comparison src/idle.c @ 12272:3ef381cdc47e

[gaim-migrate @ 14574] This should fix idle time reporting for all accounts. Previously it would only work for one account because I'm dumb. We're also doing one idleness check every 5 seconds instead of checking for each account every 20 seconds. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Wed, 30 Nov 2005 06:03:49 +0000
parents
children a88ca6da0b38
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12271:3c6675e1400e 12272:3ef381cdc47e
1 /*
2 * gaim
3 *
4 * Gaim is the legal property of its developers, whose names are too numerous
5 * to list here. Please refer to the COPYRIGHT file distributed with this
6 * source distribution.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 *
22 */
23 #include "internal.h"
24
25 #include "connection.h"
26 #include "debug.h"
27 #include "idle.h"
28 #include "log.h"
29 #include "prefs.h"
30 #include "savedstatuses.h"
31 #include "signals.h"
32
33 #define IDLEMARK 600 /* 10 minutes! */
34 #define IDLE_CHECK_INTERVAL 5 /* 5 seconds */
35
36 typedef enum
37 {
38 GAIM_IDLE_NOT_AWAY = 0,
39 GAIM_IDLE_AUTO_AWAY,
40 GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY
41
42 } GaimAutoAwayState;
43
44 static GaimIdleUiOps *idle_ui_ops = NULL;
45
46 /**
47 * This is needed for the I'dle Mak'er plugin to work correctly. We
48 * use it to determine if we're the ones who set our accounts idle
49 * or if someone else did it (the I'dle Mak'er plugin, for example).
50 * If our accounts are marked as idle and have_set_idle is FALSE and
51 * the user moves the mouse, then we will NOT unidle our accounts.
52 */
53 static gboolean have_set_idle = FALSE;
54
55 static guint idle_timer = 0;
56
57 static time_t last_active_time = 0;
58
59 static void
60 set_account_autoaway(GaimConnection *gc)
61 {
62 GaimAccount *account;
63 GaimPresence *presence;
64 GaimStatus *status;
65
66 if (gc->is_auto_away)
67 /* This account is already auto-away! */
68 return;
69
70 account = gaim_connection_get_account(gc);
71 presence = gaim_account_get_presence(account);
72 status = gaim_presence_get_active_status(presence);
73
74 if (gaim_status_is_available(status))
75 {
76 GaimSavedStatus *saved_status;
77
78 gaim_debug_info("idle", "Making %s auto-away\n",
79 gaim_account_get_username(account));
80
81 saved_status = gaim_savedstatus_get_idleaway();
82 gaim_savedstatus_activate_for_account(saved_status, account);
83
84 gc->is_auto_away = GAIM_IDLE_AUTO_AWAY;
85 } else {
86 gc->is_auto_away = GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY;
87 }
88 }
89
90 static void
91 unset_account_autoaway(GaimConnection *gc)
92 {
93 GaimAccount *account;
94 GaimPresence *presence;
95 GaimStatus *status;
96 GaimSavedStatus *saved_status;
97
98 account = gaim_connection_get_account(gc);
99 presence = gaim_account_get_presence(account);
100 status = gaim_presence_get_active_status(presence);
101
102 if (!gc->is_auto_away)
103 /* This account is already not auto-away! */
104 return;
105
106 if (gc->is_auto_away == GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY) {
107 gc->is_auto_away = GAIM_IDLE_NOT_AWAY;
108 } else {
109 gc->is_auto_away = GAIM_IDLE_NOT_AWAY;
110
111 gaim_debug_info("idle", "%s returning from auto-away\n",
112 gaim_account_get_username(account));
113
114 /* Return our account to its previous status */
115 saved_status = gaim_savedstatus_get_current();
116 gaim_savedstatus_activate_for_account(saved_status, account);
117 }
118 }
119
120 static void
121 set_account_idle(GaimConnection *gc, int time_idle)
122 {
123 GaimAccount *account;
124 GaimPresence *presence;
125
126 account = gaim_connection_get_account(gc);
127 presence = gaim_account_get_presence(account);
128
129 if (gaim_presence_is_idle(presence))
130 /* This account is already idle! */
131 return;
132
133 gaim_debug_info("idle", "Setting %s idle %d seconds\n",
134 gaim_account_get_username(account), time_idle);
135 gaim_presence_set_idle(presence, TRUE, time(NULL) - time_idle);
136 }
137
138 static void
139 set_account_unidle(GaimConnection *gc)
140 {
141 GaimAccount *account;
142 GaimPresence *presence;
143
144 account = gaim_connection_get_account(gc);
145 presence = gaim_account_get_presence(account);
146
147 if (!gaim_presence_is_idle(presence))
148 /* This account is already unidle! */
149 return;
150
151 gaim_debug_info("idle", "Setting %s unidle\n",
152 gaim_account_get_username(account));
153 gaim_presence_set_idle(presence, FALSE, time(NULL));
154 }
155
156 /*
157 * This function should be called when you think your idle state
158 * may have changed. Maybe you're over the 10-minute mark and
159 * Gaim should start reporting idle time to the server. Maybe
160 * you've returned from being idle. Maybe your auto-away message
161 * should be set.
