comparison libgaim/savedstatuses.c @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
parents
children 0c3957362c69
comparison
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14191:009db0b357b5 14192:60b1bc8dbf37
1 /**
2 * @file savedstatuses.c Saved Status API
3 * @ingroup core
4 *
5 * gaim
6 *
7 * Gaim is the legal property of its developers, whose names are too numerous
8 * to list here. Please refer to the COPYRIGHT file distributed with this
9 * source distribution.
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 */
25 #include "internal.h"
26
27 #include "debug.h"
28 #include "idle.h"
29 #include "notify.h"
30 #include "savedstatuses.h"
31 #include "dbus-maybe.h"
32 #include "status.h"
33 #include "util.h"
34 #include "xmlnode.h"
35
36 /**
37 * The maximum number of transient statuses to save. This
38 * is used during the shutdown process to clean out old
39 * transient statuses.
40 */
41 #define MAX_TRANSIENTS 5
42
43 /**
44 * The default message to use when the user becomes auto-away.
45 */
46 #define DEFAULT_AUTOAWAY_MESSAGE _("I'm not here right now")
47
48 /**
49 * The information stores a snap-shot of the statuses of all
50 * your accounts. Basically these are your saved away messages.
51 * There is an overall status and message that applies to
52 * all your accounts, and then each individual account can
53 * optionally have a different custom status and message.
54 *
55 * The changes to status.xml caused by the new status API
56 * are fully backward compatible. The new status API just
57 * adds the optional sub-statuses to the XML file.
58 */
59 struct _GaimSavedStatus
60 {
61 char *title;
62 GaimStatusPrimitive type;
63 char *message;
64
65 /** The timestamp when this saved status was created. This must be unique. */
66 time_t creation_time;
67
68 time_t lastused;
69
70 unsigned int usage_count;
71
72 GList *substatuses; /**< A list of GaimSavedStatusSub's. */
73 };
74
75 /*
76 * TODO: If a GaimStatusType is deleted, need to also delete any
77 * associated GaimSavedStatusSub's?
78 */
79 struct _GaimSavedStatusSub
80 {
81 GaimAccount *account;
82 const GaimStatusType *type;
83 char *message;
84 };
85
86 static GList *saved_statuses = NULL;
87 static guint save_timer = 0;
88 static gboolean statuses_loaded = FALSE;
89
90 /*
91 * This hash table keeps track of which timestamps we've
92 * used so that we don't have two saved statuses with the
93 * same 'creation_time' timestamp. The 'created' timestamp
94 * is used as a unique identifier.
95 *
96 * So the key in this hash table is the creation_time and
97 * the value is a pointer to the GaimSavedStatus.
98 */
99 static GHashTable *creation_times;
100
101 static void schedule_save(void);
102
103 /*********************************************************************
104 * Private utility functions *
105 *********************************************************************/
106
107 static void
108 free_saved_status_sub(GaimSavedStatusSub *substatus)
109 {
110 g_return_if_fail(substatus != NULL);
111
112 g_free(substatus->message);
113 GAIM_DBUS_UNREGISTER_POINTER(substatus);
114 g_free(substatus);
115 }
116
117 static void
118 free_saved_status(GaimSavedStatus *status)
119 {
120 g_return_if_fail(status != NULL);
121
122 g_free(status->title);
123 g_free(status->message);
124
125 while (status->substatuses != NULL)
126 {
127 GaimSavedStatusSub *substatus = status->substatuses->data;
128 status->substatuses = g_list_remove(status->substatuses, substatus);
129 free_saved_status_sub(substatus);
130 }
131
132 GAIM_DBUS_UNREGISTER_POINTER(status);
133 g_free(status);
134 }
135
136 /*
137 * Set the timestamp for when this saved status was created, and
138 * make sure it is unique.
139 */
140 static void
141 set_creation_time(GaimSavedStatus *status, time_t creation_time)
142 {
143 g_return_if_fail(status != NULL);
144
145 /* Avoid using 0 because it's an invalid hash key */
146 status->creation_time = creation_time != 0 ? creation_time : 1;
147
148 while (g_hash_table_lookup(creation_times, &status->creation_time) != NULL)
149 status->creation_time++;
150
151 g_hash_table_insert(creation_times,
152 &status->creation_time,
153 status);
154 }
155
156 /**
157 * A magic number is calcuated for each status, and then the
158 * statuses are ordered by the magic number. The magic number
159 * is the date the status was last used offset by one day for
160 * each time the status has been used (but only by 10 days at
161 * the most).
