comparison libgaim/protocols/oscar/oscar.c @ 15201:83f0a2d3b441

[gaim-migrate @ 17991] This should reduce the number of questions about encoding errors we get. it also closes rh bug 219524 committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 14 Dec 2006 01:47:25 +0000
parents 8d2e6e9118e2
children b8ae75fa8d67
comparison
equal deleted inserted replaced
15200:6a647ede0a76 15201:83f0a2d3b441
425 425
426 ret = gaim_plugin_oscar_convert_to_utf8(data, datalen, charsetstr1, FALSE); 426 ret = gaim_plugin_oscar_convert_to_utf8(data, datalen, charsetstr1, FALSE);
427 if (ret == NULL) 427 if (ret == NULL)
428 ret = gaim_plugin_oscar_convert_to_utf8(data, datalen, charsetstr2, TRUE); 428 ret = gaim_plugin_oscar_convert_to_utf8(data, datalen, charsetstr2, TRUE);
429 if (ret == NULL) 429 if (ret == NULL)
430 ret = g_strdup(_("(There was an error receiving this message. The buddy you are speaking to most likely has a buggy client.)")); 430 ret = g_strdup(_("(There was an error receiving this message. Either you and the buddy you are speaking to have a different encoding selected, or the buddy has a buggy client.)"));
431 431
432 return ret; 432 return ret;
433 } 433 }
434 434
435 /** 435 /**