comparison libpurple/account.c @ 15373:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
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children 6d8728fd3dda
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15372:f79e0f4df793 15373:5fe8042783c1
1 /**
2 * @file account.c Account API
3 * @ingroup core
4 *
5 * gaim
6 *
7 * Gaim is the legal property of its developers, whose names are too numerous
8 * to list here. Please refer to the COPYRIGHT file distributed with this
9 * source distribution.
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 */
25 #include "internal.h"
26 #include "account.h"
27 #include "core.h"
28 #include "dbus-maybe.h"
29 #include "debug.h"
30 #include "network.h"
31 #include "notify.h"
32 #include "pounce.h"
33 #include "prefs.h"
34 #include "privacy.h"
35 #include "prpl.h"
36 #include "request.h"
37 #include "server.h"
38 #include "signals.h"
39 #include "status.h"
40 #include "util.h"
41 #include "xmlnode.h"
42
43 /* TODO: Should use GaimValue instead of this? What about "ui"? */
44 typedef struct
45 {
46 GaimPrefType type;
47
48 char *ui;
49
50 union
51 {
52 int integer;
53 char *string;
54 gboolean bool;
55
56 } value;
57
58 } GaimAccountSetting;
59
60
61 static GaimAccountUiOps *account_ui_ops = NULL;
62
63 static GList *accounts = NULL;
64 static guint save_timer = 0;
65 static gboolean accounts_loaded = FALSE;
66
67
68 /*********************************************************************
69 * Writing to disk *
70 *********************************************************************/
71
72 static void
73 setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
74 {
75 const char *name;
76 GaimAccountSetting *setting;
77 xmlnode *node, *child;
78 char buf[20];
79
80 name = (const char *)key;
81 setting = (GaimAccountSetting *)value;
82 node = (xmlnode *)user_data;
83
84 child = xmlnode_new_child(node, "setting");
85 xmlnode_set_attrib(child, "name", name);
86
87 if (setting->type == GAIM_PREF_INT) {
88 xmlnode_set_attrib(child, "type", "int");
89 snprintf(buf, sizeof(buf), "%d", setting->value.integer);
90 xmlnode_insert_data(child, buf, -1);
91 }
92 else if (setting->type == GAIM_PREF_STRING && setting->value.string != NULL) {
93 xmlnode_set_attrib(child, "type", "string");
94 xmlnode_insert_data(child, setting->value.string, -1);
95 }
96 else if (setting->type == GAIM_PREF_BOOLEAN) {
97 xmlnode_set_attrib(child, "type", "bool");
98 snprintf(buf, sizeof(buf), "%d", setting->value.bool);
99 xmlnode_insert_data(child, buf, -1);
100 }
101 }
102
103 static void
104 ui_setting_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
105 {
106 const char *ui;
107 GHashTable *table;
108 xmlnode *node, *child;
109
110 ui = (const char *)key;
111 table = (GHashTable *)value;
112 node = (xmlnode *)user_data;
113
114 if (g_hash_table_size(table) > 0)
115 {
116 child = xmlnode_new_child(node, "settings");
117 xmlnode_set_attrib(child, "ui", ui);
118 g_hash_table_foreach(table, setting_to_xmlnode, child);
119 }
120 }
121
122 static xmlnode *
123 status_attr_to_xmlnode(const GaimStatus *status, const GaimStatusType *type, const GaimStatusAttr *attr)
124 {
125 xmlnode *node;
126 const char *id;
127 char *value = NULL;
128 GaimStatusAttr *default_attr;
129 GaimValue *default_value;
130 GaimType attr_type;
131 GaimValue *attr_value;
132
133 id = gaim_status_attr_get_id(attr);
134 g_return_val_if_fail(id, NULL);
135
136 attr_value = gaim_status_get_attr_value(status, id);
137 g_return_val_if_fail(attr_value, NULL);
138 attr_type = gaim_value_get_type(attr_value);
139
140 /*
141 * If attr_value is a different type than it should be
142 * then don't write it to the file.
143 */
144 default_attr = gaim_status_type_get_attr(type, id);
145 default_value = gaim_status_attr_get_value(default_attr);
146 if (attr_type != gaim_value_get_type(default_value))
147 return NULL;
148
149 /*
150 * If attr_value is the same as the default for this status
151 * then there is no need to write it to the file.
152 */
153 if (attr_type == GAIM_TYPE_STRING)
154 {
155 const char *string_value = gaim_value_get_string(attr_value);
156 const char *default_string_value = gaim_value_get_string(default_value);
157 if (((string_value == NULL) && (default_string_value == NULL)) ||
158 ((string_value != NULL) && (default_string_value != NULL) &&
159 !strcmp(string_value, default_string_value)))
160 return NULL;
161 value = g_strdup(gaim_value_get_string(attr_value));
162 }
163 else if (attr_type == GAIM_TYPE_INT)
164 {
165 int int_value = gaim_value_get_int(attr_value);
166 if (int_value == gaim_value_get_int(default_value))
167 return NULL;
168 value = g_strdup_printf("%d", int_value);
169 }
170 else if (attr_type == GAIM_TYPE_BOOLEAN)
171 {
172 gboolean boolean_value = gaim_value_get_boolean(attr_value);
173 if (boolean_value == gaim_value_get_boolean(default_value))
174 return NULL;
175 value = g_strdup(boolean_value ?
176 "true" : "false");
177 }
178 else
179 {
180 return NULL;
181 }
182
183 g_return_val_if_fail(value, NULL);
184
185 node = xmlnode_new("attribute");
186
187 xmlnode_set_attrib(node, "id", id);
188 xmlnode_set_attrib(node, "value", value);
189
190 g_free(value);
191
192 return node;
193 }
194
195 static xmlnode *
196 status_attrs_to_xmlnode(const GaimStatus *status)
197 {
198 GaimStatusType *type = gaim_status_get_type(status);
199 xmlnode *node, *child;
200 const GList *attrs, *attr;
201
202 node = xmlnode_new("attributes");
203
204 attrs = gaim_status_type_get_attrs(type);
205 for (attr = attrs; attr != NULL; attr = attr->next)
206 {
207 child = status_attr_to_xmlnode(status, type, (const GaimStatusAttr *)attr->data);
208 if (child)
209 xmlnode_insert_child(node, child);
210 }
211
212 return node;
213 }
214
215 static xmlnode *
216 status_to_xmlnode(const GaimStatus *status)
217 {
218 xmlnode *node, *child;
219
220 node = xmlnode_new("status");
221 xmlnode_set_attrib(node, "type", gaim_status_get_id(status));
222 if (gaim_status_get_name(status) != NULL)
223 xmlnode_set_attrib(node, "name", gaim_status_get_name(status));
224 xmlnode_set_attrib(node, "active", gaim_status_is_active(status) ? "true" : "false");
225
226 child = status_attrs_to_xmlnode(status);
227 xmlnode_insert_child(node, child);
228
229 return node;
230 }
231
232 static xmlnode *
233 statuses_to_xmlnode(const GaimPresence *presence)
234 {
235 xmlnode *node, *child;
236 const GList *statuses, *status;
237
238 node = xmlnode_new("statuses");
239
240 statuses = gaim_presence_get_statuses(presence);
241 for (status = statuses; status != NULL; status = status->next)
242 {
243 child = status_to_xmlnode((GaimStatus *)status->data);
244 xmlnode_insert_child(node, child);
245 }
246
247 return node;
248 }
249
250 static xmlnode *
251 proxy_settings_to_xmlnode(GaimProxyInfo *proxy_info)
252 {
253 xmlnode *node, *child;
254 GaimProxyType proxy_type;
255 const char *value;
256 int int_value;
257 char buf[20];
258
259 proxy_type = gaim_proxy_info_get_type(proxy_info);
260
261 node = xmlnode_new("proxy");
262
263 child = xmlnode_new_child(node, "type");
264 xmlnode_insert_data(child,
265 (proxy_type == GAIM_PROXY_USE_GLOBAL ? "global" :
266 proxy_type == GAIM_PROXY_NONE ? "none" :
267 proxy_type == GAIM_PROXY_HTTP ? "http" :
268 proxy_type == GAIM_PROXY_SOCKS4 ? "socks4" :
269 proxy_type == GAIM_PROXY_SOCKS5 ? "socks5" :
270 proxy_type == GAIM_PROXY_USE_ENVVAR ? "envvar" : "unknown"), -1);
271
272 if ((value = gaim_proxy_info_get_host(proxy_info)) != NULL)
273 {
274 child = xmlnode_new_child(node, "host");
275 xmlnode_insert_data(child, value, -1);
276 }
277
278 if ((int_value = gaim_proxy_info_get_port(proxy_info)) != 0)
279 {
280 snprintf(buf, sizeof(buf), "%d", int_value);
281 child = xmlnode_new_child(node, "port");
282 xmlnode_insert_data(child, buf, -1);
283 }
284
285 if ((value = gaim_proxy_info_get_username(proxy_info)) != NULL)
286 {
287 child = xmlnode_new_child(node, "username");
288 xmlnode_insert_data(child, value, -1);
289 }
290
291 if ((value = gaim_proxy_info_get_password(proxy_info)) != NULL)
292 {
293 child = xmlnode_new_child(node, "password");
294 xmlnode_insert_data(child, value, -1);
295 }
296
297 return node;
298 }
299
300 static xmlnode *
301 account_to_xmlnode(GaimAccount *account)
302 {
303 xmlnode *node, *child;
304 const char *tmp;
305 GaimPresence *presence;
306 GaimProxyInfo *proxy_info;
307
308 node = xmlnode_new("account");
309