162 *
163 * The goal is to have recently used statuses at the top of
164 * the list, but to also keep frequently used statuses near
165 * the top.
166 */
167 static gint
168 saved_statuses_sort_func(gconstpointer a, gconstpointer b)
169 {
170 const GaimSavedStatus *saved_status_a = a;
171 const GaimSavedStatus *saved_status_b = b;
172 time_t time_a = saved_status_a->lastused +
173 (MIN(saved_status_a->usage_count, 10) * 86400);
174 time_t time_b = saved_status_b->lastused +
175 (MIN(saved_status_b->usage_count, 10) * 86400);
176 if (time_a > time_b)
177 return -1;
178 if (time_a < time_b)
179 return 1;
180 return 0;
181 }
182
183 /**
184 * Transient statuses are added and removed automatically by
185 * Gaim. If they're not used for a certain length of time then
186 * they'll expire and be automatically removed. This function
187 * does the expiration.
188 */
189 static void
190 remove_old_transient_statuses()
191 {
192 GList *l, *next;
193 GaimSavedStatus *saved_status, *current_status;
194 int count;
195 time_t creation_time;
196
197 current_status = gaim_savedstatus_get_current();
198
199 /*
200 * Iterate through the list of saved statuses. Delete all
201 * transient statuses except for the first MAX_TRANSIENTS
202 * (remember, the saved statuses are already sorted by popularity).
203 */
204 count = 0;
205 for (l = saved_statuses; l != NULL; l = next)
206 {
207 next = l->next;
208 saved_status = l->data;
209 if (gaim_savedstatus_is_transient(saved_status))
210 {
211 if (count == MAX_TRANSIENTS)
212 {
213 if (saved_status != current_status)
214 {
215 saved_statuses = g_list_remove(saved_statuses, saved_status);
216 creation_time = gaim_savedstatus_get_creation_time(saved_status);
217 g_hash_table_remove(creation_times, &creation_time);
218 free_saved_status(saved_status);
219 }
220 }
221 else
222 count++;
223 }
224 }
225
226 if (count == MAX_TRANSIENTS)
227 schedule_save();
228 }
229
230 /*********************************************************************
231 * Writing to disk *
232 *********************************************************************/
233
234 static xmlnode *
235 substatus_to_xmlnode(GaimSavedStatusSub *substatus)
236 {
237 xmlnode *node, *child;
238
239 node = xmlnode_new("substatus");
240
241 child = xmlnode_new_child(node, "account");
242 xmlnode_set_attrib(child, "protocol", gaim_account_get_protocol_id(substatus->account));
243 xmlnode_insert_data(child, gaim_account_get_username(substatus->account), -1);
244
245 child = xmlnode_new_child(node, "state");
246 xmlnode_insert_data(child, gaim_status_type_get_id(substatus->type), -1);
247
248 if (substatus->message != NULL)
249 {
250 child = xmlnode_new_child(node, "message");
251 xmlnode_insert_data(child, substatus->message, -1);
252 }
253
254 return node;
255 }
256
257 static xmlnode *
258 status_to_xmlnode(GaimSavedStatus *status)
259 {
260 xmlnode *node, *child;
261 char buf[21];
262 GList *cur;
263
264 node = xmlnode_new("status");
265 if (status->title != NULL)
266 {
267 xmlnode_set_attrib(node, "name", status->title);
268 }
269 else
270 {
271 /*
272 * Gaim 1.5.0 and earlier require a name to be set, so we
273 * do this little hack to maintain backward compatability
274 * in the status.xml file. Eventually this should be removed
275 * and we should determine if a status is transient by
276 * whether the "name" attribute is set to something or if
277 * it does not exist at all.
