comparison libpurple/server.c @ 15373:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children 74b945e7609c
comparison
equal deleted inserted replaced
15372:f79e0f4df793 15373:5fe8042783c1
1 /*
2 * gaim
3 *
4 * Gaim is the legal property of its developers, whose names are too numerous
5 * to list here. Please refer to the COPYRIGHT file distributed with this
6 * source distribution.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 *
22 */
23 #include "internal.h"
24 #include "blist.h"
25 #include "conversation.h"
26 #include "debug.h"
27 #include "log.h"
28 #include "notify.h"
29 #include "prefs.h"
30 #include "privacy.h"
31 #include "prpl.h"
32 #include "request.h"
33 #include "signals.h"
34 #include "server.h"
35 #include "status.h"
36 #include "util.h"
37
38 #define SECS_BEFORE_RESENDING_AUTORESPONSE 600
39 #define SEX_BEFORE_RESENDING_AUTORESPONSE "Only after you're married"
40
41 unsigned int
42 serv_send_typing(GaimConnection *gc, const char *name, GaimTypingState state)
43 {
44 GaimPluginProtocolInfo *prpl_info = NULL;
45
46 if (gc != NULL && gc->prpl != NULL)
47 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
48
49 if (prpl_info && prpl_info->send_typing)
50 return prpl_info->send_typing(gc, name, state);
51
52 return 0;
53 }
54
55 static GSList *last_auto_responses = NULL;
56 struct last_auto_response {
57 GaimConnection *gc;
58 char name[80];
59 time_t sent;
60 };
61
62 static gboolean
63 expire_last_auto_responses(gpointer data)
64 {
65 GSList *tmp, *cur;
66 struct last_auto_response *lar;
67
68 tmp = last_auto_responses;
69
70 while (tmp) {
71 cur = tmp;
72 tmp = tmp->next;
73 lar = (struct last_auto_response *)cur->data;
74
75 if ((time(NULL) - lar->sent) > SECS_BEFORE_RESENDING_AUTORESPONSE) {
76 last_auto_responses = g_slist_remove(last_auto_responses, lar);
77 g_free(lar);
78 }
79 }
80
81 return FALSE; /* do not run again */
82 }
83
84 static struct last_auto_response *
85 get_last_auto_response(GaimConnection *gc, const char *name)
86 {
87 GSList *tmp;
88 struct last_auto_response *lar;
89
90 /* because we're modifying or creating a lar, schedule the
91 * function to expire them as the pref dictates */
92 gaim_timeout_add((SECS_BEFORE_RESENDING_AUTORESPONSE + 1) * 1000, expire_last_auto_responses, NULL);
93
94 tmp = last_auto_responses;
95
96 while (tmp) {
97 lar = (struct last_auto_response *)tmp->data;
98
99 if (gc == lar->gc && !strncmp(name, lar->name, sizeof(lar->name)))
100 return lar;
101
102 tmp = tmp->next;
103 }
104
105 lar = (struct last_auto_response *)g_new0(struct last_auto_response, 1);
106 g_snprintf(lar->name, sizeof(lar->name), "%s", name);
107 lar->gc = gc;
108 lar->sent = 0;
109 last_auto_responses = g_slist_prepend(last_auto_responses, lar);
110
111 return lar;
112 }
113
114 int serv_send_im(GaimConnection *gc, const char *name, const char *message,
115 GaimMessageFlags flags)
116 {
117 GaimConversation *conv;
118 GaimAccount *account;
119 GaimPresence *presence;
120 GaimPluginProtocolInfo *prpl_info;
121 int val = -EINVAL;
122 const gchar *auto_reply_pref;
123
124 g_return_val_if_fail(gc != NULL, val);
125 g_return_val_if_fail(gc->prpl != NULL, val);
126
127 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
128
129 account = gaim_connection_get_account(gc);
130 presence = gaim_account_get_presence(account);
131
132 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account);
133
134 if (prpl_info && prpl_info->send_im)
135 val = prpl_info->send_im(gc, name, message, flags);
136
137 /*
138 * XXX - If "only auto-reply when away & idle" is set, then shouldn't
139 * this only reset lar->sent if we're away AND idle?