162 *
163 * There is no harm to calling this many many times, other than
164 * it will be kinda slow. This is called every 5 seconds by a
165 * timer set when Gaim starts. It is also called when
166 * you send an IM, a chat, etc.
167 *
168 * This function has 3 sections.
169 * 1. Get your idle time. It will query XScreenSaver or Windows
170 * or use the Gaim idle time. Whatever.
171 * 2. Set or unset your auto-away message.
172 * 3. Report your current idle time to the IM server.
173 */
174 static gint
175 check_idleness()
176 {
177 time_t time_idle;
178 gboolean auto_away;
179 gboolean report_idle;
180 GList *l;
181
182 gaim_signal_emit(gaim_blist_get_handle(), "update-idle");
183
184 if (idle_ui_ops != NULL && idle_ui_ops->get_time_idle != NULL)
185 time_idle = idle_ui_ops->get_time_idle();
186 else
187 /* Use 'Gaim idle' */
188 time_idle = time(NULL) - last_active_time;
189
190 /* Auto-away stuff */
191 auto_away = gaim_prefs_get_bool("/core/away/away_when_idle");
192 if (auto_away &&
193 (time_idle > (60 * gaim_prefs_get_int("/core/away/mins_before_away"))))
194 {
195 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
196 set_account_autoaway(l->data);
197 }
198 else if (time_idle < 60 * gaim_prefs_get_int("/core/away/mins_before_away"))
199 {
200 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
201 unset_account_autoaway(l->data);
202 }
203
204 /* Idle reporting stuff */
205 report_idle = gaim_prefs_get_bool("/core/away/report_idle");
206 if (report_idle && (time_idle >= IDLEMARK) && !have_set_idle)
207 {
208 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
209 set_account_idle(l->data, time_idle);
210 have_set_idle = TRUE;
211 }
212 else if ((!report_idle || time_idle < IDLEMARK) && have_set_idle)
213 {
214 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
215 set_account_unidle(l->data);
216 have_set_idle = FALSE;
217 }
218
219 return TRUE;
220 }
221
222 static void
223 im_msg_sent_cb(GaimAccount *account, const char *receiver,
224 const char *message, void *data)
225 {
226 /* Check our idle time after an IM is sent */
227 check_idleness();
228 }
229
230 void
231 gaim_idle_touch()
232 {
233 time(&last_active_time);
234 }
235
236 void
237 gaim_idle_set(time_t time)
238 {
239 last_active_time = time;
240 }
241
242 void
243 gaim_idle_set_ui_ops(GaimIdleUiOps *ops)
244 {
245 idle_ui_ops = ops;
246 }
247
248 GaimIdleUiOps *
249 gaim_idle_get_ui_ops(void)
250 {
251 return idle_ui_ops;
252 }
253
254 void *
255 gaim_idle_get_handle()
256 {
257 static int handle;
258
259 return &handle;
260 }
261
262 void
263 gaim_idle_init()
264 {
265 /* Add the timer to check if we're idle */
266 idle_timer = gaim_timeout_add(IDLE_CHECK_INTERVAL * 1000, check_idleness, NULL);
267
268 gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg",
269 gaim_idle_get_handle(),
270 GAIM_CALLBACK(im_msg_sent_cb), NULL);
271
272 gaim_idle_touch();
273 }
274
275 void
276 gaim_idle_uninit()
277 {
278 gaim_signals_disconnect_by_handle(gaim_idle_get_handle());
279
280 /* Remove the idle timer */
281 if (idle_timer > 0)
282 gaim_timeout_remove(idle_timer);
283 idle_timer = 0;
284 }