278 */
279 xmlnode_set_attrib(node, "name", "Auto-Cached");
280 xmlnode_set_attrib(node, "transient", "true");
281 }
282
283 snprintf(buf, sizeof(buf), "%lu", status->creation_time);
284 xmlnode_set_attrib(node, "created", buf);
285
286 snprintf(buf, sizeof(buf), "%lu", status->lastused);
287 xmlnode_set_attrib(node, "lastused", buf);
288
289 snprintf(buf, sizeof(buf), "%u", status->usage_count);
290 xmlnode_set_attrib(node, "usage_count", buf);
291
292 child = xmlnode_new_child(node, "state");
293 xmlnode_insert_data(child, gaim_primitive_get_id_from_type(status->type), -1);
294
295 if (status->message != NULL)
296 {
297 child = xmlnode_new_child(node, "message");
298 xmlnode_insert_data(child, status->message, -1);
299 }
300
301 for (cur = status->substatuses; cur != NULL; cur = cur->next)
302 {
303 child = substatus_to_xmlnode(cur->data);
304 xmlnode_insert_child(node, child);
305 }
306
307 return node;
308 }
309
310 static xmlnode *
311 statuses_to_xmlnode(void)
312 {
313 xmlnode *node, *child;
314 GList *cur;
315
316 node = xmlnode_new("statuses");
317 xmlnode_set_attrib(node, "version", "1.0");
318
319 for (cur = saved_statuses; cur != NULL; cur = cur->next)
320 {
321 child = status_to_xmlnode(cur->data);
322 xmlnode_insert_child(node, child);
323 }
324
325 return node;
326 }
327
328 static void
329 sync_statuses(void)
330 {
331 xmlnode *node;
332 char *data;
333
334 if (!statuses_loaded)
335 {
336 gaim_debug_error("status", "Attempted to save statuses before they "
337 "were read!\n");
338 return;
339 }
340
341 node = statuses_to_xmlnode();
342 data = xmlnode_to_formatted_str(node, NULL);
343 gaim_util_write_data_to_file("status.xml", data, -1);
344 g_free(data);
345 xmlnode_free(node);
346 }
347
348 static gboolean
349 save_cb(gpointer data)
350 {
351 sync_statuses();
352 save_timer = 0;
353 return FALSE;
354 }
355
356 static void
357 schedule_save(void)
358 {
359 if (save_timer == 0)
360 save_timer = gaim_timeout_add(5000, save_cb, NULL);
361 }
362
363
364 /*********************************************************************
365 * Reading from disk *
366 *********************************************************************/
367
368 static GaimSavedStatusSub *
369 parse_substatus(xmlnode *substatus)
370 {
371 GaimSavedStatusSub *ret;
372 xmlnode *node;
373 char *data;
374
375 ret = g_new0(GaimSavedStatusSub, 1);
376 GAIM_DBUS_REGISTER_POINTER(ret, GaimSavedStatusSub);
377
378 /* Read the account */
379 node = xmlnode_get_child(substatus, "account");
380 if (node != NULL)
381 {
382 char *acct_name;
383 const char *protocol;
384 acct_name = xmlnode_get_data(node);
385 protocol = xmlnode_get_attrib(node, "protocol");
386 if ((acct_name != NULL) && (protocol != NULL))
387 ret->account = gaim_accounts_find(acct_name, protocol);
388 g_free(acct_name);
389 }
390
391 if (ret->account == NULL)
392 {
393 g_free(ret);
394 return NULL;
395 }
396
397 /* Read the state */
398 node = xmlnode_get_child(substatus, "state");
399 if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL))
400 {
401 ret->type = gaim_status_type_find_with_id(
402 ret->account->status_types, data);
403 g_free(data);
404 }
405
406 /* Read the message */
407 node = xmlnode_get_child(substatus, "message");
408 if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL))
409 {
410 ret->message = data;
411 }
412
413 return ret;
414 }
415
416 /**
417 * Parse a saved status and add it to the saved_statuses linked list.
418 *
419 * Here's an example of the XML for a saved status:
420 * <status name="Girls">
421 * <state>away</state>
422 * <message>I like the way that they walk
423 * And it's chill to hear them talk
424 * And I can always make them smile
425 * From White Castle to the Nile</message>
426 * <substatus>
427 * <account protocol='prpl-oscar'>markdoliner</account>
428 * <state>available</state>
429 * <message>The ladies man is here to answer your queries.</message>
430 * </substatus>
431 * <substatus>
432 * <account protocol='prpl-oscar'>giantgraypanda</account>
433 * <state>away</state>
434 * <message>A.C. ain't in charge no more.</message>
435 * </substatus>
436 * </status>
437 *
438 * I know. Moving, huh?
