comparison src/status.c @ 10378:28135f8c226d

[gaim-migrate @ 11603] I call this lazy contact priority computation. Be careful not to use contact->priority directly, unless you know what you're doing. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Wed, 15 Dec 2004 02:29:58 +0000
parents 242b5482910e
children 6a043ae92db6
comparison
equal deleted inserted replaced
10377:a7a4db67040c 10378:28135f8c226d
1339 gaim_buddy_get_alias(buddy), current_time, tmp); 1339 gaim_buddy_get_alias(buddy), current_time, tmp);
1340 g_free(tmp); 1340 g_free(tmp);
1341 } 1341 }
1342 } 1342 }
1343 1343
1344 gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); 1344 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy));
1345 1345
1346 if (ops != NULL && ops->update != NULL) 1346 if (ops != NULL && ops->update != NULL)
1347 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); 1347 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy);
1348 } 1348 }
1349 1349