comparison plugins/gaim-remote/remote.c @ 5859:022786c7ab53

[gaim-migrate @ 6290] CUI is gone, long live gaim-remote! The old CUI functionality, which was for remote-controlling gaim, is now a Core Plugin, so any future UI (including the current, normal gaim gtk UI) can be remote-controlled. Applications will soon be able to link against the library and header files and provide their own remote-control of gaim, but why bother? :) If you use gaim-remote, make sure to load the new plugin. It won't auto-load. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 14 Jun 2003 06:06:40 +0000
parents
children 059d95c67cda
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5858:96e5b32e75ad 5859:022786c7ab53
1 /*
2 * Remote control plugin for Gaim
3 *
4 * Copyright (C) 2003 Christian Hammond.
5 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License as
9 * published by the Free Software Foundation; either version 2 of the
10 * License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful, but
13 * WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
20 * 02111-1307, USA.
21 */
22 #include "config.h"
23
24 #include "gaim.h"
25
26 #ifdef _WIN32
27 #include <winsock.h>
28 #include <io.h>
29 #else
30 #include <sys/socket.h>
31 #include <sys/un.h>
32 #include <unistd.h>
33 #endif
34
35 #include <sys/stat.h>
36 #include <errno.h>
37 #include <signal.h>
38 #include <getopt.h>
39 #include <stdarg.h>
40 #include <string.h>
41
42 #include "gaim.h"
43 #include "remote-socket.h"
44
45 #ifdef _WIN32
46 #include "win32dep.h"
47 #endif
48
49
50 #define REMOTE_PLUGIN_ID "core-remote"
51
52 struct UI {
53 GIOChannel *channel;
54 guint inpa;
55 };
56
57 #ifndef _WIN32
58 static gint UI_fd = -1;
59 #endif
60 int gaim_session = 0;
61 GSList *uis = NULL;
62
63 #if 0
64 static guchar *
65 UI_build(guint32 *len, guchar type, guchar subtype, va_list args)
66 {
67 guchar *buffer;
68 guint32 pos;
69 int size;
70 void *data;
71
72 *len = sizeof(guchar) * 2 + 4;
73 buffer = g_malloc(*len);
74 pos = 0;
75
76 memcpy(buffer + pos, &type, sizeof(type)); pos += sizeof(type);
77 memcpy(buffer + pos, &subtype, sizeof(subtype)); pos += sizeof(subtype);
78
79 /* we come back and do size last */
80 pos += 4;
81
82 size = va_arg(args, int);
83 while (size != -1) {
84 *len += size;
85 buffer = g_realloc(buffer, *len);
86
87 data = va_arg(args, void *);
88 memcpy(buffer + pos, data, size);
89 pos += size;
90
91 size = va_arg(args, int);
92 }
93
94 pos -= sizeof(guchar) * 2 + 4;
95
96 /* now we do size */
97 memcpy(buffer + sizeof(guchar) * 2, &pos, 4);
98
99 return buffer;
100 }
101
102 static gint
103 UI_write(struct UI *ui, guchar *data, gint len)
104 {
105 GError *error = NULL;
106 gint sent;
107 /* we'll let the write silently fail because the read will pick it up as dead */
108 g_io_channel_write_chars(ui->channel, data, len, &sent, &error);
109 if (error)
110 g_error_free(error);
111 return sent;
112 }
113
114 static void
115 UI_build_write(struct UI *ui, guchar type, guchar subtype, ...)
116 {
117 va_list ap;
118 gchar *data;
119 guint32 len;
120
121 va_start(ap, subtype);
122 data = UI_build(&len, type, subtype, ap);
123 va_end(ap);
124
125 UI_write(ui, data, len);
126
127 g_free(data);
128 }
129
130 static void
131 UI_broadcast(guchar *data, gint len)
132 {
133 GSList *u = uis;
134 while (u) {
135 struct UI *ui = u->data;
136 UI_write(ui, data, len);
137 u = u->next;
