comparison src/main.c @ 4687:283fb289c510

[gaim-migrate @ 4998] This is a new buddy list. Lots of things about it just Don't Work. I probably already know about those things, and you'd just be wasting my time in submitting a bug report about it. I decided that instead of getting it to all work perfectly before committing, that I'd get it in cvs, and slowly fix it with regular commits. That way, it's easier to keep track of things, and other developers can help. Plus, I'm getting pissed off at the buddy list and want it to die. It's kinda boring, and doing nothing but the buddy list for such a long time has just gotten me very bitter. After 0.60 is released later this week, Gaim will resume being fun. This week is going to be very stressful, though, I'm sure. Things you ought to know about this buddy list: - It crashes - It leaks - There's no way to edit the buddy list, or access offline buddies - Most of the menus and buttons and whatnot just plain ol' don't work. - Status icons are only implemented for AIM. That's mostly just because I'm lazy. As such, you may want to be wary of updating this. If you do decide to update this, you may want to learn "cvs update -D yesterday" as well :) All the art there is just placeholder art. You probably won't really have as many problems as it sounds like you will from reading this. This message is extra-negative to stress that I don't want to be bothered with complaints about something not working about it :). I'll repeat: If something doesn't work, I probably already know about it. If you want to actually help with something, I'd be delighted to have it. IM me. -s. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Mon, 10 Mar 2003 05:30:31 +0000
parents 42d53c416bb9
children 4bdd9a5fd026
comparison
equal deleted inserted replaced
4686:a1de8a9c99ba 4687:283fb289c510
48 #include <ctype.h> 48 #include <ctype.h>
49 #include "prpl.h" 49 #include "prpl.h"
50 #include "sound.h" 50 #include "sound.h"
51 #include "gaim.h" 51 #include "gaim.h"
52 #include "gaim-socket.h" 52 #include "gaim-socket.h"
53 #include "gtklist.h"
53 #if HAVE_SIGNAL_H 54 #if HAVE_SIGNAL_H
54 #include <signal.h> 55 #include <signal.h>
55 #endif 56 #endif
56 #include "locale.h" 57 #include "locale.h"
57 #include <getopt.h> 58 #include <getopt.h>
72 73
73 GtkWidget *mainwindow = NULL; 74 GtkWidget *mainwindow = NULL;
74 75
75 76
76 int opt_away = 0; 77 int opt_away = 0;
78 int docklet_count = 0;
77 char *opt_away_arg = NULL; 79 char *opt_away_arg = NULL;
78 char *opt_rcfile_arg = NULL; 80 char *opt_rcfile_arg = NULL;
79 int opt_debug = 0; 81 int opt_debug = 0;
80 #ifdef _WIN32 82 #ifdef _WIN32
81 int opt_gdebug = 0; 83 int opt_gdebug = 0;
525 } 527 }
526 528
527 /* Set the UI operation structures. */ 529 /* Set the UI operation structures. */
528 gaim_set_win_ui_ops(gaim_get_gtk_window_ui_ops()); 530 gaim_set_win_ui_ops(gaim_get_gtk_window_ui_ops());
529 gaim_set_xfer_ui_ops(gaim_get_gtk_xfer_ui_ops()); 531 gaim_set_xfer_ui_ops(gaim_get_gtk_xfer_ui_ops());
532 gaim_set_blist_ui_ops(gaim_get_gtk_blist_ui_ops());
530 533
531 setup_stock(); 534 setup_stock();
532 535
533 #ifndef _WIN32 536 #ifndef _WIN32
534 /* use the nice PNG icon for all the windows */ 537 /* use the nice PNG icon for all the windows */