comparison src/dbus-server.h @ 14035:8bda65b88e49

[gaim-migrate @ 16638] A bunch of small changes. Mostly remove "if not null" checks before calling g_free, g_list_free, g_slist_free and g_strdup. Also use g_list_foreach() to call g_free to free strings in an array. And some whitespace changes here and there. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 05 Aug 2006 08:27:39 +0000
parents f61428cc4019
children
comparison
equal deleted inserted replaced
14034:0839a7b71325 14035:8bda65b88e49
30 #include "value.h" 30 #include "value.h"
31 31
32 32
33 G_BEGIN_DECLS 33 G_BEGIN_DECLS
34 34
35 /** 35 /**
36 Types of pointers are identified by the ADDRESS of a GaimDbusType 36 Types of pointers are identified by the ADDRESS of a GaimDbusType
37 object. This way, plugins can easily access types defined in gaim 37 object. This way, plugins can easily access types defined in gaim
38 proper as well as introduce their own types that will not conflict 38 proper as well as introduce their own types that will not conflict
39 with those introduced by other plugins. 39 with those introduced by other plugins.
40 40
41 The structure GaimDbusType has only one element (GaimDBusType::parent), a 41 The structure GaimDbusType has only one element (GaimDBusType::parent), a
42 contains a pointer to the parent type, or @c NULL if the type has no 42 contains a pointer to the parent type, or @c NULL if the type has no
43 parent. Parent means the same as the base class in object oriented 43 parent. Parent means the same as the base class in object oriented
44 programming. 44 programming.
45 */ 45 */
46 46
47 typedef struct _GaimDBusType GaimDBusType; 47 typedef struct _GaimDBusType GaimDBusType;
48 48
49 struct _GaimDBusType { 49 struct _GaimDBusType {
96 back. 96 back.
97 97
98 In order for an object to participate in the scheme, it must 98 In order for an object to participate in the scheme, it must
99 register itself and its type with the engine. This registration 99 register itself and its type with the engine. This registration
100 allocates an integer id which can be resolved to the pointer and 100 allocates an integer id which can be resolved to the pointer and
101 back. 101 back.
102 102
103 Handles are not persistent. They are reissued every time gaim is 103 Handles are not persistent. They are reissued every time gaim is
104 started. This is not good; external applications that use gaim 104 started. This is not good; external applications that use gaim
105 should work even whether gaim was restarted in the middle of the 105 should work even whether gaim was restarted in the middle of the
106 interaction. 106 interaction.
107 107
108 Pointer registration is only a temporary solution. When GaimBuddy 108 Pointer registration is only a temporary solution. When GaimBuddy
109 and similar structures have been converted into gobjects, this 109 and similar structures have been converted into gobjects, this
110 registration will be done automatically by objects themselves. 110 registration will be done automatically by objects themselves.
111 111
112 By the way, this kind of object-handle translation should be so 112 By the way, this kind of object-handle translation should be so
113 common that there must be a library (maybe even glib) that 113 common that there must be a library (maybe even glib) that
114 implements it. I feel a bit like reinventing the wheel here. 114 implements it. I feel a bit like reinventing the wheel here.
115 */ 115 */
116 void gaim_dbus_init_ids(void); 116 void gaim_dbus_init_ids(void);
117 117
118 /** 118 /**
119 Registers a typed pointer. 119 Registers a typed pointer.
120 120
121 @param node The pointer to register. 121 @param node The pointer to register.
122 @param type Type of that pointer. 122 @param type Type of that pointer.
123 */ 123 */
124 void gaim_dbus_register_pointer(gpointer node, GaimDBusType *type); 124 void gaim_dbus_register_pointer(gpointer node, GaimDBusType *type);
125 125
126 /** 126 /**
127 Unregisters a pointer previously registered with 127 Unregisters a pointer previously registered with
128 gaim_dbus_register_pointer. 128 gaim_dbus_register_pointer.
129 129
130 @param node The pointer to register. 130 @param node The pointer to register.
131 */ 131 */
140 @param num_values The number of parameters. 140 @param num_values The number of parameters.
141 @param values Array of pointers to #GaimValue objects representing 141 @param values Array of pointers to #GaimValue objects representing
142 the types of the parameters. 142 the types of the parameters.
143 @param vargs A va_list containing the actual parameters. 143 @param vargs A va_list containing the actual parameters.
144 */ 144 */
145 void gaim_dbus_signal_emit_gaim(const char *name, int num_values, 145 void gaim_dbus_signal_emit_gaim(const char *name, int num_values,
146 GaimValue **values, va_list vargs); 146 GaimValue **values, va_list vargs);
147 147
148 /** 148 /**
149 * Returns whether Gaim's D-BUS subsystem is up and running. If it's 149 * Returns whether Gaim's D-BUS subsystem is up and running. If it's
150 * NOT running then gaim_dbus_dispatch_init() failed for some reason, 150 * NOT running then gaim_dbus_dispatch_init() failed for some reason,
189 189
190 */ 190 */
191 191
192 #define DBUS_EXPORT 192 #define DBUS_EXPORT
193 193
194 /* 194 /*
195 Here we include the list of #GAIM_DBUS_DECLARE_TYPE statements for 195 Here we include the list of #GAIM_DBUS_DECLARE_TYPE statements for
196 all structs defined in gaim. This file has been generated by the 196 all structs defined in gaim. This file has been generated by the
197 #dbus-analize-types.py script. 197 #dbus-analize-types.py script.
198 */ 198 */
199 199