138 }
139 }
140
141 static void
142 UI_build_broadcast(guchar type, guchar subtype, ...)
143 {
144 va_list ap;
145 gchar *data;
146 guint32 len;
147
148 if (!uis)
149 return;
150
151 va_start(ap, subtype);
152 data = UI_build(&len, type, subtype, ap);
153 va_end(ap);
154
155 UI_broadcast(data, len);
156
157 g_free(data);
158 }
159 #endif
160
161 #ifndef _WIN32
162 static void
163 meta_handler(struct UI *ui, guchar subtype, guchar *data)
164 {
165 GaimRemotePacket *p;
166 GError *error = NULL;
167 switch (subtype) {
168 case CUI_META_LIST:
169 break;
170 case CUI_META_QUIT:
171 while (uis) {
172 ui = uis->data;
173 uis = g_slist_remove(uis, ui);
174 g_io_channel_shutdown(ui->channel, TRUE, &error);
175 g_source_remove(ui->inpa);
176 g_free(ui);
177 }
178 do_quit();
179 break;
180 case CUI_META_DETACH:
181 uis = g_slist_remove(uis, ui);
182 g_io_channel_shutdown(ui->channel, TRUE, &error);
183 g_source_remove(ui->inpa);
184 g_free(ui);
185 break;
186 case CUI_META_PING:
187 p = gaim_remote_packet_new(CUI_TYPE_META, CUI_META_ACK);
188 gaim_remote_session_send_packet(g_io_channel_unix_get_fd(ui->channel),
189 p);
190 gaim_remote_packet_free(p);
191 break;
192 default:
193 gaim_debug(GAIM_DEBUG_WARNING, "cui",
194 "Unhandled meta subtype %d\n", subtype);
195 break;
196 }
197
198 if(error)
199 g_error_free(error);
200 }
201
202 static void
203 plugin_handler(struct UI *ui, guchar subtype, guchar *data)
204 {
205 #ifdef GAIM_PLUGINS
206 guint id;
207 GaimPlugin *p;
208
209 switch (subtype) {
210 /*
211 case CUI_PLUGIN_LIST:
212 break;
213 */
214 case CUI_PLUGIN_LOAD:
215 gaim_plugin_load(gaim_plugin_probe(data));
216 break;
217 case CUI_PLUGIN_UNLOAD:
218 memcpy(&id, data, sizeof(id));
219 p = g_list_nth_data(gaim_plugins_get_loaded(), id);
220 if (p) {
221 gaim_plugin_unload(p);
222 }
223 break;
224 default:
225 gaim_debug(GAIM_DEBUG_WARNING, "cui",
226 "Unhandled plugin subtype %d\n", subtype);
227 break;
228 }
229 #endif
230 }
231
232 static void
233 user_handler(struct UI *ui, guchar subtype, guchar *data)
234 {
235 guint id;
236 GaimAccount *account;
237
238 switch (subtype) {
239 /*
240 case CUI_USER_LIST:
241 break;
242 case CUI_USER_ADD:
243 break;
244 case CUI_USER_REMOVE:
245 break;
246 case CUI_USER_MODIFY:
247 break;
248 */
249 case CUI_USER_SIGNON:
250 if (!data)
251 return;
252 memcpy(&id, data, sizeof(id));
253 account = g_list_nth_data(gaim_accounts_get_all(), id);
254 if (account)
255 serv_login(account);
256 /* don't need to do anything here because the UI will get updates from other handlers */
257 break;
258 default:
259 gaim_debug(GAIM_DEBUG_WARNING, "cui",
260 "Unhandled user subtype %d\n", subtype);
261 break;
262 }
263 }
264
265 static void
266 message_handler(struct UI *ui, guchar subtype, guchar *data)
267 {
268 switch (subtype) {
269 case CUI_MESSAGE_LIST:
270 break;
271 case CUI_MESSAGE_SEND:
272 if (!data)
273 return;
274 {
275 guint id;
276 GaimConnection *gc;
277 guint len;
278 char *who, *msg;
279 gint flags;
280 int pos = 0;
281
282 memcpy(&id, data + pos, sizeof(id));
283 pos += sizeof(id);
284 gc = g_list_nth_data(gaim_connections_get_all(), id);
285 if (!gc)
286 return;
287
288 memcpy(&len, data + pos, sizeof(len));
289 pos += sizeof(len);
290 who = g_strndup(data + pos, len + 1);
291 pos += len;
292
293 memcpy(&len, data + pos, sizeof(len));
294 pos += sizeof(len);
295 msg = g_strndup(data + pos, len + 1);
296 pos += len;
297
298 memcpy(&flags, data + pos, sizeof(flags));
299 serv_send_im(gc, who, msg, -1, flags);
300
301 g_free(who);
302 g_free(msg);
303 }
304 break;
305 case CUI_MESSAGE_RECV:
306 break;
307 default:
308 gaim_debug(GAIM_DEBUG_WARNING, "cui",
309 "Unhandled message subtype %d\n", subtype);
310 break;
311 }
312 }
313
314 static gint
315 gaim_recv(GIOChannel *source, guchar *buf, gint len)
316 {
317 gint total = 0;
318 gint cur;
319
320 GError *error = NULL;
321
322 while (total < len) {
323 if (g_io_channel_read_chars(source, buf + total, len - total, &cur, &error) != G_IO_STATUS_NORMAL) {
324 if (error)
325 g_error_free(error);
326 return -1;
327 }
328 if (cur == 0)
329 return total;
330 total += cur;
331 }
332
333 return total;
334 }
335
336 static void
337 remote_handler(struct UI *ui, guchar subtype, guchar *data, int len)
338 {
339 const char *resp;
340 char *send;
341 switch (subtype) {
342 case CUI_REMOTE_CONNECTIONS:
343 break;
344 case CUI_REMOTE_URI:
345 send = g_malloc(len + 1);
346 memcpy(send, data, len);
347 send[len] = 0;
348 resp = handle_uri(send);
349 g_free(send);
350 /* report error */
351 break;
352 default:
353 gaim_debug(GAIM_DEBUG_WARNING, "cui",
354 "Unhandled remote subtype %d\n", subtype);
355 break;
356 }
357 }
358
359 static gboolean
360 UI_readable(GIOChannel *source, GIOCondition cond, gpointer data)
361 {
362 struct UI *ui = data;
363
364 guchar type;
365 guchar subtype;
366 guint32 len;
367
368 GError *error = NULL;
369
370 guchar *in;
371
372 /* no byte order worries! this'll change if we go to TCP */
373 if (gaim_recv(source, &type, sizeof(type)) != sizeof(type)) {
374 gaim_debug(GAIM_DEBUG_ERROR, "cui", "UI has abandoned us!\n");
375 uis = g_slist_remove(uis, ui);
376 g_io_channel_shutdown(ui->channel, TRUE, &error);
377 if(error) {
378 g_error_free(error);
379 error = NULL;
380 }
381 g_source_remove(ui->inpa);
382 g_free(ui);
383 return FALSE;
384 }
385
386 if (gaim_recv(source, &subtype, sizeof(subtype)) != sizeof(subtype)) {
387 gaim_debug(GAIM_DEBUG_ERROR, "cui", "UI has abandoned us!\n");
388 uis = g_slist_remove(uis, ui);
389 g_io_channel_shutdown(ui->channel, TRUE, &error);
390 if(error) {
391 g_error_free(error);
392 error = NULL;
393 }
394 g_source_remove(ui->inpa);
395 g_free(ui);
396 return FALSE;
397 }
398
399 if (gaim_recv(source, (guchar *)&len, sizeof(len)) != sizeof(len)) {
400 gaim_debug(GAIM_DEBUG_ERROR, "cui", "UI has abandoned us!\n");
401 uis = g_slist_remove(uis, ui);
402 g_io_channel_shutdown(ui->channel, TRUE, &error);
403 if(error) {
404 g_error_free(error);
405 error = NULL;
406 }
407 g_source_remove(ui->inpa);
408 g_free(ui);
409 return FALSE;
410 }
411
412 if (len) {
413 in = g_new0(guchar, len);
414 if (gaim_recv(source, in, len) != len) {
415 gaim_debug(GAIM_DEBUG_ERROR, "cui", "UI has abandoned us!\n");
416 uis = g_slist_remove(uis, ui);
417 g_io_channel_shutdown(ui->channel, TRUE, &error);
418 if(error) {
419 g_error_free(error);
420 error = NULL;
421 }
422 g_source_remove(ui->inpa);
423 g_free(ui);
424 return FALSE;
425 }
426 } else
427 in = NULL;
428
429 switch (type) {
430 case CUI_TYPE_META:
431 meta_handler(ui, subtype, in);
432 break;
433 case CUI_TYPE_PLUGIN:
434 plugin_handler(ui, subtype, in);
435 break;
436 case CUI_TYPE_USER:
437 user_handler(ui, subtype, in);
438 break;
439 /*
440 case CUI_TYPE_CONN:
441 conn_handler(ui, subtype, in);
442 break;
443 case CUI_TYPE_BUDDY:
444 buddy_handler(ui, subtype, in);
445 break;
446 */
447 case CUI_TYPE_MESSAGE:
448 message_handler(ui, subtype, in);
449 break;
450 /*
451 case CUI_TYPE_CHAT:
452 chat_handler(ui, subtype, in);
453 break;
454 */
455 case CUI_TYPE_REMOTE:
456 remote_handler(ui, subtype, in, len);
457 break;
458 default:
459 gaim_debug(GAIM_DEBUG_WARNING, "cui",
460 "Unhandled type %d\n", type);
461 break;
462 }
463
464 if (in)