439 */
440 static GaimSavedStatus *
441 parse_status(xmlnode *status)
442 {
443 GaimSavedStatus *ret;
444 xmlnode *node;
445 const char *attrib;
446 char *data;
447 int i;
448
449 ret = g_new0(GaimSavedStatus, 1);
450 GAIM_DBUS_REGISTER_POINTER(ret, GaimSavedStatus);
451
452 attrib = xmlnode_get_attrib(status, "transient");
453 if ((attrib == NULL) || (strcmp(attrib, "true")))
454 {
455 /* Read the title */
456 attrib = xmlnode_get_attrib(status, "name");
457 ret->title = g_strdup(attrib);
458 }
459
460 if (ret->title != NULL)
461 {
462 /* Ensure the title is unique */
463 i = 2;
464 while (gaim_savedstatus_find(ret->title) != NULL)
465 {
466 g_free(ret->title);
467 ret->title = g_strdup_printf("%s %d", attrib, i);
468 i++;
469 }
470 }
471
472 /* Read the creation time */
473 attrib = xmlnode_get_attrib(status, "created");
474 set_creation_time(ret, (attrib != NULL ? atol(attrib) : 0));
475
476 /* Read the last used time */
477 attrib = xmlnode_get_attrib(status, "lastused");
478 ret->lastused = (attrib != NULL ? atol(attrib) : 0);
479
480 /* Read the usage count */
481 attrib = xmlnode_get_attrib(status, "usage_count");
482 ret->usage_count = (attrib != NULL ? atol(attrib) : 0);
483
484 /* Read the primitive status type */
485 node = xmlnode_get_child(status, "state");
486 if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL))
487 {
488 ret->type = gaim_primitive_get_type_from_id(data);
489 g_free(data);
490 }
491
492 /* Read the message */
493 node = xmlnode_get_child(status, "message");
494 if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL))
495 {
496 ret->message = data;
497 }
498
499 /* Read substatuses */
500 for (node = xmlnode_get_child(status, "substatus"); node != NULL;
501 node = xmlnode_get_next_twin(node))
502 {
503 GaimSavedStatusSub *new;
504 new = parse_substatus(node);
505 if (new != NULL)
506 ret->substatuses = g_list_prepend(ret->substatuses, new);
507 }
508
509 return ret;
510 }
511
512 /**
513 * Read the saved statuses from a file in the Gaim user dir.
514 *
515 * @return TRUE on success, FALSE on failure (if the file can not
516 * be opened, or if it contains invalid XML).
517 */
518 static void
519 load_statuses(void)
520 {
521 xmlnode *statuses, *status;
522
523 statuses_loaded = TRUE;
524
525 statuses = gaim_util_read_xml_from_file("status.xml", _("saved statuses"));
526
527 if (statuses == NULL)
528 return;
529
530 for (status = xmlnode_get_child(statuses, "status"); status != NULL;
531 status = xmlnode_get_next_twin(status))
532 {
533 GaimSavedStatus *new;
534 new = parse_status(status);
535 saved_statuses = g_list_prepend(saved_statuses, new);
536 }
537 saved_statuses = g_list_sort(saved_statuses, saved_statuses_sort_func);
538
539 xmlnode_free(statuses);
540 }
541
542
543 /**************************************************************************
544 * Saved status API
545 **************************************************************************/
546 GaimSavedStatus *
547 gaim_savedstatus_new(const char *title, GaimStatusPrimitive type)
548 {
549 GaimSavedStatus *status;
550
551 /* Make sure we don't already have a saved status with this title. */
552 if (title != NULL)
553 g_return_val_if_fail(gaim_savedstatus_find(title) == NULL, NULL);
554
555 status = g_new0(GaimSavedStatus, 1);
556 GAIM_DBUS_REGISTER_POINTER(status, GaimSavedStatus);
557 status->title = g_strdup(title);
558 status->type = type;
559 set_creation_time(status, time(NULL));
560
561 saved_statuses = g_list_insert_sorted(saved_statuses, status, saved_statuses_sort_func);
562
563 schedule_save();
564
565 return status;
566 }
567
568 void
569 gaim_savedstatus_set_title(GaimSavedStatus *status, const char *title)
570 {
571 g_return_if_fail(status != NULL);
572
573 /* Make sure we don't already have a saved status with this title. */
574 g_return_if_fail(gaim_savedstatus_find(title) == NULL);
575
576 g_free(status->title);
577 status->title = g_strdup(title);
578
579 schedule_save();
580 }
581
582 void
583 gaim_savedstatus_set_type(GaimSavedStatus *status, GaimStatusPrimitive type)
584 {
585 g_return_if_fail(status != NULL);
586
587 status->type = type;
588
589 schedule_save();
590 }
591
592 void
593 gaim_savedstatus_set_message(GaimSavedStatus *status, const char *message)
594 {
595 g_return_if_fail(status != NULL);
