @return A GaimRoomlist* or @c NULL if the protocol
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210 * doesn't support that.
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211 */
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212 GaimRoomlist *gaim_roomlist_get_list(GaimConnection *gc);
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213
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214 /**
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215 * Tells the prpl to stop fetching the list.
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216 * If this is possible and done, the prpl will
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217 * call set_in_progress with @c FALSE and possibly
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218 * unref the list if it took a reference.
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219 *
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220 * @param list The room list to cancel a get_list on.
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221 */
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222 void gaim_roomlist_cancel_get_list(GaimRoomlist *list);
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223
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224 /**
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225 * Tells the prpl that a category was expanded.
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226 *
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227 * On some protocols, the rooms in the category
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228 * won't be fetched until this is called.
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229 *
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230 * @param list The room list.
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231 * @param room The category that was expanded. The expression
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232 * (category->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY)
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233 * must be true.
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234 */
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235 void gaim_roomlist_expand_category(GaimRoomlist *list, GaimRoomlistRoom *category);
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236
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237 /*@}*/
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238
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239 /**************************************************************************/
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240 /** @name Room API */
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241 /**************************************************************************/
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242 /*@{*/
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243
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244 /**
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245 * Creates a new room, to be added to the list.
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246 *
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247 * @param type The type of room.
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248 * @param name The name of the room.
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249 * @param parent The room's parent, if any.
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250 *
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251 * @return A new room.
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252 */
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253 GaimRoomlistRoom *gaim_roomlist_room_new(GaimRoomlistRoomType type, const gchar *name,
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254 GaimRoomlistRoom *parent);
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255
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256 /**
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257 * Adds a field to a room.
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258 *
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259 * @param list The room list the room belongs to.
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260 * @param room The room.
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261 * @param field The field to append. Strings get g_strdup'd internally.
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262 */
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263 void gaim_roomlist_room_add_field(GaimRoomlist *list, GaimRoomlistRoom *room, gconstpointer field);
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264
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265 /**
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266 * Join a room, given a GaimRoomlistRoom and it's associated GaimRoomlist.
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267 *
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268 * @param list The room list the room belongs to.
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269 * @param room The room to join.
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270 */
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271 void gaim_roomlist_room_join(GaimRoomlist *list, GaimRoomlistRoom *room);
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272
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273 /*@}*/
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274
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275 /**************************************************************************/
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276 /** @name Room Field API */
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277 /**************************************************************************/
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278 /*@{*/
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279
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280 /**
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281 * Creates a new field.
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282 *
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283 * @param type The type of the field.
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284 * @param label The i18n'ed, user displayable name.
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285 * @param name The internal name of the field.
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286 *
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287 * @return A new GaimRoomlistField, ready to be added to a GList and passed to
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288 * gaim_roomlist_set_fields().
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289 */
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290 GaimRoomlistField *gaim_roomlist_field_new(GaimRoomlistFieldType type,
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291 const gchar *label, const gchar *name,
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292 gboolean hidden);
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293 /*@}*/
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294
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295 /**************************************************************************/
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296 /** @name UI Registration Functions */
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297 /**************************************************************************/
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298 /*@{*/
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299
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300 /**
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301 * Sets the UI operations structure to be used in all gaim room lists.
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302 *
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303 * @param ops The UI operations structure.
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304 */
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305 void gaim_roomlist_set_ui_ops(GaimRoomlistUiOps *ops);
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306
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307 /**
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308 * Returns the gaim window UI operations structure to be used in
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309 * new windows.
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310 *
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311 * @return A filled-out GaimRoomlistUiOps structure.
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312 */
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313 GaimRoomlistUiOps *gaim_roomlist_get_ui_ops(void);
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314
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315 /*@}*/
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316
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317 #ifdef __cplusplus
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318 }
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319 #endif
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320
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321 #endif /* _GAIM_ROOMLIST_H_ */
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