comparison libgaim/connection.h @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
parents
children c590ec448bc3
comparison
equal deleted inserted replaced
14191:009db0b357b5 14192:60b1bc8dbf37
1 /**
2 * @file connection.h Connection API
3 * @ingroup core
4 *
5 * gaim
6 *
7 * Gaim is the legal property of its developers, whose names are too numerous
8 * to list here. Please refer to the COPYRIGHT file distributed with this
9 * source distribution.
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 *
25 * @see @ref connection-signals
26 */
27 #ifndef _GAIM_CONNECTION_H_
28 #define _GAIM_CONNECTION_H_
29
30 typedef struct _GaimConnection GaimConnection;
31
32 /**
33 * Flags to change behavior of the client for a given connection.
34 */
35 typedef enum
36 {
37 GAIM_CONNECTION_HTML = 0x0001, /**< Connection sends/receives in 'HTML'. */
38 GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive
39 background colors. */
40 GAIM_CONNECTION_AUTO_RESP = 0x0004, /**< Send auto responses when away. */
41 GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */
42 GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */
43 GAIM_CONNECTION_NO_FONTSIZE = 0x0020, /**< Connection does not send/receive font sizes */
44 GAIM_CONNECTION_NO_URLDESC = 0x0040, /**< Connection does not support descriptions with links */
45 GAIM_CONNECTION_NO_IMAGES = 0x0080, /**< Connection does not support sending of images */
46
47 } GaimConnectionFlags;
48
49 typedef enum
50 {
51 GAIM_DISCONNECTED = 0, /**< Disconnected. */
52 GAIM_CONNECTED, /**< Connected. */
53 GAIM_CONNECTING /**< Connecting. */
54
55 } GaimConnectionState;
56
57 #include <time.h>
58
59 #include "account.h"
60 #include "plugin.h"
61 #include "status.h"
62
63 typedef struct
64 {
65 void (*connect_progress)(GaimConnection *gc, const char *text,
66 size_t step, size_t step_count);
67 void (*connected)(GaimConnection *gc);
68 void (*disconnected)(GaimConnection *gc);
69 void (*notice)(GaimConnection *gc, const char *text);
70 void (*report_disconnect)(GaimConnection *gc, const char *text);
71
72 } GaimConnectionUiOps;
73
74 struct _GaimConnection
75 {
76 GaimPlugin *prpl; /**< The protocol plugin. */
77 GaimConnectionFlags flags; /**< Connection flags. */
78
79 GaimConnectionState state; /**< The connection state. */
80
81 GaimAccount *account; /**< The account being connected to. */
82 char *password; /**< The password used. */
83 int inpa; /**< The input watcher. */
84
85 GSList *buddy_chats; /**< A list of active chats. */
86 void *proto_data; /**< Protocol-specific data. */
87
88 char *display_name; /**< The name displayed. */
89 guint keepalive; /**< Keep-alive. */
90
91
92 gboolean wants_to_die; /**< Wants to Die state. This is set
93 when the user chooses to log out,
94 or when the protocol is
95 disconnected and should not be
96 automatically reconnected
97 (incorrect password, etc.) */
98 guint disconnect_timeout; /**< Timer used for nasty stack tricks */
99 };
100
101 #ifdef __cplusplus
102 extern "C" {
103 #endif
104
105 /**************************************************************************/
106 /** @name Connection API */
107 /**************************************************************************/
108 /*@{*/
109
110 /**
111 * This function should only be called by gaim_account_connect()
112 * in account.c. If you're trying to sign on an account, use that
113 * function instead.
114 *
115 * Creates a connection to the specified account and either connects
116 * or attempts to register a new account. If you are logging in,
117 * the connection uses the current active status for this account.
118 * So if you want to sign on as "away," for example, you need to
119 * have called gaim_account_set_status(account, "away").
120 * (And this will call gaim_account_connect() automatically).
121 *
122 * @param account The account the connection should be connecting to.
123 * @param regist Whether we are registering a new account or just
124 * trying to do a normal signon.
125 * @param password The password to use.
126 */
127 void gaim_connection_new(GaimAccount *account, gboolean regist,
128 const char *password);
129
130 /**
131 * Disconnects and destroys a GaimConnection.
132 *
133 * This function should only be called by gaim_account_disconnect()
134 * in account.c. If you're trying to sign off an account, use that
135 * function instead.
136 *
137 * @param gc The gaim connection to destroy.
138 */
139 void gaim_connection_destroy(GaimConnection *gc);
140
141 /**
142 * Sets the connection state. PRPLs should call this and pass in
143 * the state "GAIM_CONNECTED" when the account is completely
144 * signed on. What does it mean to be completely signed on? If
145 * the core can call prpl->set_status, and it successfully changes
146 * your status, then the account is online.
