comparison plugins/mono/loader/mono.c @ 11980:67fbd2ff4c4e

[gaim-migrate @ 14273] Mono cleanup patch from Eoin Coffey First, I changed mono_loader_ to ml_, since I was getting sick of typing mono_loader_ :-D Moved the mono runtime init and deinit code out of mono.c into ml_init and ml_uninit in mono-helper.c Added api/Status.cs and loader/status-glue.c so the .net api now knows very little (as in the 'id') of statuses. committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Sat, 05 Nov 2005 02:09:30 +0000
parents 565d2e437c04
children ecd33ffb0b0a
comparison
equal deleted inserted replaced
11979:717cbb3115bc 11980:67fbd2ff4c4e
34 GaimPluginInfo *info; 34 GaimPluginInfo *info;
35 GaimMonoPlugin *mplug; 35 GaimMonoPlugin *mplug;
36 36
37 char *file = plugin->path; 37 char *file = plugin->path;
38 38
39 assm = mono_domain_assembly_open(mono_loader_get_domain(), file); 39 assm = mono_domain_assembly_open(ml_get_domain(), file);
40 40
41 if (!assm) { 41 if (!assm) {
42 return FALSE; 42 return FALSE;
43 } 43 }
44 44
45 gaim_debug(GAIM_DEBUG_INFO, "mono", "Probing plugin\n"); 45 gaim_debug(GAIM_DEBUG_INFO, "mono", "Probing plugin\n");
46 46
47 if (mono_loader_is_api_dll(mono_assembly_get_image(assm))) { 47 if (ml_is_api_dll(mono_assembly_get_image(assm))) {
48 gaim_debug(GAIM_DEBUG_INFO, "mono", "Found our GaimAPI.dll\n"); 48 gaim_debug(GAIM_DEBUG_INFO, "mono", "Found our GaimAPI.dll\n");
49 return FALSE; 49 return FALSE;
50 } 50 }
51 51
52 info = g_new0(GaimPluginInfo, 1); 52 info = g_new0(GaimPluginInfo, 1);
53 mplug = g_new0(GaimMonoPlugin, 1); 53 mplug = g_new0(GaimMonoPlugin, 1);
54
55 mplug->signal_data = NULL;
54 56
55 mplug->assm = assm; 57 mplug->assm = assm;
56 58
57 mplug->klass = mono_loader_find_plugin_class(mono_assembly_get_image(mplug->assm)); 59 mplug->klass = ml_find_plugin_class(mono_assembly_get_image(mplug->assm));
58 if (!mplug->klass) { 60 if (!mplug->klass) {
59 gaim_debug(GAIM_DEBUG_ERROR, "mono", "no plugin class in \'%s\'\n", file); 61 gaim_debug(GAIM_DEBUG_ERROR, "mono", "no plugin class in \'%s\'\n", file);
60 return FALSE; 62 return FALSE;
61 } 63 }
62 64
63 mplug->obj = mono_object_new(mono_loader_get_domain(), mplug->klass); 65 mplug->obj = mono_object_new(ml_get_domain(), mplug->klass);
64 if (!mplug->obj) { 66 if (!mplug->obj) {
65 gaim_debug(GAIM_DEBUG_ERROR, "mono", "obj not valid\n"); 67 gaim_debug(GAIM_DEBUG_ERROR, "mono", "obj not valid\n");
66 return FALSE; 68 return FALSE;
67 } 69 }
68 70
87 if (!(found_load && found_unload && found_destroy && found_info)) { 89 if (!(found_load && found_unload && found_destroy && found_info)) {
88 gaim_debug(GAIM_DEBUG_ERROR, "mono", "did not find the required methods\n"); 90 gaim_debug(GAIM_DEBUG_ERROR, "mono", "did not find the required methods\n");
89 return FALSE; 91 return FALSE;
90 } 92 }
91 93
92 plugin_info = mono_loader_invoke(info_method, mplug->obj, NULL); 94 plugin_info = ml_invoke(info_method, mplug->obj, NULL);
93 95
94 /* now that the methods are filled out we can populate 96 /* now that the methods are filled out we can populate
95 the info struct with all the needed info */ 97 the info struct with all the needed info */
96 98
97 info->name = mono_loader_get_prop_string(plugin_info, "Name"); 99 info->name = ml_get_prop_string(plugin_info, "Name");
98 info->version = mono_loader_get_prop_string(plugin_info, "Version"); 100 info->version = ml_get_prop_string(plugin_info, "Version");
99 info->summary = mono_loader_get_prop_string(plugin_info, "Summary"); 101 info->summary = ml_get_prop_string(plugin_info, "Summary");
100 info->description = mono_loader_get_prop_string(plugin_info, "Description"); 102 info->description = ml_get_prop_string(plugin_info, "Description");
101 info->author = mono_loader_get_prop_string(plugin_info, "Author"); 103 info->author = ml_get_prop_string(plugin_info, "Author");
102 info->homepage = mono_loader_get_prop_string(plugin_info, "Homepage"); 104 info->homepage = ml_get_prop_string(plugin_info, "Homepage");