310 child = xmlnode_new_child(node, "protocol");
311 xmlnode_insert_data(child, gaim_account_get_protocol_id(account), -1);
312
313 child = xmlnode_new_child(node, "name");
314 xmlnode_insert_data(child, gaim_account_get_username(account), -1);
315
316 if (gaim_account_get_remember_password(account) &&
317 ((tmp = gaim_account_get_password(account)) != NULL))
318 {
319 child = xmlnode_new_child(node, "password");
320 xmlnode_insert_data(child, tmp, -1);
321 }
322
323 if ((tmp = gaim_account_get_alias(account)) != NULL)
324 {
325 child = xmlnode_new_child(node, "alias");
326 xmlnode_insert_data(child, tmp, -1);
327 }
328
329 if ((presence = gaim_account_get_presence(account)) != NULL)
330 {
331 child = statuses_to_xmlnode(presence);
332 xmlnode_insert_child(node, child);
333 }
334
335 if ((tmp = gaim_account_get_user_info(account)) != NULL)
336 {
337 /* TODO: Do we need to call gaim_str_strip_char(tmp, '\r') here? */
338 child = xmlnode_new_child(node, "userinfo");
339 xmlnode_insert_data(child, tmp, -1);
340 }
341
342 if ((tmp = gaim_account_get_buddy_icon(account)) != NULL)
343 {
344 child = xmlnode_new_child(node, "buddyicon");
345 xmlnode_insert_data(child, tmp, -1);
346 }
347
348 if (g_hash_table_size(account->settings) > 0)
349 {
350 child = xmlnode_new_child(node, "settings");
351 g_hash_table_foreach(account->settings, setting_to_xmlnode, child);
352 }
353
354 if (g_hash_table_size(account->ui_settings) > 0)
355 {
356 g_hash_table_foreach(account->ui_settings, ui_setting_to_xmlnode, node);
357 }
358
359 if ((proxy_info = gaim_account_get_proxy_info(account)) != NULL)
360 {
361 child = proxy_settings_to_xmlnode(proxy_info);
362 xmlnode_insert_child(node, child);
363 }
364
365 return node;
366 }
367
368 static xmlnode *
369 accounts_to_xmlnode(void)
370 {
371 xmlnode *node, *child;
372 GList *cur;
373
374 node = xmlnode_new("account");
375 xmlnode_set_attrib(node, "version", "1.0");
376
377 for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next)
378 {
379 child = account_to_xmlnode(cur->data);
380 xmlnode_insert_child(node, child);
381 }
382
383 return node;
384 }
385
386 static void
387 sync_accounts(void)
388 {
389 xmlnode *node;
390 char *data;
391
392 if (!accounts_loaded)
393 {
394 gaim_debug_error("account", "Attempted to save accounts before "
395 "they were read!\n");
396 return;
397 }
398
399 node = accounts_to_xmlnode();
400 data = xmlnode_to_formatted_str(node, NULL);
401 gaim_util_write_data_to_file("accounts.xml", data, -1);
402 g_free(data);
403 xmlnode_free(node);
404 }
405
406 static gboolean
407 save_cb(gpointer data)
408 {
409 sync_accounts();
410 save_timer = 0;
411 return FALSE;
412 }
413
414 static void
415 schedule_accounts_save()
416 {
417 if (save_timer == 0)
418 save_timer = gaim_timeout_add(5000, save_cb, NULL);
419 }
420
421
422 /*********************************************************************
423 * Reading from disk *
424 *********************************************************************/
425
426 static void
427 parse_settings(xmlnode *node, GaimAccount *account)
428 {
429 const char *ui;
430 xmlnode *child;
431
432 /* Get the UI string, if these are UI settings */
433 ui = xmlnode_get_attrib(node, "ui");
434
435 /* Read settings, one by one */
436 for (child = xmlnode_get_child(node, "setting"); child != NULL;
437 child = xmlnode_get_next_twin(child))
438 {
439 const char *name, *str_type;
440 GaimPrefType type;
441 char *data;
442
443 name = xmlnode_get_attrib(child, "name");
444 if (name == NULL)
445 /* Ignore this setting */
446 continue;
447
448 str_type = xmlnode_get_attrib(child, "type");
449 if (str_type == NULL)
450 /* Ignore this setting */
451 continue;
452
453 if (!strcmp(str_type, "string"))
454 type = GAIM_PREF_STRING;
455 else if (!strcmp(str_type, "int"))
456 type = GAIM_PREF_INT;
457 else if (!strcmp(str_type, "bool"))
458 type = GAIM_PREF_BOOLEAN;
459 else
460 /* Ignore this setting */
461 continue;
462
463 data = xmlnode_get_data(child);
464 if (data == NULL)
465 /* Ignore this setting */
466 continue;
467
468 if (ui == NULL)
469 {
470 if (type == GAIM_PREF_STRING)
471 gaim_account_set_string(account, name, data);
472 else if (type == GAIM_PREF_INT)
473 gaim_account_set_int(account, name, atoi(data));
474 else if (type == GAIM_PREF_BOOLEAN)
475 gaim_account_set_bool(account, name,
476 (*data == '0' ? FALSE : TRUE));
477 } else {
478 if (type == GAIM_PREF_STRING)
479 gaim_account_set_ui_string(account, ui, name, data);
480 else if (type == GAIM_PREF_INT)
481 gaim_account_set_ui_int(account, ui, name, atoi(data));
482 else if (type == GAIM_PREF_BOOLEAN)
483 gaim_account_set_ui_bool(account, ui, name,
484 (*data == '0' ? FALSE : TRUE));
485 }
486
487 g_free(data);
488 }
489 }
490
491 static GList *
492 parse_status_attrs(xmlnode *node, GaimStatus *status)
493 {
494 GList *list = NULL;
495 xmlnode *child;
496 GaimValue *attr_value;
497
498 for (child = xmlnode_get_child(node, "attribute"); child != NULL;
499 child = xmlnode_get_next_twin(child))
500 {
501 const char *id = xmlnode_get_attrib(child, "id");
502 const char *value = xmlnode_get_attrib(child, "value");
503
504 if (!id || !*id || !value || !*value)
505 continue;
506
507 attr_value = gaim_status_get_attr_value(status, id);
508 if (!attr_value)
509 continue;
510
511 list = g_list_append(list, (char *)id);
512
513 switch (gaim_value_get_type(attr_value))
514 {
515 case GAIM_TYPE_STRING:
516 list = g_list_append(list, (char *)value);
517 break;
518 case GAIM_TYPE_INT:
519 case GAIM_TYPE_BOOLEAN:
520 {
521 int v;
522 if (sscanf(value, "%d", &v) == 1)
523 list = g_list_append(list, GINT_TO_POINTER(v));
524 else
525 list = g_list_remove(list, id);
526 break;
527 }
528 default:
529 break;
530 }
531 }
532
533 return list;
534 }
535
536 static void
537 parse_status(xmlnode *node, GaimAccount *account)
538 {
539 gboolean active = FALSE;
540 const char *data;
541 const char *type;
542 xmlnode *child;
543 GList *attrs = NULL;
544
545 /* Get the active/inactive state */
546 data = xmlnode_get_attrib(node, "active");
547 if (data == NULL)
548 return;
549 if (strcasecmp(data, "true") == 0)
550 active = TRUE;
551 else if (strcasecmp(data, "false") == 0)
552 active = FALSE;
553 else
554 return;
555
556 /* Get the type of the status */
557 type = xmlnode_get_attrib(node, "type");
558 if (type == NULL)
559 return;
560
561 /* Read attributes into a GList */
562 child = xmlnode_get_child(node, "attributes");
563 if (child != NULL)
564 {
565 attrs = parse_status_attrs(child,
566 gaim_account_get_status(account, type));
567 }
568
569 gaim_account_set_status_list(account, type, active, attrs);
570
571 g_list_free(attrs);
572 }
573
574 static void
575 parse_statuses(xmlnode *node, GaimAccount *account)
576 {
577 xmlnode *child;
578
579 for (child = xmlnode_get_child(node, "status"); child != NULL;
580 child = xmlnode_get_next_twin(child))
581 {
582 parse_status(child, account);
583 }
584 }
585
586 static void
587 parse_proxy_info(xmlnode *node, GaimAccount *account)
588 {
589 GaimProxyInfo *proxy_info;
590 xmlnode *child;
591 char *data;
592
593 proxy_info = gaim_proxy_info_new();
594
595 /* Use the global proxy settings, by default */
596 gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL);
597
598 /* Read proxy type */
599 child = xmlnode_get_child(node, "type");
600 if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
601 {
602 if (!strcmp(data, "global"))
603 gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_GLOBAL);
604 else if (!strcmp(data, "none"))
605 gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_NONE);
606 else if (!strcmp(data, "http"))
607 gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_HTTP);
608 else if (!strcmp(data, "socks4"))
609 gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS4);
610 else if (!strcmp(data, "socks5"))
611 gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_SOCKS5);
612 else if (!strcmp(data, "envvar"))
613 gaim_proxy_info_set_type(proxy_info, GAIM_PROXY_USE_ENVVAR);
614 else
615 {
616 gaim_debug_error("account", "Invalid proxy type found when "
617 "loading account information for %s\n",
618 gaim_account_get_username(account));
619 }
620 g_free(data);
621 }
622
623 /* Read proxy host */
624 child = xmlnode_get_child(node, "host");
625 if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
626 {
627 gaim_proxy_info_set_host(proxy_info, data);
628 g_free(data);