596
597 g_free(status->message);
598 if ((message != NULL) && (*message == '\0'))
599 status->message = NULL;
600 else
601 status->message = g_strdup(message);
602
603 schedule_save();
604 }
605
606 void
607 gaim_savedstatus_set_substatus(GaimSavedStatus *saved_status,
608 const GaimAccount *account,
609 const GaimStatusType *type,
610 const char *message)
611 {
612 GaimSavedStatusSub *substatus;
613
614 g_return_if_fail(saved_status != NULL);
615 g_return_if_fail(account != NULL);
616 g_return_if_fail(type != NULL);
617
618 /* Find an existing substatus or create a new one */
619 substatus = gaim_savedstatus_get_substatus(saved_status, account);
620 if (substatus == NULL)
621 {
622 substatus = g_new0(GaimSavedStatusSub, 1);
623 GAIM_DBUS_REGISTER_POINTER(substatus, GaimSavedStatusSub);
624 substatus->account = (GaimAccount *)account;
625 saved_status->substatuses = g_list_prepend(saved_status->substatuses, substatus);
626 }
627
628 substatus->type = type;
629 g_free(substatus->message);
630 substatus->message = g_strdup(message);
631
632 schedule_save();
633 }
634
635 void
636 gaim_savedstatus_unset_substatus(GaimSavedStatus *saved_status,
637 const GaimAccount *account)
638 {
639 GList *iter;
640 GaimSavedStatusSub *substatus;
641
642 g_return_if_fail(saved_status != NULL);
643 g_return_if_fail(account != NULL);
644
645 for (iter = saved_status->substatuses; iter != NULL; iter = iter->next)
646 {
647 substatus = iter->data;
648 if (substatus->account == account)
649 {
650 saved_status->substatuses = g_list_delete_link(saved_status->substatuses, iter);
651 g_free(substatus->message);
652 g_free(substatus);
653 return;
654 }
655 }
656 }
657
658 gboolean
659 gaim_savedstatus_delete(const char *title)
660 {
661 GaimSavedStatus *status;
662 time_t creation_time, current, idleaway;
663
664 status = gaim_savedstatus_find(title);
665
666 if (status == NULL)
667 return FALSE;
668
669 saved_statuses = g_list_remove(saved_statuses, status);
670 creation_time = gaim_savedstatus_get_creation_time(status);
671 g_hash_table_remove(creation_times, &creation_time);
672 free_saved_status(status);
673
674 schedule_save();
675
676 /*
677 * If we just deleted our current status or our idleaway status,
678 * then set the appropriate pref back to 0.
679 */
680 current = gaim_prefs_get_int("/core/savedstatus/default");
681 if (current == creation_time)
682 gaim_prefs_set_int("/core/savedstatus/default", 0);
683
684 idleaway = gaim_prefs_get_int("/core/savedstatus/idleaway");
685 if (idleaway == creation_time)
686 gaim_prefs_set_int("/core/savedstatus/idleaway", 0);
687
688 return TRUE;
689 }
690
691 const GList *
692 gaim_savedstatuses_get_all(void)
693 {
694 return saved_statuses;
695 }
696
697 GList *
698 gaim_savedstatuses_get_popular(unsigned int how_many)
699 {
700 GList *popular = NULL;
701 GList *cur;
702 int i;
703 GaimSavedStatus *current, *next;
704
705 /* We don't want the current status to be in the GList */
706 current = gaim_savedstatus_get_current();
707
708 /* Copy 'how_many' elements to a new list */
709 i = 0;
710 cur = saved_statuses;
711 while ((i < how_many) && (cur != NULL))
712 {
713 next = cur->data;
714 if ((next != current) && (!gaim_savedstatus_is_transient(next)
715 || gaim_savedstatus_get_message(next) != NULL))
716 {
717 popular = g_list_prepend(popular, cur->data);
718 i++;
719 }
720 cur = cur->next;
721 }
722
723 popular = g_list_reverse(popular);
724
725 return popular;
726 }
727
728 GaimSavedStatus *
729 gaim_savedstatus_get_current(void)
730 {
731 if (gaim_savedstatus_is_idleaway())
732 return gaim_savedstatus_get_idleaway();
733 else
734 return gaim_savedstatus_get_default();
735 }
736
737 GaimSavedStatus *
738 gaim_savedstatus_get_default()
739 {
740 int creation_time;
741 GaimSavedStatus *saved_status = NULL;
742
743 creation_time = gaim_prefs_get_int("/core/savedstatus/default");
744
745 if (creation_time != 0)
746 saved_status = g_hash_table_lookup(creation_times, &creation_time);
747
748 if (saved_status == NULL)
749 {
750 /*
751 * We don't have a current saved status! This is either a new
752 * Gaim user or someone upgrading from Gaim 1.5.0 or older, or
753 * possibly someone who deleted the status they were currently
754 * using? In any case, add a default status.
