comparison src/signals.h @ 6485:70d5122bc3ff

[gaim-migrate @ 6999] Removed the old event system and replaced it with a much better signal system. There will most likely be some bugs in this, but it seems to be working for now. Plugins can now generate their own signals, and other plugins can find those plugins and connect to them. This could give plugins a form of IPC. It's also useful for other things. It's rather flexible, except for the damn marshalling, but there's no way around that that I or the glib people can see. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Mon, 18 Aug 2003 01:03:43 +0000
parents
children e5e8d21bd4d8
comparison
equal deleted inserted replaced
6484:5ced8e111473 6485:70d5122bc3ff
1 /**
2 * @file signal.h Signal API
3 * @ingroup core
4 *
5 * gaim
6 *
7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 */
23 #ifndef _GAIM_SIGNAL_H_
24 #define _GAIM_SIGNAL_H_
25
26 #include <glib.h>
27
28 #if 0
29 /**
30 * Event types
31 */
32 typedef enum gaim_event
33 {
34 event_signon = 0,
35 event_signoff,
36 event_away,
37 event_back,
38 event_im_recv,
39 event_im_send,
40 event_buddy_signon,
41 event_buddy_signoff,
42 event_buddy_away,
43 event_buddy_back,
44 event_buddy_idle,
45 event_buddy_unidle,
46 event_blist_update,
47 event_chat_invited,
48 event_chat_join,
49 event_chat_leave,
50 event_chat_buddy_join,
51 event_chat_buddy_leave,
52 event_chat_recv,
53 event_chat_send,
54 event_warned,
55 event_error,
56 event_quit,
57 event_new_conversation,
58 event_set_info,
59 event_draw_menu,
60 event_im_displayed_sent,
61 event_im_displayed_rcvd,
62 event_chat_send_invite,
63 event_got_typing,
64 event_del_conversation,
65 event_connecting,
66 event_conversation_switch
67 /* any others? it's easy to add... */
68
69 } GaimEvent;
70
71 typedef int (*GaimSignalBroadcastFunc)(GaimEvent event, void *data,
72 va_list args);
73 #endif
74
75 #define GAIM_CALLBACK(func) ((GaimCallback)func)
76
77 typedef void (*GaimCallback)(void);
78 typedef void (*GaimSignalMarshalFunc)(GaimCallback cb, va_list args,
79 void *data, void **return_val);
80
81 #ifdef __cplusplus
82 extern "C" {
83 #endif
84
85 /**************************************************************************/
86 /** @name Signal API */
87 /**************************************************************************/
88 /*@{*/
89
90 /**
91 * Registers a signal in an instance.
92 *
93 * @param instance The instance to register the signal for.
94 * @param signal The signal name.
95 * @param marshal The marshal function.
96 *
97 * @return The signal ID local to that instance, or 0 if the signal
98 * couldn't be registered.
99 */
100 gulong gaim_signal_register(void *instance, const char *signal,
101 GaimSignalMarshalFunc marshal);
102
103 /**
104 * Unregisters a signal in an instance.
105 *
106 * @param instance The instance to unregister the signal for.
107 * @param signal The signal name.
108 */
109 void gaim_signal_unregister(void *instance, const char *signal);
110
111 /**
112 * Unregisters all signals in an instance.
113 *
114 * @param instance The instance to unregister the signal for.
115 */
116 void gaim_signals_unregister_by_instance(void *instance);
117
118 /**
119 * Connects a signal handler to a signal for a particular object.
120 *
121 * Take care not to register a handler function twice. Gaim will
122 * not correct any mistakes for you in this area.
123 *
124 * @param instance The instance to connect to.
125 * @param signal The name of the signal to connect.
126 * @param handle The handle of the receiver.
127 * @param func The callback function.
128 * @param data The data to pass to the callback function.
129 *
130 * @return The signal handler ID.
131 *
132 * @see gaim_signal_disconnect()
133 */
134 gulong gaim_signal_connect(void *instance, const char *signal,
135 void *handle, GaimCallback func, void *data);
136
137 /**
138 * Disconnects a signal handler from a signal on an object.