103 105
104 info->magic = GAIM_PLUGIN_MAGIC; 106 info->magic = GAIM_PLUGIN_MAGIC;
105 info->major_version = GAIM_MAJOR_VERSION; 107 info->major_version = GAIM_MAJOR_VERSION;
106 info->minor_version = GAIM_MINOR_VERSION; 108 info->minor_version = GAIM_MINOR_VERSION;
107 info->type = GAIM_PLUGIN_STANDARD; 109 info->type = GAIM_PLUGIN_STANDARD;
111 mplug->plugin = plugin; 113 mplug->plugin = plugin;
112 114
113 plugin->info = info; 115 plugin->info = info;
114 info->extra_info = mplug; 116 info->extra_info = mplug;
115 117
116 mono_loader_add_plugin(mplug); 118 ml_add_plugin(mplug);
117 119
118 return gaim_plugin_register(plugin); 120 return gaim_plugin_register(plugin);
119 } 121 }
120 122
121 /* Loads a Mono Plugin by calling 'load' in the class */ 123 /* Loads a Mono Plugin by calling 'load' in the class */
125 127
126 gaim_debug(GAIM_DEBUG_INFO, "mono", "Loading plugin\n"); 128 gaim_debug(GAIM_DEBUG_INFO, "mono", "Loading plugin\n");
127 129
128 mplug = (GaimMonoPlugin*)plugin->info->extra_info; 130 mplug = (GaimMonoPlugin*)plugin->info->extra_info;
129 131
130 mono_loader_invoke(mplug->load, mplug->obj, NULL); 132 ml_invoke(mplug->load, mplug->obj, NULL);
131 133
132 return TRUE; 134 return TRUE;
133 } 135 }
134 136
135 /* Unloads a Mono Plugin by calling 'unload' in the class */ 137 /* Unloads a Mono Plugin by calling 'unload' in the class */
140 gaim_debug(GAIM_DEBUG_INFO, "mono", "Unloading plugin\n"); 142 gaim_debug(GAIM_DEBUG_INFO, "mono", "Unloading plugin\n");
141 143
142 mplug = (GaimMonoPlugin*)plugin->info->extra_info; 144 mplug = (GaimMonoPlugin*)plugin->info->extra_info;
143 145
144 gaim_signals_disconnect_by_handle((gpointer)mplug->klass); 146 gaim_signals_disconnect_by_handle((gpointer)mplug->klass);
145 147 g_list_free(mplug->signal_data);
146 mono_loader_invoke(mplug->unload, mplug->obj, NULL); 148 mplug->signal_data = NULL;
149
150 ml_invoke(mplug->unload, mplug->obj, NULL);
147 151
148 return TRUE; 152 return TRUE;
149 } 153 }
150 154
151 static void destroy_mono_plugin(GaimPlugin *plugin) 155 static void destroy_mono_plugin(GaimPlugin *plugin)
154 158
155 gaim_debug(GAIM_DEBUG_INFO, "mono", "Destroying plugin\n"); 159 gaim_debug(GAIM_DEBUG_INFO, "mono", "Destroying plugin\n");
156 160
157 mplug = (GaimMonoPlugin*)plugin->info->extra_info; 161 mplug = (GaimMonoPlugin*)plugin->info->extra_info;
158 162
159 mono_loader_invoke(mplug->destroy, mplug->obj, NULL); 163 ml_invoke(mplug->destroy, mplug->obj, NULL);
160 164
161 if (plugin->info) { 165 if (plugin->info) {
162 g_free(plugin->info->name); 166 g_free(plugin->info->name);
163 g_free(plugin->info->version); 167 g_free(plugin->info->version);
164 g_free(plugin->info->summary); 168 g_free(plugin->info->summary);
180 /****************************************************************************** 184 /******************************************************************************
181 * Plugin Stuff 185 * Plugin Stuff
182 *****************************************************************************/ 186 *****************************************************************************/
183 static void plugin_destroy(GaimPlugin *plugin) 187 static void plugin_destroy(GaimPlugin *plugin)
184 { 188 {
185 mono_jit_cleanup(mono_loader_get_domain()); 189 ml_uninit();
186 } 190 }
187 191
188 static GaimPluginLoaderInfo loader_info = 192 static GaimPluginLoaderInfo loader_info =
189 { 193 {
190 NULL, 194 NULL,
220 NULL 224 NULL
221 }; 225 };
222 226
223 static void init_plugin(GaimPlugin *plugin) 227 static void init_plugin(GaimPlugin *plugin)
224 { 228 {
225 MonoDomain *domain = mono_jit_init("gaim"); 229 ml_init();
226 230
227 mono_loader_set_domain(domain);
228
229 mono_loader_init_internal_calls();
230
231 loader_info.exts = g_list_append(loader_info.exts, "dll"); 231 loader_info.exts = g_list_append(loader_info.exts, "dll");
232 } 232 }
233 233
234 GAIM_INIT_PLUGIN(mono, init_plugin, info) 234 GAIM_INIT_PLUGIN(mono, init_plugin, info)