comparison libgaim/prpl.c @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
parents
children 45a939f70f1d
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14191:009db0b357b5 14192:60b1bc8dbf37
1 /*
2 * gaim
3 *
4 * Gaim is the legal property of its developers, whose names are too numerous
5 * to list here. Please refer to the COPYRIGHT file distributed with this
6 * source distribution.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 *
22 */
23 #include "internal.h"
24 #include "conversation.h"
25 #include "debug.h"
26 #include "notify.h"
27 #include "prpl.h"
28 #include "request.h"
29 #include "util.h"
30
31 /**************************************************************************/
32 /** @name Protocol Plugin API */
33 /**************************************************************************/
34 void
35 gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle,
36 time_t idle_time)
37 {
38 g_return_if_fail(account != NULL);
39 g_return_if_fail(gaim_account_is_connected(account));
40
41 gaim_presence_set_idle(gaim_account_get_presence(account),
42 idle, idle_time);
43 }
44
45 void
46 gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time)
47 {
48 GaimPresence *presence;
49
50 g_return_if_fail(account != NULL);
51 g_return_if_fail(gaim_account_is_connected(account));
52
53 if (login_time == 0)
54 login_time = time(NULL);
55
56 presence = gaim_account_get_presence(account);
57
58 gaim_presence_set_login_time(presence, login_time);
59 }
60
61 void
62 gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, ...)
63 {
64 GaimPresence *presence;
65 GaimStatus *status;
66 va_list args;
67
68 g_return_if_fail(account != NULL);
69 g_return_if_fail(status_id != NULL);
70 g_return_if_fail(gaim_account_is_connected(account));
71
72 presence = gaim_account_get_presence(account);
73 status = gaim_presence_get_status(presence, status_id);
74
75 g_return_if_fail(status != NULL);
76
77 va_start(args, status_id);
78 gaim_status_set_active_with_attrs(status, TRUE, args);
79 va_end(args);
80 }
81
82 void
83 gaim_prpl_got_user_idle(GaimAccount *account, const char *name,
84 gboolean idle, time_t idle_time)
85 {
86 GaimBuddy *buddy;
87 GaimPresence *presence;
88
89 g_return_if_fail(account != NULL);
90 g_return_if_fail(name != NULL);
91 g_return_if_fail(gaim_account_is_connected(account));
92
93 if ((buddy = gaim_find_buddy(account, name)) == NULL)
94 return;
95
96 presence = gaim_buddy_get_presence(buddy);
97
98 gaim_presence_set_idle(presence, idle, idle_time);
99 }
100
101 void
102 gaim_prpl_got_user_login_time(GaimAccount *account, const char *name,
103 time_t login_time)
104 {
105 GaimBuddy *buddy;
106 GaimPresence *presence;
107
108 g_return_if_fail(account != NULL);
109 g_return_if_fail(name != NULL);
110
111 if ((buddy = gaim_find_buddy(account, name)) == NULL)
112 return;
113
114 if (login_time == 0)
115 login_time = time(NULL);
116
117 presence = gaim_buddy_get_presence(buddy);
118
119 gaim_presence_set_login_time(presence, login_time);
120 }
121
122 void
123 gaim_prpl_got_user_status(GaimAccount *account, const char *name,
124 const char *status_id, ...)
125 {
126 GSList *list;
127 GaimBuddy *buddy;
128 GaimPresence *presence;
129 GaimStatus *status;
130 GaimStatus *old_status;
131 va_list args;
132
133 g_return_if_fail(account != NULL);
134 g_return_if_fail(name != NULL);
135 g_return_if_fail(status_id != NULL);
136 g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account));
137
138 if ((buddy = gaim_find_buddy(account, name)) == NULL)
139 return;
140
141 presence = gaim_buddy_get_presence(buddy);
142 status = gaim_presence_get_status(presence, status_id);
143
144 g_return_if_fail(status != NULL);
145
146 old_status = gaim_presence_get_active_status(presence);
147
148 va_start(args, status_id);
149 gaim_status_set_active_with_attrs(status, TRUE, args);
150 va_end(args);
151
152 list = gaim_find_buddies(account, name);
153 g_slist_foreach(list, (GFunc)gaim_blist_update_buddy_status, old_status);
154 g_slist_free(list);
155
156 if (!gaim_status_is_online(status))
157 serv_got_typing_stopped(gaim_account_get_connection(account), name);
158 }
159
160 static void
161 do_prpl_change_account_status(GaimAccount *account,
162 GaimStatus *old_status, GaimStatus *new_status)
163 {
164 GaimPlugin *prpl;
165 GaimPluginProtocolInfo *prpl_info;
166
167 if (gaim_status_is_online(new_status) &&
168 gaim_account_is_disconnected(account))
169 {
170 gaim_account_connect(account);
171 return;
172 }
173
174 if (!gaim_status_is_online(new_status))
175 {
176 if (!gaim_account_is_disconnected(account))
177 gaim_account_disconnect(account);
178 return;
179 }
180
181 if (gaim_account_is_connecting(account))
182 /*
183 * We don't need to call the set_status PRPL function because
184 * the PRPL will take care of setting its status during the
185 * connection process.
186 */
187 return;
188
189 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
190
191 if (prpl == NULL)
192 return;
193
194 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
195
196 if (!gaim_account_is_disconnected(account) && prpl_info->set_status != NULL)
197 {
198 prpl_info->set_status(account, new_status);
199 }
200 }
201
202 void
203 gaim_prpl_change_account_status(GaimAccount *account,
204 GaimStatus *old_status, GaimStatus *new_status)
205 {
206 g_return_if_fail(account != NULL);
207 g_return_if_fail(old_status != NULL);
208 g_return_if_fail(new_status != NULL);
209
210 do_prpl_change_account_status(account, old_status, new_status);
211
212 gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed",
213 account, old_status, new_status);
214 }
215
216 GList *
217 gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence)
218 {
219 GaimPlugin *prpl;
220 GaimPluginProtocolInfo *prpl_info;
221 GList *statuses = NULL;
222 GList *l, *list;
223 GaimStatus *status;
224
225 g_return_val_if_fail(account != NULL, NULL);
226 g_return_val_if_fail(presence != NULL, NULL);
227
228 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
229
230 if (prpl == NULL)
231 return NULL;
232
233 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
234 if (prpl_info == NULL || prpl_info->status_types == NULL)
235 return NULL;
236
237 for (l = list = prpl_info->status_types(account); l != NULL; l = l->next)
238 {
239 status = gaim_status_new((GaimStatusType *)l->data, presence);
240 statuses = g_list_append(statuses, status);
241 }
242
243 g_list_free(list);
244
245 return statuses;
246 }
247
248
249 /**************************************************************************
250 * Protocol Plugin Subsystem API
251 **************************************************************************/
252
253 GaimPlugin *
254 gaim_find_prpl(const char *id)
255 {
256 GList *l;
257 GaimPlugin *plugin;
258
259 g_return_val_if_fail(id != NULL, NULL);
260
261 for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
262 plugin = (GaimPlugin *)l->data;
263
264 if (!strcmp(plugin->info->id, id))
265 return plugin;
266 }
267
268 return NULL;
269 }