755 */
756 saved_status = gaim_savedstatus_new(NULL, GAIM_STATUS_AVAILABLE);
757 gaim_prefs_set_int("/core/savedstatus/default",
758 gaim_savedstatus_get_creation_time(saved_status));
759 }
760
761 return saved_status;
762 }
763
764 GaimSavedStatus *
765 gaim_savedstatus_get_idleaway()
766 {
767 int creation_time;
768 GaimSavedStatus *saved_status = NULL;
769
770 creation_time = gaim_prefs_get_int("/core/savedstatus/idleaway");
771
772 if (creation_time != 0)
773 saved_status = g_hash_table_lookup(creation_times, &creation_time);
774
775 if (saved_status == NULL)
776 {
777 /* We don't have a specified "idle" status! Weird. */
778 saved_status = gaim_savedstatus_find_transient_by_type_and_message(
779 GAIM_STATUS_AWAY, DEFAULT_AUTOAWAY_MESSAGE);
780
781 if (saved_status == NULL)
782 {
783 saved_status = gaim_savedstatus_new(NULL, GAIM_STATUS_AWAY);
784 gaim_savedstatus_set_message(saved_status, DEFAULT_AUTOAWAY_MESSAGE);
785 gaim_prefs_set_int("/core/savedstatus/idleaway",
786 gaim_savedstatus_get_creation_time(saved_status));
787 }
788 }
789
790 return saved_status;
791 }
792
793 gboolean
794 gaim_savedstatus_is_idleaway()
795 {
796 return gaim_prefs_get_bool("/core/savedstatus/isidleaway");
797 }
798
799 void
800 gaim_savedstatus_set_idleaway(gboolean idleaway)
801 {
802 GList *accounts, *node;
803 GaimSavedStatus *old, *saved_status;
804
805 if (gaim_savedstatus_is_idleaway() == idleaway)
806 /* Don't need to do anything */
807 return;
808
809 /* Changing our status makes us un-idle */
810 if (!idleaway)
811 gaim_idle_touch();
812
813 old = gaim_savedstatus_get_current();
814 gaim_prefs_set_bool("/core/savedstatus/isidleaway", idleaway);
815 saved_status = gaim_savedstatus_get_current();
816
817 accounts = gaim_accounts_get_all_active();
818 for (node = accounts; node != NULL; node = node->next)
819 {
820 GaimAccount *account;
821 GaimPresence *presence;
822 GaimStatus *status;
823
824 account = node->data;
825 presence = gaim_account_get_presence(account);
826 status = gaim_presence_get_active_status(presence);
827
828 if (!idleaway || gaim_status_is_available(status))
829 gaim_savedstatus_activate_for_account(saved_status, account);
830 }
831
832 g_list_free(accounts);
833
834 gaim_signal_emit(gaim_savedstatuses_get_handle(), "savedstatus-changed",
835 saved_status, old);
836 }
837
838 GaimSavedStatus *
839 gaim_savedstatus_get_startup()
840 {
841 int creation_time;
842 GaimSavedStatus *saved_status = NULL;
843
844 creation_time = gaim_prefs_get_int("/core/savedstatus/startup");
845
846 if (creation_time != 0)
847 saved_status = g_hash_table_lookup(creation_times, &creation_time);
848
849 if (saved_status == NULL)
850 {
851 /*
852 * We don't have a status to apply.
853 * This may be the first login, or the user wants to
854 * restore the "current" status.
