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1 /**
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2 * @file network.h Network API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #ifndef _GAIM_NETWORK_H_
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26 #define _GAIM_NETWORK_H_
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27
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28 #ifdef __cplusplus
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29 extern "C" {
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30 #endif
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31
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32 /**************************************************************************/
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33 /** @name Network API */
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34 /**************************************************************************/
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35 /*@{*/
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36
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37 /**
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38 * Sets the IP address of the local system in preferences.
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39 *
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40 * @param ip The local IP address.
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41 */
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42 void gaim_network_set_local_ip(const char *ip);
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43
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44 /**
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45 * Returns the IP address of the local system set in preferences.
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46 *
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47 * This returns the value set via gaim_network_set_local_ip().
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48 * You probably want to use gaim_network_get_ip_for_account() instead.
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49 *
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50 * @return The local IP address set in preferences.
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51 */
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52 const char *gaim_network_get_local_ip(void);
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53
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54 /**
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55 * Returns the IP address of the local system.
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56 *
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57 * You probably want to use gaim_network_get_ip_for_account() instead.
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58 *
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59 * @note The returned string is a pointer to a static buffer. If this
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60 * function is called twice, it may be important to make a copy
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61 * of the returned string.
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62 *
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63 * @param fd The fd to use to help figure out the IP, or else -1.
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64 * @return The local IP address.
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65 */
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66 const char *gaim_network_get_local_system_ip(int fd);
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67
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68 /**
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69 * Returns the IP address that should be used for the specified account.
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70 *
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71 * First, if @a account is not @c NULL, the IP associated with @a account
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72 * is tried, via a call to gaim_account_get_local_ip().
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73 *
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74 * If that IP is not set, the IP set in preferences is tried.
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75 *
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76 * If that IP is not set, the system's local IP is tried, via a call to
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77 * gaim_network_get_local_ip().
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78 *
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79 * @note The returned string is a pointer to a static buffer. If this
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80 * function is called twice, it may be important to make a copy
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81 * of the returned string.
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82 *
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83 * @param account The account to use. This may be @c NULL, and if so
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84 * the first step listed above is skipped.
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85 * @param fd The fd to use to help figure out the IP, or -1.
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86 * @return The local IP address to be used.
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87 */
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88 const char *gaim_network_get_ip_for_account(const GaimAccount *account, int fd);
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89
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90 /**
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91 * Attempts to open a listening port ONLY on the specified port number.
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92 * You probably want to use gaim_network_listen_range() instead of this.
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93 * This function is useful, for example, if you wanted to write a telnet
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94 * server as a Gaim plugin, and you HAD to listen on port 23. Why anyone
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95 * would want to do that is beyond me.
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96 *
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97 * This opens a listening port. The caller will want to set up a watcher
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98 * of type GAIM_INPUT_READ on the returned fd. It will probably call
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99 * accept in the callback, and then possibly remove the watcher and close
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100 * the listening socket, and add a new watcher on the new socket accept
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101 * returned.
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102 *
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103 * @param port The port number to bind to. Must be greater than 0.
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104 *
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105 * @return The file descriptor of the listening socket, or -1 if
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106 * no socket could be established.
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107 */
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108 int gaim_network_listen(unsigned short port);
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109
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110 /**
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111 * Opens a listening port selected from a range of ports. The range of
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112 * ports used is chosen in the following manner:
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113 * If a range is specified in preferences, these values are used.
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114 * If a non-0 values are passed to the function as parameters, these
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115 * values are used.
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116 * Otherwise a port is chosen at random by the kernel.
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117 *
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118 * This opens a listening port. The caller will want to set up a watcher
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119 * of type GAIM_INPUT_READ on the returned fd. It will probably call
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120 * accept in the callback, and then possibly remove the watcher and close
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121 * the listening socket, and add a new watcher on the new socket accept
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122 * returned.
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123 *
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124 * @param start The port number to bind to, or 0 to pick a random port.
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125 * Users are allowed to override this arg in prefs.
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126 * @param end The highest possible port in the range of ports to listen on,
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127 * or 0 to pick a random port. Users are allowed to override this
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128 * arg in prefs.
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129 *
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130 * @return The file descriptor of the listening socket, or -1 if
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131 * no socket could be established.
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132 */
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133 int gaim_network_listen_range(unsigned short start, unsigned short end);
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134
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135 /**
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136 * Gets a port number from a file descriptor.
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137 *
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138 * @param fd The file descriptor. This should be a tcp socket. The current
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139 * implementation probably dies on anything but IPv4. Perhaps this
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140 * possible bug will inspire new and valuable contributors to Gaim.
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141 * @return The port number, in host byte order.
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142 */
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143 short gaim_network_get_port_from_fd(int fd);
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144
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145 /**
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146 * Initializes the network subsystem.
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147 */
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148 void gaim_network_init(void);
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149
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150 /*@}*/
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151
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152 #ifdef __cplusplus
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153 }
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154 #endif
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155
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156 #endif /* _GAIM_NETWORK_H_ */
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