147 *
148 * @param gc The connection.
149 * @param state The connection state.
150 */
151 void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state);
152
153 /**
154 * Sets the connection's account.
155 *
156 * @param gc The connection.
157 * @param account The account.
158 */
159 void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account);
160
161 /**
162 * Sets the connection's displayed name.
163 *
164 * @param gc The connection.
165 * @param name The displayed name.
166 */
167 void gaim_connection_set_display_name(GaimConnection *gc, const char *name);
168
169 /**
170 * Returns the connection state.
171 *
172 * @param gc The connection.
173 *
174 * @return The connection state.
175 */
176 GaimConnectionState gaim_connection_get_state(const GaimConnection *gc);
177
178 /**
179 * Returns TRUE if the account is connected, otherwise returns FALSE.
180 *
181 * @return TRUE if the account is connected, otherwise returns FALSE.
182 */
183 #define GAIM_CONNECTION_IS_CONNECTED(gc) \
184 (gc->state == GAIM_CONNECTED)
185
186 /**
187 * Returns the connection's account.
188 *
189 * @param gc The connection.
190 *
191 * @return The connection's account.
192 */
193 GaimAccount *gaim_connection_get_account(const GaimConnection *gc);
194
195 /**
196 * Returns the connection's password.
197 *
198 * @param gc The connection.
199 *
200 * @return The connection's password.
201 */
202 const char *gaim_connection_get_password(const GaimConnection *gc);
203
204 /**
205 * Returns the connection's displayed name.
206 *
207 * @param gc The connection.
208 *
209 * @return The connection's displayed name.
210 */
211 const char *gaim_connection_get_display_name(const GaimConnection *gc);
212
213 /**
214 * Updates the connection progress.
215 *
216 * @param gc The connection.
217 * @param text Information on the current step.
218 * @param step The current step.
219 * @param count The total number of steps.
220 */
221 void gaim_connection_update_progress(GaimConnection *gc, const char *text,
222 size_t step, size_t count);
223
224 /**
225 * Displays a connection-specific notice.
226 *
227 * @param gc The connection.
228 * @param text The notice text.
229 */
230 void gaim_connection_notice(GaimConnection *gc, const char *text);
231
232 /**
233 * Closes a connection with an error.
234 *
235 * @param gc The connection.
236 * @param reason The error text.
237 */
238 void gaim_connection_error(GaimConnection *gc, const char *reason);
239
240 /*@}*/
241
242 /**************************************************************************/
243 /** @name Connections API */
244 /**************************************************************************/
245 /*@{*/
246
247 /**
248 * Disconnects from all connections.
249 */
250 void gaim_connections_disconnect_all(void);
251
252 /**
253 * Returns a list of all active connections. This does not
254 * include connections that are in the process of connecting.
255 *
256 * @return A list of all active connections.
257 */
258 GList *gaim_connections_get_all(void);
259
260 /**
261 * Returns a list of all connections in the process of connecting.
262 *
263 * @return A list of connecting connections.
264 */
265 GList *gaim_connections_get_connecting(void);
266
267 /**
268 * Checks if gc is still a valid pointer to a gc.
269 *
270 * @return @c TRUE if gc is valid.
271 */
272 /*
273 * TODO: Eventually this bad boy will be removed, because it is
274 * a gross fix for a crashy problem.
275 */
276 #define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc)))
277
278 /*@}*/
279
280 /**************************************************************************/
281 /** @name UI Registration Functions */
282 /**************************************************************************/
283 /*@{*/
284
285 /**
286 * Sets the UI operations structure to be used for connections.
287 *
288 * @param ops The UI operations structure.
289 */
290 void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops);
291
292 /**
293 * Returns the UI operations structure used for connections.
294 *
295 * @return The UI operations structure in use.
296 */
297 GaimConnectionUiOps *gaim_connections_get_ui_ops(void);
298
299 /*@}*/
300
301 /**************************************************************************/
302 /** @name Connections Subsystem */
303 /**************************************************************************/
304 /*@{*/
305
306 /**
307 * Initializes the connections subsystem.
308 */
309 void gaim_connections_init(void);
310
311 /**
312 * Uninitializes the connections subsystem.
313 */
314 void gaim_connections_uninit(void);
315
316 /**
317 * Returns the handle to the connections subsystem.
318 *
319 * @return The connections subsystem handle.
320 */
321 void *gaim_connections_get_handle(void);
322
323 /*@}*/
324
325
326 #ifdef __cplusplus
327 }
328 #endif
329
330 #endif /* _GAIM_CONNECTION_H_ */