139 *
140 * @param instance The instance to disconnect from.
141 * @param signal The name of the signal to disconnect.
142 * @param handle The handle of the receiver.
143 * @param func The registered function to disconnect.
144 *
145 * @see gaim_signal_connect()
146 */
147 void gaim_signal_disconnect(void *instance, const char *signal,
148 void *handle, GaimCallback func);
149
150 /**
151 * Removes all callbacks associated with a receiver handle.
152 *
153 * @param handle The receiver handle.
154 */
155 void gaim_signals_disconnect_by_handle(void *handle);
156
157 /**
158 * Emits a signal.
159 *
160 * @param instance The instance emitting the signal.
161 * @param signal The signal being emitted.
162 *
163 * @see gaim_signal_connect()
164 * @see gaim_signal_disconnect()
165 */
166 void gaim_signal_emit(void *instance, const char *signal, ...);
167
168 /**
169 * Emits a signal, using a va_list of arguments.
170 *
171 * @param instance The instance emitting the signal.
172 * @param signal The signal being emitted.
173 * @param args The arguments list.
174 *
175 * @see gaim_signal_connect()
176 * @see gaim_signal_disconnect()
177 */
178 void gaim_signal_emit_vargs(void *instance, const char *signal, va_list args);
179
180 /**
181 * Emits a signal and returns the return value from the last handler.
182 *
183 * @param instance The instance emitting the signal.
184 * @param signal The signal being emitted.
185 *
186 * @return The return value from the last handler.
187 */
188 void *gaim_signal_emit_return_1(void *instance, const char *signal, ...);
189
190 /**
191 * Emits a signal and returns the return value from the last handler.
192 *
193 * @param instance The instance emitting the signal.
194 * @param signal The signal being emitted.
195 * @param args The arguments list.
196 *
197 * @return The return value from the last handler.
198 */
199 void *gaim_signal_emit_vargs_return_1(void *instance, const char *signal,
200 va_list args);
201
202 /**
203 * Initializes the signals subsystem.
204 */
205 void gaim_signals_init();
206
207 /**
208 * Uninitializes the signals subsystem.
209 */
210 void gaim_signals_uninit();
211
212 /*@}*/
213
214 /**************************************************************************/
215 /** @name Marshal Functions */
216 /**************************************************************************/
217 /*@{*/
218
219 void gaim_marshal_VOID(
220 GaimCallback cb, va_list args, void *data, void **return_val);
221 void gaim_marshal_VOID__POINTER(
222 GaimCallback cb, va_list args, void *data, void **return_val);
223 void gaim_marshal_VOID__POINTER_POINTER(
224 GaimCallback cb, va_list args, void *data, void **return_val);
225 void gaim_marshal_VOID__POINTER_POINTER_UINT(
226 GaimCallback cb, va_list args, void *data, void **return_val);
227 void gaim_marshal_VOID__POINTER_POINTER_POINTER(
228 GaimCallback cb, va_list args, void *data, void **return_val);
229 void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER(
230 GaimCallback cb, va_list args, void *data, void **return_val);
231 void gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT_UINT(
232 GaimCallback cb, va_list args, void *data, void **return_val);
233
234 void gaim_marshal_BOOLEAN__POINTER(
235 GaimCallback cb, va_list args, void *data, void **return_val);
236 void gaim_marshal_BOOLEAN__POINTER_POINTER(
237 GaimCallback cb, va_list args, void *data, void **return_val);
238 void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_UINT(
239 GaimCallback cb, va_list args, void *data, void **return_val);
240 void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER(
241 GaimCallback cb, va_list args, void *data, void **return_val);
242 void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER(
243 GaimCallback cb, va_list args, void *data, void **return_val);
244
245 /*@}*/
246
247 #ifdef __cplusplus
248 }
249 #endif
250
251 #endif /* _GAIM_SIGNAL_H_ */