140 */
141 auto_reply_pref = gaim_prefs_get_string("/core/away/auto_reply");
142 if ((gc->flags & GAIM_CONNECTION_AUTO_RESP) &&
143 !gaim_presence_is_available(presence) &&
144 strcmp(auto_reply_pref, "never")) {
145
146 struct last_auto_response *lar;
147 lar = get_last_auto_response(gc, name);
148 lar->sent = time(NULL);
149 }
150
151 if (conv && gaim_conv_im_get_send_typed_timeout(GAIM_CONV_IM(conv)))
152 gaim_conv_im_stop_send_typed_timeout(GAIM_CONV_IM(conv));
153
154 return val;
155 }
156
157 void serv_get_info(GaimConnection *gc, const char *name)
158 {
159 GaimPluginProtocolInfo *prpl_info = NULL;
160
161 if (gc != NULL && gc->prpl != NULL)
162 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
163
164 if (gc && prpl_info && prpl_info->get_info)
165 prpl_info->get_info(gc, name);
166 }
167
168 void serv_set_info(GaimConnection *gc, const char *info)
169 {
170 GaimPluginProtocolInfo *prpl_info = NULL;
171 GaimAccount *account;
172
173 if (gc != NULL && gc->prpl != NULL)
174 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
175
176 if (prpl_info && prpl_info->set_info) {
177
178 account = gaim_connection_get_account(gc);
179
180 if (gaim_signal_emit_return_1(gaim_accounts_get_handle(),
181 "account-setting-info", account, info))
182 return;
183
184 prpl_info->set_info(gc, info);
185
186 gaim_signal_emit(gaim_accounts_get_handle(),
187 "account-set-info", account, info);
188 }
189 }
190
191 /*
192 * Set buddy's alias on server roster/list
193 */
194 void serv_alias_buddy(GaimBuddy *b)
195 {
196 GaimPluginProtocolInfo *prpl_info = NULL;
197
198 if (b != NULL && b->account->gc->prpl != NULL)
199 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(b->account->gc->prpl);
200
201 if (b && prpl_info && prpl_info->alias_buddy) {
202 prpl_info->alias_buddy(b->account->gc, b->name, b->alias);
203 }
204 }
205
206 void
207 serv_got_alias(GaimConnection *gc, const char *who, const char *alias)
208 {
209 GaimAccount *account = gaim_connection_get_account(gc);
210 GSList *buds, *buddies = gaim_find_buddies(account, who);
211 GaimBuddy *b;
212 GaimConversation *conv;
213
214 for (buds = buddies; buds; buds = buds->next)
215 {
216 b = buds->data;
217 if ((b->server_alias == NULL && alias == NULL) ||
218 (b->server_alias && alias && !strcmp(b->server_alias, alias)))
219 {
220 continue;
221 }
222 gaim_blist_server_alias_buddy(b, alias);
223
224 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, b->name, account);
225
226 if (conv != NULL && alias != NULL)
227 {
228 char *tmp = g_strdup_printf(_("%s is now known as %s.\n"),
229 who, alias);
230
231 gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM,
232 time(NULL));
233
234 g_free(tmp);
235 }
236 }
237 g_slist_free(buddies);
238 }
239
240 /*
241 * Move a buddy from one group to another on server.
242 *
243 * Note: For now we'll not deal with changing gc's at the same time, but
244 * it should be possible. Probably needs to be done, someday. Although,
245 * the UI for that would be difficult, because groups are Gaim-wide.
246 */
247 void serv_move_buddy(GaimBuddy *b, GaimGroup *og, GaimGroup *ng)
248 {
249 GaimPluginProtocolInfo *prpl_info = NULL;
250
251 g_return_if_fail(b != NULL);
252 g_return_if_fail(og != NULL);
253 g_return_if_fail(ng != NULL);
254
255 if (b->account->gc != NULL && b->account->gc->prpl != NULL)
256 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(b->account->gc->prpl);
257
258 if (b->account->gc && og && ng) {
259 if (prpl_info && prpl_info->group_buddy) {
260 prpl_info->group_buddy(b->account->gc, b->name, og->name, ng->name);
261 }
262 }
263 }
264
265 void serv_add_permit(GaimConnection *g, const char *name)
266 {
267 GaimPluginProtocolInfo *prpl_info = NULL;
268
269 if (g != NULL && g->prpl != NULL)
270 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
271
272 if (prpl_info && prpl_info->add_permit)
273 prpl_info->add_permit(g, name);
274 }
275
276 void serv_add_deny(GaimConnection *g, const char *name)
277 {
278 GaimPluginProtocolInfo *prpl_info = NULL;
279
280 if (g != NULL && g->prpl != NULL)
281 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
282
283 if (prpl_info && prpl_info->add_deny)
284 prpl_info->add_deny(g, name);
285 }
286
287 void serv_rem_permit(GaimConnection *g, const char *name)
288 {
289 GaimPluginProtocolInfo *prpl_info = NULL;
290
291 if (g != NULL && g->prpl != NULL)
292 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
293
294 if (prpl_info && prpl_info->rem_permit)
295 prpl_info->rem_permit(g, name);
296 }
297
298 void serv_rem_deny(GaimConnection *g, const char *name)
299 {
300 GaimPluginProtocolInfo *prpl_info = NULL;
301
302 if (g != NULL && g->prpl != NULL)
303 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
304
305 if (prpl_info && prpl_info->rem_deny)
306 prpl_info->rem_deny(g, name);
307 }
308
309 void serv_set_permit_deny(GaimConnection *g)
310 {
311 GaimPluginProtocolInfo *prpl_info = NULL;
312
313 if (g != NULL && g->prpl != NULL)
314 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
315
316 /*
317 * this is called when either you import a buddy list, and make lots
318 * of changes that way, or when the user toggles the permit/deny mode
319 * in the prefs. In either case you should probably be resetting and
320 * resending the permit/deny info when you get this.
