comparison libgaim/protocols/oscar/oscar.c @ 15012:4b7065af8549

[gaim-migrate @ 17793] I think that setting info on connection is an AIM-specific thing. Jabber, at least, has the server save the vcard and you should only set it when it changes. Setting it on connection can break things. If you know another protocol that requires info to be set on connection, please add it to that prpl. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Mon, 20 Nov 2006 22:39:08 +0000
parents ad564b48dab0
children 06b0b50d3617
comparison
equal deleted inserted replaced
15011:aca1bd4db9e8 15012:4b7065af8549
3531 3531
3532 gaim_debug_info("oscar", "buddy list loaded\n"); 3532 gaim_debug_info("oscar", "buddy list loaded\n");
3533 3533
3534 aim_clientready(od, conn); 3534 aim_clientready(od, conn);
3535 3535
3536 if (gaim_account_get_user_info(account) != NULL)
3537 serv_set_info(gc, gaim_account_get_user_info(account));
3538
3536 /* Set our available message based on the current status */ 3539 /* Set our available message based on the current status */
3537 status = gaim_account_get_active_status(account); 3540 status = gaim_account_get_active_status(account);
3538 if (gaim_status_is_available(status)) 3541 if (gaim_status_is_available(status))
3539 message = gaim_status_get_attr_string(status, "message"); 3542 message = gaim_status_get_attr_string(status, "message");
3540 else 3543 else