465 g_free(in);
466 return TRUE;
467 }
468
469 static gboolean
470 socket_readable(GIOChannel *source, GIOCondition cond, gpointer data)
471 {
472 struct sockaddr_un saddr;
473 gint len = sizeof(saddr);
474 gint fd;
475
476 struct UI *ui;
477
478 if ((fd = accept(UI_fd, (struct sockaddr *)&saddr, &len)) == -1)
479 return FALSE;
480
481 ui = g_new0(struct UI, 1);
482 uis = g_slist_append(uis, ui);
483
484 ui->channel = g_io_channel_unix_new(fd);
485 ui->inpa = g_io_add_watch(ui->channel, G_IO_IN | G_IO_HUP | G_IO_ERR, UI_readable, ui);
486 g_io_channel_unref(ui->channel);
487
488 gaim_debug(GAIM_DEBUG_MISC, "cui", "Got one\n");
489 return TRUE;
490 }
491
492 static gint
493 open_socket()
494 {
495 struct sockaddr_un saddr;
496 gint fd;
497
498 while (gaim_remote_session_exists(gaim_session))
499 gaim_session++;
500
501 gaim_debug(GAIM_DEBUG_MISC, "cui", "Session: %d\n", gaim_session);
502
503 if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) != -1) {
504 mode_t m = umask(0177);
505 saddr.sun_family = AF_UNIX;
506
507 g_snprintf(saddr.sun_path, sizeof(saddr.sun_path), "%s" G_DIR_SEPARATOR_S "gaim_%s.%d",
508 g_get_tmp_dir(), g_get_user_name(), gaim_session);
509 if (bind(fd, (struct sockaddr *)&saddr, sizeof(saddr)) != -1)
510 listen(fd, 100);
511 else {
512 g_log(NULL, G_LOG_LEVEL_CRITICAL,
513 "Failed to assign %s to a socket (Error: %s)",
514 saddr.sun_path, strerror(errno));
515 return -1;
516 }
517 umask(m);
518 } else
519 g_log(NULL, G_LOG_LEVEL_CRITICAL, "Unable to open socket: %s", strerror(errno));
520 return fd;
521 }
522 #endif /*! _WIN32*/
523
524 static int
525 core_main()
526 {
527 /*
528 GMainLoop *loop;
529 */
530 #ifndef _WIN32
531 GIOChannel *channel;
532 #endif
533
534 gaim_set_blist(gaim_blist_new());
535 gaim_blist_load();
536
537 #ifndef _WIN32
538
539 UI_fd = open_socket();
540 if (UI_fd < 0)
541 return 1;
542
543 channel = g_io_channel_unix_new(UI_fd);
544 g_io_add_watch(channel, G_IO_IN, socket_readable, NULL);
545 g_io_channel_unref(channel);
546 #endif
547
548 /*
549 loop = g_main_new(TRUE);
550 g_main_run(loop);
551 */
552
553 return 0;
554 }
555
556 static void
557 core_quit()
558 {
559 /* don't save prefs after plugins are gone... */
560 #ifndef _WIN32
561 char buf[1024];
562 close(UI_fd);
563 snprintf(buf, 1024, "%s" G_DIR_SEPARATOR_S "gaim_%s.%d",
564 g_get_tmp_dir(), g_get_user_name(), gaim_session);
565
566 unlink(buf);
567
568 gaim_debug(GAIM_DEBUG_MISC, "core", "Removed core\n");
569 #endif
570 }
571
572 static gboolean
573 plugin_load(GaimPlugin *plugin)
574 {
575 core_main();
576 }
577
578 static gboolean
579 plugin_unload(GaimPlugin *plugin)
580 {
581 core_quit();
582 }
583
584 static GaimPluginInfo info =
585 {
586 2, /**< api_version */
587 GAIM_PLUGIN_STANDARD, /**< type */
588 NULL, /**< ui_requirement */
589 0, /**< flags */
590 NULL, /**< dependencies */
591 GAIM_PRIORITY_DEFAULT, /**< priority */
592
593 REMOTE_PLUGIN_ID, /**< id */
594 N_("Remote Control"), /**< name */
595 VERSION, /**< version */
596 /** summary */
597 N_("Provides remote control for gaim applications."),
598 /** description */
599 N_("Gives Gaim the ability to be remote-controlled through third-party "
600 "applications or through the gaim-remote tool."),
601 "Christian Hammond <chipx86@gnupdate.org>", /**< author */
602 WEBSITE, /**< homepage */
603
604 plugin_load, /**< load */
605 plugin_unload, /**< unload */
606 NULL, /**< destroy */
607
608 NULL, /**< ui_info */
609 NULL /**< extra_info */
610 };
611
612 static void
613 __init_plugin(GaimPlugin *plugin)
614 {
615 }
616
617 GAIM_INIT_PLUGIN(remote, __init_plugin, info);