321 */
322 if (prpl_info && prpl_info->set_permit_deny)
323 prpl_info->set_permit_deny(g);
324 }
325
326 void serv_join_chat(GaimConnection *g, GHashTable *data)
327 {
328 GaimPluginProtocolInfo *prpl_info = NULL;
329
330 if (g != NULL && g->prpl != NULL)
331 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
332
333 if (prpl_info && prpl_info->join_chat)
334 prpl_info->join_chat(g, data);
335 }
336
337
338 void serv_reject_chat(GaimConnection *g, GHashTable *data)
339 {
340 GaimPluginProtocolInfo *prpl_info = NULL;
341
342 if (g != NULL && g->prpl != NULL)
343 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
344
345 if (prpl_info && prpl_info->reject_chat)
346 prpl_info->reject_chat(g, data);
347 }
348
349 void serv_chat_invite(GaimConnection *g, int id, const char *message, const char *name)
350 {
351 GaimPluginProtocolInfo *prpl_info = NULL;
352 GaimConversation *conv;
353 char *buffy = message && *message ? g_strdup(message) : NULL;
354
355 conv = gaim_find_chat(g, id);
356
357 if (conv == NULL)
358 return;
359
360 if (g != NULL && g->prpl != NULL)
361 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
362
363 gaim_signal_emit(gaim_conversations_get_handle(), "chat-inviting-user",
364 conv, name, &buffy);
365
366 if (prpl_info && prpl_info->chat_invite)
367 prpl_info->chat_invite(g, id, buffy, name);
368
369 gaim_signal_emit(gaim_conversations_get_handle(), "chat-invited-user",
370 conv, name, buffy);
371
372 g_free(buffy);
373 }
374
375 /* Ya know, nothing uses this except gaim_conversation_destroy(),
376 * I think I'll just merge it into that later...
377 * Then again, something might want to use this, from outside prpl-land
378 * to leave a chat without destroying the conversation.
379 */
380
381 void serv_chat_leave(GaimConnection *g, int id)
382 {
383 GaimPluginProtocolInfo *prpl_info = NULL;
384
385 if (g->prpl != NULL)
386 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
387
388 if (prpl_info && prpl_info->chat_leave)
389 prpl_info->chat_leave(g, id);
390 }
391
392 void serv_chat_whisper(GaimConnection *g, int id, const char *who, const char *message)
393 {
394 GaimPluginProtocolInfo *prpl_info = NULL;
395
396 if (g != NULL && g->prpl != NULL)
397 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl);
398
399 if (prpl_info && prpl_info->chat_whisper)
400 prpl_info->chat_whisper(g, id, who, message);
401 }
402
403 int serv_chat_send(GaimConnection *gc, int id, const char *message, GaimMessageFlags flags)
404 {
405 int val = -EINVAL;
406 GaimPluginProtocolInfo *prpl_info = NULL;
407
408 if (gc->prpl != NULL)
409 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
410
411 if (prpl_info && prpl_info->chat_send)
412 val = prpl_info->chat_send(gc, id, message, flags);
413
414 return val;
415 }
416
417 /*
418 * woo. i'm actually going to comment this function. isn't that fun. make
419 * sure to follow along, kids
420 */
421 void serv_got_im(GaimConnection *gc, const char *who, const char *msg,
422 GaimMessageFlags flags, time_t mtime)
423 {
424 GaimAccount *account;
425 GaimConversation *cnv;
426 char *message, *name;
427 char *angel, *buffy;
428 int plugin_return;
429
430 g_return_if_fail(msg != NULL);
431
432 account = gaim_connection_get_account(gc);
433
434 if (GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->set_permit_deny == NULL) {
435 /* protocol does not support privacy, handle it ourselves */
436 if (!gaim_privacy_check(account, who))
437 return;
438 }
439
440 /*
441 * We should update the conversation window buttons and menu,
442 * if it exists.