629 }
630
631 /* Read proxy port */
632 child = xmlnode_get_child(node, "port");
633 if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
634 {
635 gaim_proxy_info_set_port(proxy_info, atoi(data));
636 g_free(data);
637 }
638
639 /* Read proxy username */
640 child = xmlnode_get_child(node, "username");
641 if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
642 {
643 gaim_proxy_info_set_username(proxy_info, data);
644 g_free(data);
645 }
646
647 /* Read proxy password */
648 child = xmlnode_get_child(node, "password");
649 if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
650 {
651 gaim_proxy_info_set_password(proxy_info, data);
652 g_free(data);
653 }
654
655 /* If there are no values set then proxy_info NULL */
656 if ((gaim_proxy_info_get_type(proxy_info) == GAIM_PROXY_USE_GLOBAL) &&
657 (gaim_proxy_info_get_host(proxy_info) == NULL) &&
658 (gaim_proxy_info_get_port(proxy_info) == 0) &&
659 (gaim_proxy_info_get_username(proxy_info) == NULL) &&
660 (gaim_proxy_info_get_password(proxy_info) == NULL))
661 {
662 gaim_proxy_info_destroy(proxy_info);
663 return;
664 }
665
666 gaim_account_set_proxy_info(account, proxy_info);
667 }
668
669 static GaimAccount *
670 parse_account(xmlnode *node)
671 {
672 GaimAccount *ret;
673 xmlnode *child;
674 char *protocol_id = NULL;
675 char *name = NULL;
676 char *data;
677
678 child = xmlnode_get_child(node, "protocol");
679 if (child != NULL)
680 protocol_id = xmlnode_get_data(child);
681
682 child = xmlnode_get_child(node, "name");
683 if (child != NULL)
684 name = xmlnode_get_data(child);
685 if (name == NULL)
686 {
687 /* Do we really need to do this? */
688 child = xmlnode_get_child(node, "username");
689 if (child != NULL)
690 name = xmlnode_get_data(child);
691 }
692
693 if ((protocol_id == NULL) || (name == NULL))
694 {
695 g_free(protocol_id);
696 g_free(name);
697 return NULL;
698 }
699
700 ret = gaim_account_new(name, protocol_id);
701 g_free(name);
702 g_free(protocol_id);
703
704 /* Read the password */
705 child = xmlnode_get_child(node, "password");
706 if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
707 {
708 gaim_account_set_remember_password(ret, TRUE);
709 gaim_account_set_password(ret, data);
710 g_free(data);
711 }
712
713 /* Read the alias */
714 child = xmlnode_get_child(node, "alias");
715 if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
716 {
717 if (*data != '\0')
718 gaim_account_set_alias(ret, data);
719 g_free(data);
720 }
721
722 /* Read the statuses */
723 child = xmlnode_get_child(node, "statuses");
724 if (child != NULL)
725 {
726 parse_statuses(child, ret);
727 }
728
729 /* Read the userinfo */
730 child = xmlnode_get_child(node, "userinfo");
731 if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
732 {
733 gaim_account_set_user_info(ret, data);
734 g_free(data);
735 }
736
737 /* Read the buddyicon */
738 child = xmlnode_get_child(node, "buddyicon");
739 if ((child != NULL) && ((data = xmlnode_get_data(child)) != NULL))
740 {
741 gaim_account_set_buddy_icon(ret, data);
742 g_free(data);
743 }
744
745 /* Read settings (both core and UI) */
746 for (child = xmlnode_get_child(node, "settings"); child != NULL;
747 child = xmlnode_get_next_twin(child))
748 {
749 parse_settings(child, ret);
750 }
751
752 /* Read proxy */
753 child = xmlnode_get_child(node, "proxy");
754 if (child != NULL)
755 {
756 parse_proxy_info(child, ret);
757 }
758
759 return ret;
760 }
761
762 static void
763 load_accounts(void)
764 {
765 xmlnode *node, *child;
766
767 accounts_loaded = TRUE;
768
769 node = gaim_util_read_xml_from_file("accounts.xml", _("accounts"));
770
771 if (node == NULL)
772 return;
773
774 for (child = xmlnode_get_child(node, "account"); child != NULL;
775 child = xmlnode_get_next_twin(child))
776 {
777 GaimAccount *new_acct;
778 new_acct = parse_account(child);
779 gaim_accounts_add(new_acct);
780 }
781
782 xmlnode_free(node);
783 }
784
785
786 static void
787 delete_setting(void *data)
788 {
789 GaimAccountSetting *setting = (GaimAccountSetting *)data;
790
791 g_free(setting->ui);
792
793 if (setting->type == GAIM_PREF_STRING)
794 g_free(setting->value.string);
795
796 g_free(setting);
797 }
798
799 GaimAccount *
800 gaim_account_new(const char *username, const char *protocol_id)
801 {
802 GaimAccount *account = NULL;
803 GaimPlugin *prpl = NULL;
804 GaimPluginProtocolInfo *prpl_info = NULL;
805 GaimStatusType *status_type;
806
807 g_return_val_if_fail(username != NULL, NULL);
808 g_return_val_if_fail(protocol_id != NULL, NULL);
809
810 account = gaim_accounts_find(username, protocol_id);
811
812 if (account != NULL)
813 return account;
814
815 account = g_new0(GaimAccount, 1);
816 GAIM_DBUS_REGISTER_POINTER(account, GaimAccount);
817
818 gaim_account_set_username(account, username);
819
820 gaim_account_set_protocol_id(account, protocol_id);
821
822 account->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
823 g_free, delete_setting);
824 account->ui_settings = g_hash_table_new_full(g_str_hash, g_str_equal,
825 g_free, (GDestroyNotify)g_hash_table_destroy);
826 account->system_log = NULL;
827 /* 0 is not a valid privacy setting */
828 account->perm_deny = GAIM_PRIVACY_ALLOW_ALL;
829
830 account->presence = gaim_presence_new_for_account(account);
831
832 prpl = gaim_find_prpl(protocol_id);
833
834 if (prpl == NULL)
835 return account;
836
837 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
838 if (prpl_info != NULL && prpl_info->status_types != NULL)
839 gaim_account_set_status_types(account, prpl_info->status_types(account));
840
841 status_type = gaim_account_get_status_type_with_primitive(account, GAIM_STATUS_AVAILABLE);
842 if (status_type != NULL)
843 gaim_presence_set_status_active(account->presence,
844 gaim_status_type_get_id(status_type),
845 TRUE);
846 else
847 gaim_presence_set_status_active(account->presence,
848 "offline",
849 TRUE);
850
851 return account;
852 }
853
854 void
855 gaim_account_destroy(GaimAccount *account)
856 {
857 GList *l;
858
859 g_return_if_fail(account != NULL);
860
861 gaim_debug_info("account", "Destroying account %p\n", account);
862
863 for (l = gaim_get_conversations(); l != NULL; l = l->next)
864 {
865 GaimConversation *conv = (GaimConversation *)l->data;
866
867 if (gaim_conversation_get_account(conv) == account)
868 gaim_conversation_set_account(conv, NULL);
869 }
870
871 g_free(account->username);
872 g_free(account->alias);
873 g_free(account->password);
874 g_free(account->user_info);
875 g_free(account->buddy_icon);
876 g_free(account->buddy_icon_path);
877 g_free(account->protocol_id);
878
879 g_hash_table_destroy(account->settings);
880 g_hash_table_destroy(account->ui_settings);
881
882 gaim_account_set_status_types(account, NULL);
883
884 gaim_presence_destroy(account->presence);
885
886 if(account->system_log)
887 gaim_log_free(account->system_log);
888
889 GAIM_DBUS_UNREGISTER_POINTER(account);
890 g_free(account);
891 }
892
893 void
894 gaim_account_register(GaimAccount *account)
895 {
896 g_return_if_fail(account != NULL);
897
898 gaim_debug_info("account", "Registering account %s\n",
899 gaim_account_get_username(account));
900
901 gaim_connection_new(account, TRUE, gaim_account_get_password(account));
902 }
903
904 static void
905 request_password_ok_cb(GaimAccount *account, GaimRequestFields *fields)
906 {
907 const char *entry;
908 gboolean remember;
909
910 entry = gaim_request_fields_get_string(fields, "password");
911 remember = gaim_request_fields_get_bool(fields, "remember");
912
913 if (!entry || !*entry)
914 {
915 gaim_notify_error(account, NULL, _("Password is required to sign on."), NULL);
916 return;
917 }
918
919 if(remember)
920 gaim_account_set_remember_password(account, TRUE);
921
922 gaim_account_set_password(account, entry);
923
924 gaim_connection_new(account, FALSE, entry);
925 }
926
927 static void
928 request_password(GaimAccount *account)
929 {
930 gchar *primary;
931 const gchar *username;
932 GaimRequestFieldGroup *group;
933 GaimRequestField *field;
934 GaimRequestFields *fields;
935
936 /* Close any previous password request windows */
937 gaim_request_close_with_handle(account);
938
939 username = gaim_account_get_username(account);
940 primary = g_strdup_printf(_("Enter password for %s (%s)"), username,
941 gaim_account_get_protocol_name(account));
942
943 fields = gaim_request_fields_new();
944 group = gaim_request_field_group_new(NULL);