855 */
856 saved_status = gaim_savedstatus_get_current();
857 }
858
859 return saved_status;
860 }
861
862
863 GaimSavedStatus *
864 gaim_savedstatus_find(const char *title)
865 {
866 GList *iter;
867 GaimSavedStatus *status;
868
869 g_return_val_if_fail(title != NULL, NULL);
870
871 for (iter = saved_statuses; iter != NULL; iter = iter->next)
872 {
873 status = (GaimSavedStatus *)iter->data;
874 if ((status->title != NULL) && !strcmp(status->title, title))
875 return status;
876 }
877
878 return NULL;
879 }
880
881 GaimSavedStatus *
882 gaim_savedstatus_find_by_creation_time(time_t creation_time)
883 {
884 GList *iter;
885 GaimSavedStatus *status;
886
887 for (iter = saved_statuses; iter != NULL; iter = iter->next)
888 {
889 status = (GaimSavedStatus *)iter->data;
890 if (status->creation_time == creation_time)
891 return status;
892 }
893
894 return NULL;
895 }
896
897 GaimSavedStatus *
898 gaim_savedstatus_find_transient_by_type_and_message(GaimStatusPrimitive type,
899 const char *message)
900 {
901 GList *iter;
902 GaimSavedStatus *status;
903
904 for (iter = saved_statuses; iter != NULL; iter = iter->next)
905 {
906 status = (GaimSavedStatus *)iter->data;
907 if ((status->type == type) && gaim_savedstatus_is_transient(status) &&
908 (((status->message == NULL) && (message == NULL)) ||
909 ((status->message != NULL) && (message != NULL) && !strcmp(status->message, message))))
910 {
911 return status;
912 }
913 }
914
915 return NULL;
916 }
917
918 gboolean
919 gaim_savedstatus_is_transient(const GaimSavedStatus *saved_status)
920 {
921 g_return_val_if_fail(saved_status != NULL, TRUE);
922
923 return (saved_status->title == NULL);
924 }
925
926 const char *
927 gaim_savedstatus_get_title(const GaimSavedStatus *saved_status)
928 {
929 const char *message;
930
931 g_return_val_if_fail(saved_status != NULL, NULL);
932
933 /* If we have a title then return it */
934 if (saved_status->title != NULL)
935 return saved_status->title;
936
937 /* Otherwise, this is a transient status and we make up a title on the fly */
938 message = gaim_savedstatus_get_message(saved_status);
939
940 if ((message == NULL) || (*message == '\0'))
941 {
942 GaimStatusPrimitive primitive;
943 primitive = gaim_savedstatus_get_type(saved_status);
944 return gaim_primitive_get_name_from_type(primitive);
945 }
946 else
947 {
948 char *stripped;
949 static char buf[64];
950 stripped = gaim_markup_strip_html(message);
951 gaim_util_chrreplace(stripped, '\n', ' ');
952 strncpy(buf, stripped, sizeof(buf));
953 buf[sizeof(buf) - 1] = '\0';
954 if ((strlen(stripped) + 1) > sizeof(buf))
955 {
956 /* Truncate and ellipsize */
957 char *tmp = g_utf8_find_prev_char(buf, &buf[sizeof(buf) - 4]);
958 strcpy(tmp, "...");
959 }
960 g_free(stripped);
961 return buf;
962 }
963 }
964
965 GaimStatusPrimitive
966 gaim_savedstatus_get_type(const GaimSavedStatus *saved_status)
967 {
968 g_return_val_if_fail(saved_status != NULL, GAIM_STATUS_OFFLINE);
969
970 return saved_status->type;
971 }
972
973 const char *
974 gaim_savedstatus_get_message(const GaimSavedStatus *saved_status)
975 {
976 g_return_val_if_fail(saved_status != NULL, NULL);
977
978 return saved_status->message;
979 }
980
981 time_t
982 gaim_savedstatus_get_creation_time(const GaimSavedStatus *saved_status)
983 {
984 g_return_val_if_fail(saved_status != NULL, 0);
985
986 return saved_status->creation_time;
987 }
988
989 gboolean
990 gaim_savedstatus_has_substatuses(const GaimSavedStatus *saved_status)
991 {
992 g_return_val_if_fail(saved_status != NULL, FALSE);
993
994 return (saved_status->substatuses != NULL);
995 }
996
997 GaimSavedStatusSub *
998 gaim_savedstatus_get_substatus(const GaimSavedStatus *saved_status,
999 const GaimAccount *account)
1000 {
1001 GList *iter;
1002 GaimSavedStatusSub *substatus;
1003
1004 g_return_val_if_fail(saved_status != NULL, NULL);
1005 g_return_val_if_fail(account != NULL, NULL);
1006
1007 for (iter = saved_status->substatuses; iter != NULL; iter = iter->next)
1008 {
1009 substatus = iter->data;
1010 if (substatus->account == account)
1011 return substatus;
1012 }
1013
1014 return NULL;
1015 }
1016
1017 const GaimStatusType *
1018 gaim_savedstatus_substatus_get_type(const GaimSavedStatusSub *substatus)
1019 {
1020 g_return_val_if_fail(substatus != NULL, NULL);