443 */
444 cnv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, who, gc->account);
445
446 /*
447 * Plugin stuff. we pass a char ** but we don't want to pass what's
448 * been given us by the prpls. So we create temp holders and pass
449 * those instead. It's basically just to avoid segfaults.
450 */
451 buffy = g_malloc(MAX(strlen(msg) + 1, BUF_LONG));
452 strcpy(buffy, msg);
453 angel = g_strdup(who);
454
455 plugin_return = GPOINTER_TO_INT(
456 gaim_signal_emit_return_1(gaim_conversations_get_handle(),
457 "receiving-im-msg", gc->account,
458 &angel, &buffy, cnv, &flags));
459
460 if (!buffy || !angel || plugin_return) {
461 g_free(buffy);
462 g_free(angel);
463 return;
464 }
465
466 name = angel;
467 message = buffy;
468
469 gaim_signal_emit(gaim_conversations_get_handle(), "received-im-msg", gc->account,
470 name, message, cnv, flags);
471
472 /* search for conversation again in case it was created by received-im-msg handler */
473 if (cnv == NULL)
474 cnv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account);
475
476 /* Make sure URLs are clickable */
477 buffy = gaim_markup_linkify(message);
478 g_free(message);
479 message = buffy;
480
481 /*
482 * XXX: Should we be setting this here, or relying on prpls to set it?
483 */
484 flags |= GAIM_MESSAGE_RECV;
485
486 if (cnv == NULL)
487 cnv = gaim_conversation_new(GAIM_CONV_TYPE_IM, account, name);
488
489 gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, message, flags, mtime);
490 g_free(message);
491
492 /*
493 * Don't autorespond if:
494 *
495 * - it's not supported on this connection
496 * - we are available
497 * - or it's disabled
498 * - or we're not idle and the 'only auto respond if idle' pref
499 * is set
500 */
501 if (gc->flags & GAIM_CONNECTION_AUTO_RESP)
502 {
503 GaimPresence *presence;
504 GaimStatus *status;
505 GaimStatusType *status_type;
506 GaimStatusPrimitive primitive;
507 const gchar *auto_reply_pref;
508 const char *away_msg = NULL;
509
510 auto_reply_pref = gaim_prefs_get_string("/core/away/auto_reply");
511
512 presence = gaim_account_get_presence(account);
513 status = gaim_presence_get_active_status(presence);
514 status_type = gaim_status_get_type(status);
515 primitive = gaim_status_type_get_primitive(status_type);
516 if ((primitive == GAIM_STATUS_AVAILABLE) ||
517 (primitive == GAIM_STATUS_INVISIBLE) ||
518 (primitive == GAIM_STATUS_MOBILE) ||
519 !strcmp(auto_reply_pref, "never") ||
520 (!gaim_presence_is_idle(presence) && !strcmp(auto_reply_pref, "awayidle")))
521 {
522 g_free(name);
523 return;
524 }
525
526 away_msg = gaim_value_get_string(
527 gaim_status_get_attr_value(status, "message"));
528
529 if ((away_msg != NULL) && (*away_msg != '\0')) {
530 struct last_auto_response *lar;
531 time_t now = time(NULL);
532
533 /*
534 * This used to be based on the conversation window. But um, if
535 * you went away, and someone sent you a message and got your
536 * auto-response, and then you closed the window, and then they
537 * sent you another one, they'd get the auto-response back too
538 * soon. Besides that, we need to keep track of this even if we've
539 * got a queue. So the rest of this block is just the auto-response,
540 * if necessary.
541 */
542 lar = get_last_auto_response(gc, name);
543 if ((now - lar->sent) >= SECS_BEFORE_RESENDING_AUTORESPONSE)
544 {
545 /*
546 * We don't want to send an autoresponse in response to the other user's
547 * autoresponse. We do, however, not want to then send one in response to the
548 * _next_ message, so we still set lar->sent to now.