945 gaim_request_fields_add_group(fields, group);
946
947 field = gaim_request_field_string_new("password", _("Enter Password"), NULL, FALSE);
948 gaim_request_field_string_set_masked(field, TRUE);
949 gaim_request_field_set_required(field, TRUE);
950 gaim_request_field_group_add_field(group, field);
951
952 field = gaim_request_field_bool_new("remember", _("Save password"), FALSE);
953 gaim_request_field_group_add_field(group, field);
954
955 gaim_request_fields(account,
956 NULL,
957 primary,
958 NULL,
959 fields,
960 _("OK"), G_CALLBACK(request_password_ok_cb),
961 _("Cancel"), NULL,
962 account);
963 g_free(primary);
964 }
965
966 void
967 gaim_account_connect(GaimAccount *account)
968 {
969 GaimPlugin *prpl;
970 GaimPluginProtocolInfo *prpl_info;
971 const char *password;
972
973 g_return_if_fail(account != NULL);
974
975 gaim_debug_info("account", "Connecting to account %s\n",
976 gaim_account_get_username(account));
977
978 if (!gaim_account_get_enabled(account, gaim_core_get_ui()))
979 return;
980
981 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
982 if (prpl == NULL)
983 {
984 gchar *message;
985
986 message = g_strdup_printf(_("Missing protocol plugin for %s"),
987 gaim_account_get_username(account));
988 gaim_notify_error(account, _("Connection Error"), message, NULL);
989 g_free(message);
990 return;
991 }
992
993 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
994 password = gaim_account_get_password(account);
995 if ((password == NULL) &&
996 !(prpl_info->options & OPT_PROTO_NO_PASSWORD) &&
997 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL))
998 request_password(account);
999 else
1000 gaim_connection_new(account, FALSE, password);
1001 }
1002
1003 void
1004 gaim_account_disconnect(GaimAccount *account)
1005 {
1006 GaimConnection *gc;
1007
1008 g_return_if_fail(account != NULL);
1009 g_return_if_fail(!gaim_account_is_disconnected(account));
1010
1011 gaim_debug_info("account", "Disconnecting account %p\n", account);
1012
1013 account->disconnecting = TRUE;
1014
1015 gc = gaim_account_get_connection(account);
1016 gaim_connection_destroy(gc);
1017 if (!gaim_account_get_remember_password(account))
1018 gaim_account_set_password(account, NULL);
1019 gaim_account_set_connection(account, NULL);
1020
1021 account->disconnecting = FALSE;
1022 }
1023
1024 void
1025 gaim_account_notify_added(GaimAccount *account, const char *remote_user,
1026 const char *id, const char *alias,
1027 const char *message)
1028 {
1029 GaimAccountUiOps *ui_ops;
1030
1031 g_return_if_fail(account != NULL);
1032 g_return_if_fail(remote_user != NULL);
1033
1034 ui_ops = gaim_accounts_get_ui_ops();
1035
1036 if (ui_ops != NULL && ui_ops->notify_added != NULL)
1037 ui_ops->notify_added(account, remote_user, id, alias, message);
1038 }
1039
1040 void
1041 gaim_account_request_add(GaimAccount *account, const char *remote_user,
1042 const char *id, const char *alias,
1043 const char *message)
1044 {
1045 GaimAccountUiOps *ui_ops;
1046
1047 g_return_if_fail(account != NULL);
1048 g_return_if_fail(remote_user != NULL);
1049
1050 ui_ops = gaim_accounts_get_ui_ops();
1051
1052 if (ui_ops != NULL && ui_ops->request_add != NULL)
1053 ui_ops->request_add(account, remote_user, id, alias, message);
1054 }
1055
1056 void
1057 gaim_account_request_authorization(GaimAccount *account, const char *remote_user,
1058 const char *id, const char *alias, const char *message, gboolean on_list,
1059 GCallback auth_cb, GCallback deny_cb, void *user_data)
1060 {
1061 GaimAccountUiOps *ui_ops;
1062
1063 g_return_if_fail(account != NULL);
1064 g_return_if_fail(remote_user != NULL);
1065
1066 ui_ops = gaim_accounts_get_ui_ops();
1067
1068 if (ui_ops != NULL && ui_ops->request_authorize != NULL)
1069 ui_ops->request_authorize(account, remote_user, id, alias, message, on_list, auth_cb, deny_cb, user_data);
1070
1071 }
1072
1073 static void
1074 change_password_cb(GaimAccount *account, GaimRequestFields *fields)
1075 {
1076 const char *orig_pass, *new_pass_1, *new_pass_2;
1077
1078 orig_pass = gaim_request_fields_get_string(fields, "password");
1079 new_pass_1 = gaim_request_fields_get_string(fields, "new_password_1");
1080 new_pass_2 = gaim_request_fields_get_string(fields, "new_password_2");
1081
1082 if (g_utf8_collate(new_pass_1, new_pass_2))
1083 {
1084 gaim_notify_error(account, NULL,
1085 _("New passwords do not match."), NULL);
1086
1087 return;
1088 }
1089
1090 if (orig_pass == NULL || new_pass_1 == NULL || new_pass_2 == NULL ||
1091 *orig_pass == '\0' || *new_pass_1 == '\0' || *new_pass_2 == '\0')
1092 {
1093 gaim_notify_error(account, NULL,
1094 _("Fill out all fields completely."), NULL);
1095 return;
1096 }
1097
1098 gaim_account_change_password(account, orig_pass, new_pass_1);
1099 }
1100
1101 void
1102 gaim_account_request_change_password(GaimAccount *account)
1103 {
1104 GaimRequestFields *fields;
1105 GaimRequestFieldGroup *group;
1106 GaimRequestField *field;
1107 char primary[256];
1108
1109 g_return_if_fail(account != NULL);
1110 g_return_if_fail(gaim_account_is_connected(account));
1111
1112 fields = gaim_request_fields_new();
1113
1114 group = gaim_request_field_group_new(NULL);
1115 gaim_request_fields_add_group(fields, group);
1116
1117 field = gaim_request_field_string_new("password", _("Original password"),
1118 NULL, FALSE);
1119 gaim_request_field_string_set_masked(field, TRUE);
1120 gaim_request_field_set_required(field, TRUE);
1121 gaim_request_field_group_add_field(group, field);
1122
1123 field = gaim_request_field_string_new("new_password_1",
1124 _("New password"),
1125 NULL, FALSE);
1126 gaim_request_field_string_set_masked(field, TRUE);
1127 gaim_request_field_set_required(field, TRUE);
1128 gaim_request_field_group_add_field(group, field);
1129
1130 field = gaim_request_field_string_new("new_password_2",
1131 _("New password (again)"),
1132 NULL, FALSE);
1133 gaim_request_field_string_set_masked(field, TRUE);
1134 gaim_request_field_set_required(field, TRUE);
1135 gaim_request_field_group_add_field(group, field);
1136
1137 g_snprintf(primary, sizeof(primary), _("Change password for %s"),
1138 gaim_account_get_username(account));
1139
1140 /* I'm sticking this somewhere in the code: bologna */
1141
1142 gaim_request_fields(gaim_account_get_connection(account),
1143 NULL,
1144 primary,
1145 _("Please enter your current password and your "
1146 "new password."),
1147 fields,
1148 _("OK"), G_CALLBACK(change_password_cb),
1149 _("Cancel"), NULL,
1150 account);
1151 }
1152
1153 static void
1154 set_user_info_cb(GaimAccount *account, const char *user_info)
1155 {
1156 GaimConnection *gc;
1157
1158 gaim_account_set_user_info(account, user_info);
1159 gc = gaim_account_get_connection(account);
1160 serv_set_info(gc, user_info);
1161 }
1162
1163 void
1164 gaim_account_request_change_user_info(GaimAccount *account)
1165 {
1166 GaimConnection *gc;
1167 char primary[256];
1168
1169 g_return_if_fail(account != NULL);
1170 g_return_if_fail(gaim_account_is_connected(account));
1171
1172 gc = gaim_account_get_connection(account);
1173
1174 g_snprintf(primary, sizeof(primary),
1175 _("Change user information for %s"),
1176 gaim_account_get_username(account));
1177
1178 gaim_request_input(gc, _("Set User Info"), primary, NULL,
1179 gaim_account_get_user_info(account),
1180 TRUE, FALSE, ((gc != NULL) &&
1181 (gc->flags & GAIM_CONNECTION_HTML) ? "html" : NULL),
1182 _("Save"), G_CALLBACK(set_user_info_cb),
1183 _("Cancel"), NULL, account);
1184 }
1185
1186 void
1187 gaim_account_set_username(GaimAccount *account, const char *username)
1188 {
1189 g_return_if_fail(account != NULL);
1190
1191 g_free(account->username);
1192 account->username = g_strdup(username);
1193
1194 schedule_accounts_save();
1195
1196 /* if the name changes, we should re-write the buddy list
1197 * to disk with the new name */
1198 gaim_blist_schedule_save();
1199 }
1200
1201 void
1202 gaim_account_set_password(GaimAccount *account, const char *password)
1203 {
1204 g_return_if_fail(account != NULL);
1205
1206 g_free(account->password);
1207 account->password = g_strdup(password);
1208
1209 schedule_accounts_save();
1210 }
1211
1212 void
1213 gaim_account_set_alias(GaimAccount *account, const char *alias)
1214 {
1215 g_return_if_fail(account != NULL);
1216
1217 /*
1218 * Do nothing if alias and account->alias are both NULL. Or if
1219 * they're the exact same string.