1021
1022 return substatus->type;
1023 }
1024
1025 const char *
1026 gaim_savedstatus_substatus_get_message(const GaimSavedStatusSub *substatus)
1027 {
1028 g_return_val_if_fail(substatus != NULL, NULL);
1029
1030 return substatus->message;
1031 }
1032
1033 void
1034 gaim_savedstatus_activate(GaimSavedStatus *saved_status)
1035 {
1036 GList *accounts, *node;
1037 GaimSavedStatus *old = gaim_savedstatus_get_current();
1038
1039 g_return_if_fail(saved_status != NULL);
1040
1041 /* Make sure our list of saved statuses remains sorted */
1042 saved_status->lastused = time(NULL);
1043 saved_status->usage_count++;
1044 saved_statuses = g_list_remove(saved_statuses, saved_status);
1045 saved_statuses = g_list_insert_sorted(saved_statuses, saved_status, saved_statuses_sort_func);
1046
1047 accounts = gaim_accounts_get_all_active();
1048 for (node = accounts; node != NULL; node = node->next)
1049 {
1050 GaimAccount *account;
1051
1052 account = node->data;
1053
1054 gaim_savedstatus_activate_for_account(saved_status, account);
1055 }
1056
1057 g_list_free(accounts);
1058
1059 gaim_prefs_set_int("/core/savedstatus/default",
1060 gaim_savedstatus_get_creation_time(saved_status));
1061 gaim_savedstatus_set_idleaway(FALSE);
1062
1063 gaim_signal_emit(gaim_savedstatuses_get_handle(), "savedstatus-changed",
1064 saved_status, old);
1065 }
1066
1067 void
1068 gaim_savedstatus_activate_for_account(const GaimSavedStatus *saved_status,
1069 GaimAccount *account)
1070 {
1071 const GaimStatusType *status_type;
1072 const GaimSavedStatusSub *substatus;
1073 const char *message = NULL;
1074
1075 g_return_if_fail(saved_status != NULL);
1076 g_return_if_fail(account != NULL);
1077
1078 substatus = gaim_savedstatus_get_substatus(saved_status, account);
1079 if (substatus != NULL)
1080 {
1081 status_type = substatus->type;
1082 message = substatus->message;
1083 }
1084 else
1085 {
1086 status_type = gaim_account_get_status_type_with_primitive(account, saved_status->type);
1087 if (status_type == NULL)
1088 return;
1089 message = saved_status->message;
1090 }
1091
1092 if ((message != NULL) &&
1093 (gaim_status_type_get_attr(status_type, "message")))
1094 {
1095 gaim_account_set_status(account, gaim_status_type_get_id(status_type),
1096 TRUE, "message", message, NULL);
1097 }
1098 else
1099 {
1100 gaim_account_set_status(account, gaim_status_type_get_id(status_type),
1101 TRUE, NULL);
1102 }
1103 }
1104
1105 void *
1106 gaim_savedstatuses_get_handle(void)
1107 {
1108 static int handle;
1109
1110 return &handle;
1111 }
1112
1113 void
1114 gaim_savedstatuses_init(void)
1115 {
1116 void *handle = gaim_savedstatuses_get_handle();
1117
1118 creation_times = g_hash_table_new(g_int_hash, g_int_equal);
1119
1120 /*
1121 * Using 0 as the creation_time is a special case.
1122 * If someone calls gaim_savedstatus_get_current() or
1123 * gaim_savedstatus_get_idleaway() and either of those functions
1124 * sees a creation_time of 0, then it will create a default
1125 * saved status and return that to the user.
1126 */
1127 gaim_prefs_add_none("/core/savedstatus");
1128 gaim_prefs_add_int("/core/savedstatus/default", 0);
1129 gaim_prefs_add_int("/core/savedstatus/startup", 0);
1130 gaim_prefs_add_bool("/core/savedstatus/startup_current_status", TRUE);
1131 gaim_prefs_add_int("/core/savedstatus/idleaway", 0);
1132 gaim_prefs_add_bool("/core/savedstatus/isidleaway", FALSE);
1133
1134 load_statuses();
1135
1136 gaim_signal_register(handle, "savedstatus-changed",
1137 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
1138 gaim_value_new(GAIM_TYPE_SUBTYPE,
1139 GAIM_SUBTYPE_SAVEDSTATUS),
1140 gaim_value_new(GAIM_TYPE_SUBTYPE,
1141 GAIM_SUBTYPE_SAVEDSTATUS));
1142 }
1143
1144 void
1145 gaim_savedstatuses_uninit(void)
1146 {
1147 remove_old_transient_statuses();
1148
1149 if (save_timer != 0)
1150 {
1151 gaim_timeout_remove(save_timer);
1152 save_timer = 0;
1153 sync_statuses();
1154 }
1155
1156 while (saved_statuses != NULL) {
1157 GaimSavedStatus *saved_status = saved_statuses->data;
1158 saved_statuses = g_list_remove(saved_statuses, saved_status);
1159 free_saved_status(saved_status);
1160 }
1161
1162 g_hash_table_destroy(creation_times);
1163
1164 gaim_signals_unregister_by_instance(gaim_savedstatuses_get_handle());
1165 }
1166