549 */
550 lar->sent = now;
551
552 if (!(flags & GAIM_MESSAGE_AUTO_RESP))
553 {
554 serv_send_im(gc, name, away_msg, GAIM_MESSAGE_AUTO_RESP);
555
556 gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, away_msg,
557 GAIM_MESSAGE_SEND | GAIM_MESSAGE_AUTO_RESP,
558 mtime);
559 }
560 }
561 }
562 }
563
564 g_free(name);
565 }
566
567 void serv_got_typing(GaimConnection *gc, const char *name, int timeout,
568 GaimTypingState state) {
569 GaimConversation *conv;
570 GaimConvIm *im = NULL;
571
572 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account);
573 if (conv != NULL) {
574 im = GAIM_CONV_IM(conv);
575
576 gaim_conv_im_set_typing_state(im, state);
577 gaim_conv_im_update_typing(im);
578 } else {
579 if (state == GAIM_TYPING)
580 {
581 gaim_signal_emit(gaim_conversations_get_handle(),
582 "buddy-typing", gc->account, name);
583 }
584 else
585 {
586 gaim_signal_emit(gaim_conversations_get_handle(),
587 "buddy-typed", gc->account, name);
588 }
589 }
590
591 if (conv != NULL && timeout > 0)
592 gaim_conv_im_start_typing_timeout(im, timeout);
593 }
594
595 void serv_got_typing_stopped(GaimConnection *gc, const char *name) {
596
597 GaimConversation *conv;
598 GaimConvIm *im;
599
600 conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account);
601 if (conv != NULL)
602 {
603 im = GAIM_CONV_IM(conv);
604
605 if (im->typing_state == GAIM_NOT_TYPING)
606 return;
607
608 gaim_conv_im_stop_typing_timeout(im);
609 gaim_conv_im_set_typing_state(im, GAIM_NOT_TYPING);
610 gaim_conv_im_update_typing(im);
611 }
612 else
613 {
614 gaim_signal_emit(gaim_conversations_get_handle(),
615 "buddy-typing-stopped", gc->account, name);
616 }
617 }
618
619 struct chat_invite_data {
620 GaimConnection *gc;
621 GHashTable *components;
622 };
623
624 static void chat_invite_data_free(struct chat_invite_data *cid)
625 {
626 if (cid->components)
627 g_hash_table_destroy(cid->components);
628 g_free(cid);
629 }
630
631
632 static void chat_invite_reject(struct chat_invite_data *cid)
633 {
634 serv_reject_chat(cid->gc, cid->components);
635 chat_invite_data_free(cid);
636 }
637
638
639 static void chat_invite_accept(struct chat_invite_data *cid)
640 {
641 serv_join_chat(cid->gc, cid->components);
642 chat_invite_data_free(cid);
643 }
644
645
646
647 void serv_got_chat_invite(GaimConnection *gc, const char *name,
648 const char *who, const char *message, GHashTable *data)
649 {
650 GaimAccount *account;
651 char buf2[BUF_LONG];
652 struct chat_invite_data *cid = g_new0(struct chat_invite_data, 1);
653 int plugin_return;
654
655 account = gaim_connection_get_account(gc);
656 if (GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->set_permit_deny == NULL) {
657 /* protocol does not support privacy, handle it ourselves */
658 if (!gaim_privacy_check(account, who))
659 return;
660 }
661
662 plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1(
663 gaim_conversations_get_handle(),
664 "chat-invited", account, who, name, message, data));
665
666 cid->gc = gc;
667 cid->components = data;
668
669 if (plugin_return == 0)
670 {
671 if (message != NULL)
672 {
673 g_snprintf(buf2, sizeof(buf2),
674 _("%s has invited %s to the chat room %s:\n%s"),
675 who, gaim_account_get_username(account), name, message);
676 }
677 else
678 g_snprintf(buf2, sizeof(buf2),
679 _("%s has invited %s to the chat room %s\n"),
680 who, gaim_account_get_username(account), name);
681
682
683 gaim_request_accept_cancel(gc, NULL, _("Accept chat invitation?"), buf2,
684 GAIM_DEFAULT_ACTION_NONE, cid,
685 G_CALLBACK(chat_invite_accept),
686 G_CALLBACK(chat_invite_reject));
687 }