1220 */
1221 if (alias == account->alias)
1222 return;
1223
1224 if ((!alias && account->alias) || (alias && !account->alias) ||
1225 g_utf8_collate(account->alias, alias))
1226 {
1227 char *old = account->alias;
1228
1229 account->alias = g_strdup(alias);
1230 gaim_signal_emit(gaim_accounts_get_handle(), "account-alias-changed",
1231 account, old);
1232 g_free(old);
1233
1234 schedule_accounts_save();
1235 }
1236 }
1237
1238 void
1239 gaim_account_set_user_info(GaimAccount *account, const char *user_info)
1240 {
1241 g_return_if_fail(account != NULL);
1242
1243 g_free(account->user_info);
1244 account->user_info = g_strdup(user_info);
1245
1246 schedule_accounts_save();
1247 }
1248
1249 void
1250 gaim_account_set_buddy_icon(GaimAccount *account, const char *icon)
1251 {
1252 g_return_if_fail(account != NULL);
1253
1254 /* Delete an existing icon from the cache. */
1255 if (account->buddy_icon != NULL && (icon == NULL || strcmp(account->buddy_icon, icon)))
1256 {
1257 const char *dirname = gaim_buddy_icons_get_cache_dir();
1258
1259 if (g_file_test(account->buddy_icon, G_FILE_TEST_IS_REGULAR))
1260 {
1261 /* The file exists. This is a full path. */
1262
1263 /* XXX: This is a hack so we only delete the file if it's
1264 * in the cache dir. Otherwise, people who upgrade (who
1265 * may have buddy icon filenames set outside of the cache
1266 * dir) could lose files. */
1267 if (!strncmp(dirname, account->buddy_icon, strlen(dirname)))
1268 g_unlink(account->buddy_icon);
1269 }
1270 else
1271 {
1272 char *filename = g_build_filename(dirname, account->buddy_icon, NULL);
1273 g_unlink(filename);
1274 g_free(filename);
1275 }
1276 }
1277
1278 g_free(account->buddy_icon);
1279 account->buddy_icon = g_strdup(icon);
1280 if (gaim_account_is_connected(account))
1281 {
1282 GaimConnection *gc;
1283 GaimPluginProtocolInfo *prpl_info;
1284
1285 gc = gaim_account_get_connection(account);
1286 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
1287
1288 if (prpl_info && prpl_info->set_buddy_icon)
1289 {
1290 char *cached_path = gaim_buddy_icons_get_full_path(icon);
1291 prpl_info->set_buddy_icon(gc, cached_path);
1292 g_free(cached_path);
1293 }
1294 }
1295
1296 schedule_accounts_save();
1297 }
1298
1299 void gaim_account_set_buddy_icon_path(GaimAccount *account, const char *path)
1300 {
1301 g_return_if_fail(account != NULL);
1302
1303 g_free(account->buddy_icon_path);
1304 account->buddy_icon_path = g_strdup(path);
1305
1306 schedule_accounts_save();
1307 }
1308
1309 void
1310 gaim_account_set_protocol_id(GaimAccount *account, const char *protocol_id)
1311 {
1312 g_return_if_fail(account != NULL);
1313 g_return_if_fail(protocol_id != NULL);
1314
1315 g_free(account->protocol_id);
1316 account->protocol_id = g_strdup(protocol_id);
1317
1318 schedule_accounts_save();
1319 }
1320
1321 void
1322 gaim_account_set_connection(GaimAccount *account, GaimConnection *gc)
1323 {
1324 g_return_if_fail(account != NULL);
1325
1326 account->gc = gc;
1327 }
1328
1329 void
1330 gaim_account_set_remember_password(GaimAccount *account, gboolean value)
1331 {
1332 g_return_if_fail(account != NULL);
1333
1334 account->remember_pass = value;
1335
1336 schedule_accounts_save();
1337 }
1338
1339 void
1340 gaim_account_set_check_mail(GaimAccount *account, gboolean value)
1341 {
1342 g_return_if_fail(account != NULL);
1343
1344 gaim_account_set_bool(account, "check-mail", value);
1345 }
1346
1347 void
1348 gaim_account_set_enabled(GaimAccount *account, const char *ui,
1349 gboolean value)
1350 {
1351 GaimConnection *gc;
1352 gboolean was_enabled = FALSE;
1353
1354 g_return_if_fail(account != NULL);
1355 g_return_if_fail(ui != NULL);
1356
1357 was_enabled = gaim_account_get_enabled(account, ui);
1358
1359 gaim_account_set_ui_bool(account, ui, "auto-login", value);
1360 gc = gaim_account_get_connection(account);
1361
1362 if(was_enabled && !value)
1363 gaim_signal_emit(gaim_accounts_get_handle(), "account-disabled", account);
1364 else if(!was_enabled && value)
1365 gaim_signal_emit(gaim_accounts_get_handle(), "account-enabled", account);
1366
1367 if ((gc != NULL) && (gc->wants_to_die == TRUE))
1368 return;
1369
1370 if (value && gaim_presence_is_online(account->presence))
1371 gaim_account_connect(account);
1372 else if (!value && !gaim_account_is_disconnected(account))
1373 gaim_account_disconnect(account);
1374 }
1375
1376 void
1377 gaim_account_set_proxy_info(GaimAccount *account, GaimProxyInfo *info)
1378 {
1379 g_return_if_fail(account != NULL);
1380
1381 if (account->proxy_info != NULL)
1382 gaim_proxy_info_destroy(account->proxy_info);
1383
1384 account->proxy_info = info;
1385
1386 schedule_accounts_save();
1387 }
1388
1389 void
1390 gaim_account_set_status_types(GaimAccount *account, GList *status_types)
1391 {
1392 g_return_if_fail(account != NULL);
1393
1394 /* Out with the old... */
1395 if (account->status_types != NULL)
1396 {
1397 g_list_foreach(account->status_types, (GFunc)gaim_status_type_destroy, NULL);
1398 g_list_free(account->status_types);
1399 }
1400
1401 /* In with the new... */
1402 account->status_types = status_types;
1403 }
1404
1405 void
1406 gaim_account_set_status(GaimAccount *account, const char *status_id,
1407 gboolean active, ...)
1408 {
1409 GList *attrs = NULL;
1410 const gchar *id;
1411 gpointer data;
1412 va_list args;
1413
1414 va_start(args, active);
1415 while ((id = va_arg(args, const char *)) != NULL)
1416 {
1417 attrs = g_list_append(attrs, (char *)id);
1418 data = va_arg(args, void *);
1419 attrs = g_list_append(attrs, data);
1420 }
1421 gaim_account_set_status_list(account, status_id, active, attrs);
1422 g_list_free(attrs);
1423 va_end(args);
1424 }
1425
1426 void
1427 gaim_account_set_status_list(GaimAccount *account, const char *status_id,
1428 gboolean active, GList *attrs)
1429 {
1430 GaimStatus *status;
1431
1432 g_return_if_fail(account != NULL);
1433 g_return_if_fail(status_id != NULL);
1434
1435 status = gaim_account_get_status(account, status_id);
1436 if (status == NULL)
1437 {
1438 gaim_debug_error("account",
1439 "Invalid status ID %s for account %s (%s)\n",
1440 status_id, gaim_account_get_username(account),
1441 gaim_account_get_protocol_id(account));
1442 return;
1443 }
1444
1445 if (active || gaim_status_is_independent(status))
1446 gaim_status_set_active_with_attrs_list(status, active, attrs);
1447
1448 /*
1449 * Our current statuses are saved to accounts.xml (so that when we
1450 * reconnect, we go back to the previous status).
