annotate README.CVS @ 8341:fec4c1fb2ac8

[gaim-migrate @ 9065] Alright, I had to lay down a little bit of smack. Here goes: -Work around the rate-limit problem caused by Gaim auto-requesting away messages too quickly. Basically there is now a 1.2sec gap between each request. The downside is that it takes a bit longer for Gaim to get everyone's away message initially. Adium shouldn't need to do anything to take advantage of this. Fire (they use libfaim, right?) will need to add a callback for AIM_CB_LOC_REQUESTINFOTIMEOUT. Just search oscar.c for gaim_reqinfo_timeout() and copy what that thing does. -Attempt to do a better job showing away messages in tooltips. Hopefully & and greater than and less than will show up correctly now. I don't think there should be any side effects, but if you mouse over someone and it crashes or you get a pango error let me know. -Remove/combine some silly functions in util.c that few things use. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 26 Feb 2004 08:29:32 +0000
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1 If you plan to use gaim CVS, PLEASE read this message in its entirety!
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3 Gaim is a fast-moving project with a somewhat regular release schedule.
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4 Due to the rate of gaim development, CVS undergoes frequent bursts of
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5 massive changes, often leaving behind brokenness and partial
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6 functionality while the responsible developers rewrite some portion of
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7 code or seek to add new features.
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8
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9 What this all boils down to is that CVS _WILL_ sometimes be broken.
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10 Because of this, we ask that users who are not interested in
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11 personally tracking down bugs and fixing them (without a lot of
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12 assistance from the developers!) avoid CVS and use releases. Since
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13 releases will be made often, this should not prevent anyone from using
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14 the newest, shiniest features -- but it will prevent users from having
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15 to deal with ugly development bugs that we already know about but
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16 haven't gotten around to fixing.
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18 If you are interested in hacking on gaim, please read README and
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19 HACKING, and take note of the issues in PROGRAMMING_NOTES. (Note that
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20 they may be somewhat out of date at times.) Win32 developers, please
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21 read README.mingw.
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22
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23 By far the best documentation, however, is the documented code. Not
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24 all parts of gaim have yet been documented, but the major subsystems
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25 are falling fast. If you have doxygen, you can use the Doxyfile in
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26 the toplevel directory to generate pretty documentation. Otherwise
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27 (or even if you do!), the header files for each subsystem contain
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28 documentation for the functions they contain. For instance,
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29 conversation.h contains documentation for the entire
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30 gaim_conversation_* API, and account.h contains documentation for the
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31 gaim_account_* API.
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32
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33 If you have questions, please feel free to contact the gaim developers
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34 by email at gaim-devel@lists.sourceforge.net, on IRC at
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35 irc.freenode.net in #gaim, or via the sourceforge forums at
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36 http://www.sourceforge.net/projects/gaim. Please do as much homework
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37 as you can before contacting us; the more you know about your
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38 question, the faster and more effectively we can help you!
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39
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40 Send patches to gaim-devel@lists.sourceforge.net or post them in the
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41 Sourceforge forums at http://www.sourceforge.net/projects/gaim.