688 else if (plugin_return > 0)
689 chat_invite_accept(cid);
690 else
691 chat_invite_reject(cid);
692 }
693
694 GaimConversation *serv_got_joined_chat(GaimConnection *gc,
695 int id, const char *name)
696 {
697 GaimConversation *conv;
698 GaimConvChat *chat;
699 GaimAccount *account;
700
701 account = gaim_connection_get_account(gc);
702
703 conv = gaim_conversation_new(GAIM_CONV_TYPE_CHAT, account, name);
704 chat = GAIM_CONV_CHAT(conv);
705
706 if (!g_slist_find(gc->buddy_chats, conv))
707 gc->buddy_chats = g_slist_append(gc->buddy_chats, conv);
708
709 gaim_conv_chat_set_id(chat, id);
710
711 gaim_signal_emit(gaim_conversations_get_handle(), "chat-joined", conv);
712
713 return conv;
714 }
715
716 void serv_got_chat_left(GaimConnection *g, int id)
717 {
718 GSList *bcs;
719 GaimConversation *conv = NULL;
720 GaimConvChat *chat = NULL;
721
722 for (bcs = g->buddy_chats; bcs != NULL; bcs = bcs->next) {
723 conv = (GaimConversation *)bcs->data;
724
725 chat = GAIM_CONV_CHAT(conv);
726
727 if (gaim_conv_chat_get_id(chat) == id)
728 break;
729
730 conv = NULL;
731 }
732
733 if (!conv)
734 return;
735
736 gaim_debug(GAIM_DEBUG_INFO, "server", "Leaving room: %s\n",
737 gaim_conversation_get_name(conv));
738
739 g->buddy_chats = g_slist_remove(g->buddy_chats, conv);
740
741 gaim_conv_chat_left(GAIM_CONV_CHAT(conv));
742
743 gaim_signal_emit(gaim_conversations_get_handle(), "chat-left", conv);
744 }
745
746 void serv_got_chat_in(GaimConnection *g, int id, const char *who,
747 GaimMessageFlags flags, const char *message, time_t mtime)
748 {
749 GSList *bcs;
750 GaimConversation *conv = NULL;
751 GaimConvChat *chat = NULL;
752 char *buf;
753 char *buffy, *angel;
754 int plugin_return;
755
756 g_return_if_fail(who != NULL);
757 g_return_if_fail(message != NULL);
758
759 for (bcs = g->buddy_chats; bcs != NULL; bcs = bcs->next) {
760 conv = (GaimConversation *)bcs->data;
761
762 chat = GAIM_CONV_CHAT(conv);
763
764 if (gaim_conv_chat_get_id(chat) == id)
765 break;
766
767 conv = NULL;
768 }
769
770 if (!conv)
771 return;
772
773 /*
774 * Plugin stuff. We pass a char ** but we don't want to pass what's
775 * been given us by the prpls. so we create temp holders and pass those
776 * instead. It's basically just to avoid segfaults. Of course, if the
777 * data is binary, plugins don't see it. Bitch all you want; i really
778 * don't want you to be dealing with it.
779 */
780
781 buffy = g_malloc(MAX(strlen(message) + 1, BUF_LONG));
782 strcpy(buffy, message);
783 angel = g_strdup(who);
784
785 plugin_return = GPOINTER_TO_INT(
786 gaim_signal_emit_return_1(gaim_conversations_get_handle(),
787 "receiving-chat-msg", g->account,
788 &angel, &buffy, conv, &flags));
789
790 if (!buffy || !angel || plugin_return) {
791 g_free(buffy);
792 g_free(angel);
793 return;
794 }
795 who = angel;
796 message = buffy;
797
798 gaim_signal_emit(gaim_conversations_get_handle(), "received-chat-msg", g->account,
799 who, message, conv, flags);
800
801 /* Make sure URLs are clickable */
802 buf = gaim_markup_linkify(message);
803
804 gaim_conv_chat_write(chat, who, buf, flags, mtime);
805
806 g_free(angel);
807 g_free(buf);
808 g_free(buffy);
809 }
810
811 void serv_send_file(GaimConnection *gc, const char *who, const char *file)
812 {
813 GaimPluginProtocolInfo *prpl_info = NULL;
814
815 if (gc != NULL && gc->prpl != NULL)
816 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
817
818 if (prpl_info && prpl_info->send_file) {
819 if (!prpl_info->can_receive_file || prpl_info->can_receive_file(gc, who)) {
820 prpl_info->send_file(gc, who, file);
821 }
822 }
823 }