1451 */
1452 schedule_accounts_save();
1453 }
1454
1455 void
1456 gaim_account_clear_settings(GaimAccount *account)
1457 {
1458 g_return_if_fail(account != NULL);
1459
1460 g_hash_table_destroy(account->settings);
1461
1462 account->settings = g_hash_table_new_full(g_str_hash, g_str_equal,
1463 g_free, delete_setting);
1464 }
1465
1466 void
1467 gaim_account_set_int(GaimAccount *account, const char *name, int value)
1468 {
1469 GaimAccountSetting *setting;
1470
1471 g_return_if_fail(account != NULL);
1472 g_return_if_fail(name != NULL);
1473
1474 setting = g_new0(GaimAccountSetting, 1);
1475
1476 setting->type = GAIM_PREF_INT;
1477 setting->value.integer = value;
1478
1479 g_hash_table_insert(account->settings, g_strdup(name), setting);
1480
1481 schedule_accounts_save();
1482 }
1483
1484 void
1485 gaim_account_set_string(GaimAccount *account, const char *name,
1486 const char *value)
1487 {
1488 GaimAccountSetting *setting;
1489
1490 g_return_if_fail(account != NULL);
1491 g_return_if_fail(name != NULL);
1492
1493 setting = g_new0(GaimAccountSetting, 1);
1494
1495 setting->type = GAIM_PREF_STRING;
1496 setting->value.string = g_strdup(value);
1497
1498 g_hash_table_insert(account->settings, g_strdup(name), setting);
1499
1500 schedule_accounts_save();
1501 }
1502
1503 void
1504 gaim_account_set_bool(GaimAccount *account, const char *name, gboolean value)
1505 {
1506 GaimAccountSetting *setting;
1507
1508 g_return_if_fail(account != NULL);
1509 g_return_if_fail(name != NULL);
1510
1511 setting = g_new0(GaimAccountSetting, 1);
1512
1513 setting->type = GAIM_PREF_BOOLEAN;
1514 setting->value.bool = value;
1515
1516 g_hash_table_insert(account->settings, g_strdup(name), setting);
1517
1518 schedule_accounts_save();
1519 }
1520
1521 static GHashTable *
1522 get_ui_settings_table(GaimAccount *account, const char *ui)
1523 {
1524 GHashTable *table;
1525
1526 table = g_hash_table_lookup(account->ui_settings, ui);
1527
1528 if (table == NULL) {
1529 table = g_hash_table_new_full(g_str_hash, g_str_equal, g_free,
1530 delete_setting);
1531 g_hash_table_insert(account->ui_settings, g_strdup(ui), table);
1532 }
1533
1534 return table;
1535 }
1536
1537 void
1538 gaim_account_set_ui_int(GaimAccount *account, const char *ui,
1539 const char *name, int value)
1540 {
1541 GaimAccountSetting *setting;
1542 GHashTable *table;
1543
1544 g_return_if_fail(account != NULL);
1545 g_return_if_fail(ui != NULL);
1546 g_return_if_fail(name != NULL);
1547
1548 setting = g_new0(GaimAccountSetting, 1);
1549
1550 setting->type = GAIM_PREF_INT;
1551 setting->ui = g_strdup(ui);
1552 setting->value.integer = value;
1553
1554 table = get_ui_settings_table(account, ui);
1555
1556 g_hash_table_insert(table, g_strdup(name), setting);
1557
1558 schedule_accounts_save();
1559 }
1560
1561 void
1562 gaim_account_set_ui_string(GaimAccount *account, const char *ui,
1563 const char *name, const char *value)
1564 {
1565 GaimAccountSetting *setting;
1566 GHashTable *table;
1567
1568 g_return_if_fail(account != NULL);
1569 g_return_if_fail(ui != NULL);
1570 g_return_if_fail(name != NULL);
1571
1572 setting = g_new0(GaimAccountSetting, 1);
1573
1574 setting->type = GAIM_PREF_STRING;
1575 setting->ui = g_strdup(ui);
1576 setting->value.string = g_strdup(value);
1577
1578 table = get_ui_settings_table(account, ui);
1579
1580 g_hash_table_insert(table, g_strdup(name), setting);
1581
1582 schedule_accounts_save();
1583 }
1584
1585 void
1586 gaim_account_set_ui_bool(GaimAccount *account, const char *ui,
1587 const char *name, gboolean value)
1588 {
1589 GaimAccountSetting *setting;
1590 GHashTable *table;
1591
1592 g_return_if_fail(account != NULL);
1593 g_return_if_fail(ui != NULL);
1594 g_return_if_fail(name != NULL);
1595
1596 setting = g_new0(GaimAccountSetting, 1);
1597
1598 setting->type = GAIM_PREF_BOOLEAN;
1599 setting->ui = g_strdup(ui);
1600 setting->value.bool = value;
1601
1602 table = get_ui_settings_table(account, ui);
1603
1604 g_hash_table_insert(table, g_strdup(name), setting);
1605
1606 schedule_accounts_save();
1607 }
1608
1609 static GaimConnectionState
1610 gaim_account_get_state(const GaimAccount *account)
1611 {
1612 GaimConnection *gc;
1613
1614 g_return_val_if_fail(account != NULL, GAIM_DISCONNECTED);
1615
1616 gc = gaim_account_get_connection(account);
1617 if (!gc)
1618 return GAIM_DISCONNECTED;
1619
1620 return gaim_connection_get_state(gc);
1621 }
1622
1623 gboolean
1624 gaim_account_is_connected(const GaimAccount *account)
1625 {
1626 return (gaim_account_get_state(account) == GAIM_CONNECTED);
1627 }
1628
1629 gboolean
1630 gaim_account_is_connecting(const GaimAccount *account)
1631 {
1632 return (gaim_account_get_state(account) == GAIM_CONNECTING);
1633 }
1634
1635 gboolean
1636 gaim_account_is_disconnected(const GaimAccount *account)
1637 {
1638 return (gaim_account_get_state(account) == GAIM_DISCONNECTED);
1639 }
1640
1641 const char *
1642 gaim_account_get_username(const GaimAccount *account)
1643 {
1644 g_return_val_if_fail(account != NULL, NULL);
1645
1646 return account->username;
1647 }
1648
1649 const char *
1650 gaim_account_get_password(const GaimAccount *account)
1651 {
1652 g_return_val_if_fail(account != NULL, NULL);
1653
1654 return account->password;
1655 }
1656
1657 const char *
1658 gaim_account_get_alias(const GaimAccount *account)
1659 {
1660 g_return_val_if_fail(account != NULL, NULL);
1661
1662 return account->alias;
1663 }
1664
1665 const char *
1666 gaim_account_get_user_info(const GaimAccount *account)
1667 {
1668 g_return_val_if_fail(account != NULL, NULL);
1669
1670 return account->user_info;
1671 }
1672
1673 const char *
1674 gaim_account_get_buddy_icon(const GaimAccount *account)
1675 {
1676 g_return_val_if_fail(account != NULL, NULL);
1677
1678 return account->buddy_icon;
1679 }
1680
1681 const char *
1682 gaim_account_get_buddy_icon_path(const GaimAccount *account)
1683 {
1684 g_return_val_if_fail(account != NULL, NULL);
1685
1686 return account->buddy_icon_path;
1687 }
1688
1689 const char *
1690 gaim_account_get_protocol_id(const GaimAccount *account)
1691 {
1692 g_return_val_if_fail(account != NULL, NULL);
1693 /*
1694 * HACK by Seanegan
1695 */
1696 if (!strcmp(account->protocol_id, "prpl-oscar")) {
1697 if (isdigit(account->username[0]))
1698 return "prpl-icq";
1699 else
1700 return "prpl-aim";
1701 }
1702 return account->protocol_id;
1703 }
1704
1705 const char *
1706 gaim_account_get_protocol_name(const GaimAccount *account)
1707 {
1708 GaimPlugin *p;
1709
1710 g_return_val_if_fail(account != NULL, NULL);
1711
1712 p = gaim_find_prpl(gaim_account_get_protocol_id(account));
1713
1714 return ((p && p->info->name) ? _(p->info->name) : _("Unknown"));
1715 }
1716
1717 GaimConnection *
1718 gaim_account_get_connection(const GaimAccount *account)
1719 {
1720 g_return_val_if_fail(account != NULL, NULL);
1721
1722 return account->gc;
1723 }
1724
1725 gboolean
1726 gaim_account_get_remember_password(const GaimAccount *account)
1727 {
1728 g_return_val_if_fail(account != NULL, FALSE);
1729
1730 return account->remember_pass;
1731 }
1732
1733 gboolean
1734 gaim_account_get_check_mail(const GaimAccount *account)
1735 {
1736 g_return_val_if_fail(account != NULL, FALSE);
1737
1738 return gaim_account_get_bool(account, "check-mail", FALSE);
1739 }
1740
1741 gboolean
1742 gaim_account_get_enabled(const GaimAccount *account, const char *ui)
1743 {
1744 g_return_val_if_fail(account != NULL, FALSE);
1745 g_return_val_if_fail(ui != NULL, FALSE);
1746
1747 return gaim_account_get_ui_bool(account, ui, "auto-login", FALSE);
1748 }
1749
1750 GaimProxyInfo *
1751 gaim_account_get_proxy_info(const GaimAccount *account)
1752 {
1753 g_return_val_if_fail(account != NULL, NULL);
1754
1755 return account->proxy_info;
1756 }
1757
1758 GaimStatus *
1759 gaim_account_get_active_status(const GaimAccount *account)
1760 {
1761 g_return_val_if_fail(account != NULL, NULL);
1762
1763 return gaim_presence_get_active_status(account->presence);
1764 }
1765
1766 GaimStatus *
1767 gaim_account_get_status(const GaimAccount *account, const char *status_id)
1768 {
1769 g_return_val_if_fail(account != NULL, NULL);
1770 g_return_val_if_fail(status_id != NULL, NULL);
1771
1772 return gaim_presence_get_status(account->presence, status_id);
1773 }
1774
1775 GaimStatusType *
1776 gaim_account_get_status_type(const GaimAccount *account, const char *id)
1777 {
1778 const GList *l;
1779
1780 g_return_val_if_fail(account != NULL, NULL);
1781 g_return_val_if_fail(id != NULL, NULL);
1782
1783 for (l = gaim_account_get_status_types(account); l != NULL; l = l->next)
1784 {
1785 GaimStatusType *status_type = (GaimStatusType *)l->data;
1786
1787 if (!strcmp(gaim_status_type_get_id(status_type), id))
1788 return status_type;
1789 }
1790
1791 return NULL;
1792 }
1793
1794 GaimStatusType *
1795 gaim_account_get_status_type_with_primitive(const GaimAccount *account, GaimStatusPrimitive primitive)
1796 {
1797 const GList *l;
1798
1799 g_return_val_if_fail(account != NULL, NULL);
1800
1801 for (l = gaim_account_get_status_types(account); l != NULL; l = l->next)
1802 {
1803 GaimStatusType *status_type = (GaimStatusType *)l->data;
1804
1805 if (gaim_status_type_get_primitive(status_type) == primitive)
1806 return status_type;
1807 }
1808
1809 return NULL;
1810 }
1811
1812 GaimPresence *
1813 gaim_account_get_presence(const GaimAccount *account)
1814 {
1815 g_return_val_if_fail(account != NULL, NULL);
1816
1817 return account->presence;
1818 }
1819
1820 gboolean
1821 gaim_account_is_status_active(const GaimAccount *account,
1822 const char *status_id)
1823 {
1824 g_return_val_if_fail(account != NULL, FALSE);
1825 g_return_val_if_fail(status_id != NULL, FALSE);
1826
1827 return gaim_presence_is_status_active(account->presence, status_id);
1828 }
1829
1830 const GList *
1831 gaim_account_get_status_types(const GaimAccount *account)
1832 {
1833 g_return_val_if_fail(account != NULL, NULL);
1834
1835 return account->status_types;
1836 }
1837
1838 int
1839 gaim_account_get_int(const GaimAccount *account, const char *name,
1840 int default_value)
1841 {
1842 GaimAccountSetting *setting;
1843
1844 g_return_val_if_fail(account != NULL, default_value);
1845 g_return_val_if_fail(name != NULL, default_value);
1846
1847 setting = g_hash_table_lookup(account->settings, name);
1848
1849 if (setting == NULL)
1850 return default_value;
1851
1852 g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value);
1853
1854 return setting->value.integer;
1855 }
1856
1857 const char *
1858 gaim_account_get_string(const GaimAccount *account, const char *name,
1859 const char *default_value)
1860 {
1861 GaimAccountSetting *setting;
1862
1863 g_return_val_if_fail(account != NULL, default_value);
1864 g_return_val_if_fail(name != NULL, default_value);
1865
1866 setting = g_hash_table_lookup(account->settings, name);
1867
1868 if (setting == NULL)
1869 return default_value;
1870
1871 g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value);
1872
1873 return setting->value.string;
1874 }
1875
1876 gboolean
1877 gaim_account_get_bool(const GaimAccount *account, const char *name,
1878 gboolean default_value)
1879 {
1880 GaimAccountSetting *setting;
1881
1882 g_return_val_if_fail(account != NULL, default_value);
1883 g_return_val_if_fail(name != NULL, default_value);
1884
1885 setting = g_hash_table_lookup(account->settings, name);
1886
1887 if (setting == NULL)
1888 return default_value;
1889
1890 g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value);
1891
1892 return setting->value.bool;
1893 }
1894
1895 int
1896 gaim_account_get_ui_int(const GaimAccount *account, const char *ui,
1897 const char *name, int default_value)
1898 {
1899 GaimAccountSetting *setting;
1900 GHashTable *table;
1901
1902 g_return_val_if_fail(account != NULL, default_value);
1903 g_return_val_if_fail(ui != NULL, default_value);
1904 g_return_val_if_fail(name != NULL, default_value);
1905
1906 if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
1907 return default_value;
1908
1909 if ((setting = g_hash_table_lookup(table, name)) == NULL)
1910 return default_value;
1911
1912 g_return_val_if_fail(setting->type == GAIM_PREF_INT, default_value);
1913
1914 return setting->value.integer;
1915 }
1916
1917 const char *
1918 gaim_account_get_ui_string(const GaimAccount *account, const char *ui,
1919 const char *name, const char *default_value)
1920 {
1921 GaimAccountSetting *setting;
1922 GHashTable *table;
1923
1924 g_return_val_if_fail(account != NULL, default_value);
1925 g_return_val_if_fail(ui != NULL, default_value);
1926 g_return_val_if_fail(name != NULL, default_value);
1927
1928 if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
1929 return default_value;
1930
1931 if ((setting = g_hash_table_lookup(table, name)) == NULL)
1932 return default_value;
1933
1934 g_return_val_if_fail(setting->type == GAIM_PREF_STRING, default_value);
1935
1936 return setting->value.string;
1937 }
1938
1939 gboolean
1940 gaim_account_get_ui_bool(const GaimAccount *account, const char *ui,
1941 const char *name, gboolean default_value)
1942 {
1943 GaimAccountSetting *setting;
1944 GHashTable *table;
1945
1946 g_return_val_if_fail(account != NULL, default_value);
1947 g_return_val_if_fail(ui != NULL, default_value);
1948 g_return_val_if_fail(name != NULL, default_value);
1949
1950 if ((table = g_hash_table_lookup(account->ui_settings, ui)) == NULL)
1951 return default_value;
1952
1953 if ((setting = g_hash_table_lookup(table, name)) == NULL)
1954 return default_value;
1955
1956 g_return_val_if_fail(setting->type == GAIM_PREF_BOOLEAN, default_value);
1957
1958 return setting->value.bool;
1959 }
1960
1961 GaimLog *
1962 gaim_account_get_log(GaimAccount *account, gboolean create)
1963 {
1964 g_return_val_if_fail(account != NULL, NULL);
1965
1966 if(!account->system_log && create){
1967 GaimPresence *presence;
1968 int login_time;
1969
1970 presence = gaim_account_get_presence(account);
1971 login_time = gaim_presence_get_login_time(presence);
1972
1973 account->system_log = gaim_log_new(GAIM_LOG_SYSTEM,
1974 gaim_account_get_username(account), account, NULL,
1975 (login_time != 0) ? login_time : time(NULL), NULL);
1976 }
1977
1978 return account->system_log;
1979 }
1980
1981 void
1982 gaim_account_destroy_log(GaimAccount *account)
1983 {
1984 g_return_if_fail(account != NULL);
1985
1986 if(account->system_log){
1987 gaim_log_free(account->system_log);
1988 account->system_log = NULL;
1989 }
1990 }
1991
1992 void
1993 gaim_account_add_buddy(GaimAccount *account, GaimBuddy *buddy)
1994 {
1995 GaimPluginProtocolInfo *prpl_info = NULL;
1996 GaimConnection *gc = gaim_account_get_connection(account);
1997
1998 if (gc != NULL && gc->prpl != NULL)
1999 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
2000
2001 if (prpl_info != NULL && prpl_info->add_buddy != NULL)
2002 prpl_info->add_buddy(gc, buddy, gaim_buddy_get_group(buddy));
2003 }
2004
2005 void
2006 gaim_account_add_buddies(GaimAccount *account, GList *buddies)
2007 {
2008 GaimPluginProtocolInfo *prpl_info = NULL;
2009 GaimConnection *gc = gaim_account_get_connection(account);
2010
2011 if (gc != NULL && gc->prpl != NULL)
2012 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
2013
2014 if (prpl_info) {
2015 GList *cur, *groups = NULL;
2016
2017 /* Make a list of what group each buddy is in */
2018 for (cur = buddies; cur != NULL; cur = cur->next) {
2019 GaimBlistNode *node = cur->data;
2020 groups = g_list_append(groups, node->parent->parent);
2021 }
2022
2023 if (prpl_info->add_buddies != NULL)
2024 prpl_info->add_buddies(gc, buddies, groups);
2025 else if (prpl_info->add_buddy != NULL) {
2026 GList *curb = buddies, *curg = groups;
2027
2028 while ((curb != NULL) && (curg != NULL)) {
2029 prpl_info->add_buddy(gc, curb->data, curg->data);
2030 curb = curb->next;
2031 curg = curg->next;
2032 }
2033 }
2034
2035 g_list_free(groups);
2036 }
2037 }
2038
2039 void
2040 gaim_account_remove_buddy(GaimAccount *account, GaimBuddy *buddy,
2041 GaimGroup *group)
2042 {
2043 GaimPluginProtocolInfo *prpl_info = NULL;
2044 GaimConnection *gc = gaim_account_get_connection(account);
2045
2046 if (gc != NULL && gc->prpl != NULL)
2047 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
2048
2049 if (prpl_info && prpl_info->remove_buddy)
2050 prpl_info->remove_buddy(gc, buddy, group);
2051 }
2052
2053 void
2054 gaim_account_remove_buddies(GaimAccount *account, GList *buddies, GList *groups)
2055 {
2056 GaimPluginProtocolInfo *prpl_info = NULL;
2057 GaimConnection *gc = gaim_account_get_connection(account);
2058
2059 if (gc != NULL && gc->prpl != NULL)
2060 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
2061
2062 if (prpl_info) {
2063 if (prpl_info->remove_buddies)
2064 prpl_info->remove_buddies(gc, buddies, groups);
2065 else {
2066 GList *curb = buddies;
2067 GList *curg = groups;
2068 while ((curb != NULL) && (curg != NULL)) {
2069 gaim_account_remove_buddy(account, curb->data, curg->data);
2070 curb = curb->next;
2071 curg = curg->next;
2072 }
2073 }
2074 }
2075 }
2076
2077 void
2078 gaim_account_remove_group(GaimAccount *account, GaimGroup *group)
2079 {
2080 GaimPluginProtocolInfo *prpl_info = NULL;
2081 GaimConnection *gc = gaim_account_get_connection(account);
2082
2083 if (gc != NULL && gc->prpl != NULL)
2084 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
2085
2086 if (prpl_info && prpl_info->remove_group)
2087 prpl_info->remove_group(gc, group);
2088 }
2089
2090 void
2091 gaim_account_change_password(GaimAccount *account, const char *orig_pw,
2092 const char *new_pw)
2093 {
2094 GaimPluginProtocolInfo *prpl_info = NULL;
2095 GaimConnection *gc = gaim_account_get_connection(account);
2096
2097 gaim_account_set_password(account, new_pw);
2098
2099 if (gc != NULL && gc->prpl != NULL)
2100 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
2101
2102 if (prpl_info && prpl_info->change_passwd)
2103 prpl_info->change_passwd(gc, orig_pw, new_pw);
2104 }
2105
2106 gboolean gaim_account_supports_offline_message(GaimAccount *account, GaimBuddy *buddy)
2107 {
2108 GaimConnection *gc;
2109 GaimPluginProtocolInfo *prpl_info;
2110
2111 g_return_val_if_fail(account, FALSE);
2112 g_return_val_if_fail(buddy, FALSE);
2113
2114 gc = gaim_account_get_connection(account);
2115 if (gc == NULL)
2116 return FALSE;
2117
2118 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
2119
2120 if (!prpl_info || !prpl_info->offline_message)
2121 return FALSE;
2122 return prpl_info->offline_message(buddy);
2123 }
2124
2125 void
2126 gaim_accounts_add(GaimAccount *account)
2127 {
2128 g_return_if_fail(account != NULL);
2129
2130 if (g_list_find(accounts, account) != NULL)
2131 return;
2132
2133 accounts = g_list_append(accounts, account);
2134
2135 schedule_accounts_save();
2136
2137 gaim_signal_emit(gaim_accounts_get_handle(), "account-added", account);
2138 }
2139
2140 void
2141 gaim_accounts_remove(GaimAccount *account)
2142 {
2143 g_return_if_fail(account != NULL);
2144
2145 accounts = g_list_remove(accounts, account);
2146
2147 schedule_accounts_save();
2148
2149 gaim_signal_emit(gaim_accounts_get_handle(), "account-removed", account);
2150 }
2151
2152 void
2153 gaim_accounts_delete(GaimAccount *account)
2154 {
2155 GaimBlistNode *gnode, *cnode, *bnode;
2156
2157 g_return_if_fail(account != NULL);
2158
2159 /*
2160 * Disable the account before blowing it out of the water.
2161 * Conceptually it probably makes more sense to disable the
2162 * account for all UIs rather than the just the current UI,
2163 * but it doesn't really matter.
2164 */
2165 gaim_account_set_enabled(account, gaim_core_get_ui(), FALSE);
2166
2167 gaim_notify_close_with_handle(account);
2168 gaim_request_close_with_handle(account);
2169
2170 gaim_accounts_remove(account);
2171
2172 /* Remove this account's buddies */
2173 for (gnode = gaim_get_blist()->root; gnode != NULL; gnode = gnode->next) {
2174 if (!GAIM_BLIST_NODE_IS_GROUP(gnode))
2175 continue;
2176
2177 cnode = gnode->child;
2178 while (cnode) {
2179 GaimBlistNode *cnode_next = cnode->next;
2180
2181 if(GAIM_BLIST_NODE_IS_CONTACT(cnode)) {
2182 bnode = cnode->child;
2183 while (bnode) {
2184 GaimBlistNode *bnode_next = bnode->next;
2185
2186 if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
2187 GaimBuddy *b = (GaimBuddy *)bnode;
2188
2189 if (b->account == account)
2190 gaim_blist_remove_buddy(b);
2191 }
2192 bnode = bnode_next;
2193 }
2194 } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) {
2195 GaimChat *c = (GaimChat *)cnode;
2196
2197 if (c->account == account)
2198 gaim_blist_remove_chat(c);
2199 }
2200 cnode = cnode_next;
2201 }
2202 }
2203
2204 /* Remove this account's pounces */
2205 gaim_pounce_destroy_all_by_account(account);
2206
2207 /* This will cause the deletion of an old buddy icon. */
2208 gaim_account_set_buddy_icon(account, NULL);
2209
2210 gaim_account_destroy(account);
2211 }
2212
2213 void
2214 gaim_accounts_reorder(GaimAccount *account, gint new_index)
2215 {
2216 gint index;
2217 GList *l;
2218
2219 g_return_if_fail(account != NULL);
2220 g_return_if_fail(new_index <= g_list_length(accounts));
2221
2222 index = g_list_index(accounts, account);
2223
2224 if (index == -1) {
2225 gaim_debug_error("account",
2226 "Unregistered account (%s) discovered during reorder!\n",
2227 gaim_account_get_username(account));
2228 return;
2229 }
2230
2231 l = g_list_nth(accounts, index);
2232
2233 if (new_index > index)
2234 new_index--;
2235
2236 /* Remove the old one. */
2237 accounts = g_list_delete_link(accounts, l);
2238
2239 /* Insert it where it should go. */
2240 accounts = g_list_insert(accounts, account, new_index);
2241
2242 schedule_accounts_save();
2243 }
2244
2245 GList *
2246 gaim_accounts_get_all(void)
2247 {
2248 return accounts;
2249 }
2250
2251 GList *
2252 gaim_accounts_get_all_active(void)
2253 {
2254 GList *list = NULL;
2255 GList *all = gaim_accounts_get_all();
2256
2257 while (all != NULL) {
2258 GaimAccount *account = all->data;
2259
2260 if (gaim_account_get_enabled(account, gaim_core_get_ui()))
2261 list = g_list_append(list, account);
2262
2263 all = all->next;
2264 }
2265
2266 return list;
2267 }
2268
2269 GaimAccount *
2270 gaim_accounts_find(const char *name, const char *protocol_id)
2271 {
2272 GaimAccount *account = NULL;
2273 GList *l;
2274 char *who;
2275
2276 g_return_val_if_fail(name != NULL, NULL);
2277
2278 who = g_strdup(gaim_normalize(NULL, name));
2279
2280 for (l = gaim_accounts_get_all(); l != NULL; l = l->next) {
2281 account = (GaimAccount *)l->data;
2282
2283 if (!strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who) &&
2284 (!protocol_id || !strcmp(account->protocol_id, protocol_id))) {
2285
2286 break;
2287 }
2288
2289 account = NULL;
2290 }
2291
2292 g_free(who);
2293
2294 return account;
2295 }
2296
2297 void
2298 gaim_accounts_restore_current_statuses()
2299 {
2300 GList *l;
2301 GaimAccount *account;
2302
2303 /* If we're not connected to the Internet right now, we bail on this */
2304 if (!gaim_network_is_available())
2305 {
2306 gaim_debug_info("account", "Network not connected; skipping reconnect\n");
2307 return;
2308 }
2309
2310 for (l = gaim_accounts_get_all(); l != NULL; l = l->next)
2311 {
2312 account = (GaimAccount *)l->data;
2313 if (gaim_account_get_enabled(account, gaim_core_get_ui()) &&
2314 (gaim_presence_is_online(account->presence)))
2315 {
2316 gaim_account_connect(account);
2317 }
2318 }
2319 }
2320
2321 void
2322 gaim_accounts_set_ui_ops(GaimAccountUiOps *ops)
2323 {
2324 account_ui_ops = ops;
2325 }
2326
2327 GaimAccountUiOps *
2328 gaim_accounts_get_ui_ops(void)
2329 {
2330 return account_ui_ops;
2331 }
2332
2333 void *
2334 gaim_accounts_get_handle(void)
2335 {
2336 static int handle;
2337
2338 return &handle;
2339 }
2340
2341 void
2342 gaim_accounts_init(void)
2343 {
2344 void *handle = gaim_accounts_get_handle();
2345
2346 gaim_signal_register(handle, "account-connecting",
2347 gaim_marshal_VOID__POINTER, NULL, 1,
2348 gaim_value_new(GAIM_TYPE_SUBTYPE,
2349 GAIM_SUBTYPE_ACCOUNT));
2350
2351 gaim_signal_register(handle, "account-disabled",
2352 gaim_marshal_VOID__POINTER, NULL, 1,
2353 gaim_value_new(GAIM_TYPE_SUBTYPE,
2354 GAIM_SUBTYPE_ACCOUNT));
2355
2356 gaim_signal_register(handle, "account-enabled",
2357 gaim_marshal_VOID__POINTER, NULL, 1,
2358 gaim_value_new(GAIM_TYPE_SUBTYPE,
2359 GAIM_SUBTYPE_ACCOUNT));
2360
2361 gaim_signal_register(handle, "account-setting-info",
2362 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
2363 gaim_value_new(GAIM_TYPE_SUBTYPE,
2364 GAIM_SUBTYPE_ACCOUNT),
2365 gaim_value_new(GAIM_TYPE_STRING));
2366
2367 gaim_signal_register(handle, "account-set-info",
2368 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
2369 gaim_value_new(GAIM_TYPE_SUBTYPE,
2370 GAIM_SUBTYPE_ACCOUNT),
2371 gaim_value_new(GAIM_TYPE_STRING));
2372
2373 gaim_signal_register(handle, "account-added",
2374 gaim_marshal_VOID__POINTER, NULL, 1,
2375 gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT));
2376
2377 gaim_signal_register(handle, "account-removed",
2378 gaim_marshal_VOID__POINTER, NULL, 1,
2379 gaim_value_new(GAIM_TYPE_SUBTYPE, GAIM_SUBTYPE_ACCOUNT));
2380
2381 gaim_signal_register(handle, "account-status-changed",
2382 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
2383 gaim_value_new(GAIM_TYPE_SUBTYPE,
2384 GAIM_SUBTYPE_ACCOUNT),
2385 gaim_value_new(GAIM_TYPE_SUBTYPE,
2386 GAIM_SUBTYPE_STATUS),
2387 gaim_value_new(GAIM_TYPE_SUBTYPE,
2388 GAIM_SUBTYPE_STATUS));
2389
2390 gaim_signal_register(handle, "account-alias-changed",
2391 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
2392 gaim_value_new(GAIM_TYPE_SUBTYPE,
2393 GAIM_SUBTYPE_ACCOUNT),
2394 gaim_value_new(GAIM_TYPE_STRING));
2395
2396 load_accounts();
2397
2398 }
2399
2400 void
2401 gaim_accounts_uninit(void)
2402 {
2403 if (save_timer != 0)
2404 {
2405 gaim_timeout_remove(save_timer);
2406 save_timer = 0;
2407 sync_accounts();
2408 }
2409
2410 gaim_signals_unregister_by_instance(gaim_accounts_get_handle());
2411 }