comparison src/cmds.h @ 9130:933a19e3a6b3

[gaim-migrate @ 9908] This puts the core in charge of irc-style /commands, which is way cool. Tim did most of the work, I've just been keeping it in sync with CVS, and slowly adding more commands to jabber. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Sun, 30 May 2004 19:34:21 +0000
parents
children 6cf85ec42f50
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9129:3e94a77ee0c7 9130:933a19e3a6b3
1 /**
2 * @file cmds.h Commands API
3 * @ingroup core
4 *
5 * Copyright (C) 2003 Timothy Ringenbach <omarvo@hotmail.com
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 *
21 */
22
23 #ifndef _GAIM_CMDS_H_
24 #define _GAIM_CMDS_H
25
26 #include "conversation.h"
27
28 /**************************************************************************
29 * @name Structures
30 **************************************************************************/
31 /*@{*/
32
33 typedef enum _GaimCmdPriority GaimCmdPriority;
34 typedef enum _GaimCmdFlag GaimCmdFlag;
35 typedef enum _GaimCmdStatus GaimCmdStatus;
36 typedef enum _GaimCmdRet GaimCmdRet;
37
38 enum _GaimCmdStatus {
39 GAIM_CMD_STATUS_OK,
40 GAIM_CMD_STATUS_FAILED,
41 GAIM_CMD_STATUS_NOT_FOUND,
42 GAIM_CMD_STATUS_WRONG_ARGS,
43 GAIM_CMD_STATUS_WRONG_PRPL,
44 GAIM_CMD_STATUS_WRONG_TYPE,
45 };
46
47 enum _GaimCmdRet {
48 GAIM_CMD_RET_OK, /**< Everything's okay. Don't look for another command to call. */
49 GAIM_CMD_RET_FAILED, /**< The command failed, but stop looking.*/
50 GAIM_CMD_RET_CONTINUE, /**< Continue, looking for other commands with the same name to call. */
51 };
52
53 typedef GaimCmdRet (*GaimCmdFunc)(GaimConversation *, const gchar *cmd, gchar **args, gchar **error);
54 typedef guint GaimCmdId;
55
56 enum _GaimCmdPriority {
57 GAIM_CMD_P_VERY_LOW = -1000,
58 GAIM_CMD_P_LOW = 0,
59 GAIM_CMD_P_DEFAULT = 1000,
60 GAIM_CMD_P_PRPL = 2000,
61 GAIM_CMD_P_PLUGIN = 3000,
62 GAIM_CMD_P_ALIAS = 4000,
63 GAIM_CMD_P_HIGH = 5000,
64 GAIM_CMD_P_VERYHIGH = 6000,
65 };
66
67 enum _GaimCmdFlag {
68 GAIM_CMD_FLAG_IM = 0x01,
69 GAIM_CMD_FLAG_CHAT = 0x02,
70 GAIM_CMD_FLAG_PRPL_ONLY = 0x04,
71 GAIM_CMD_FLAG_ALLOW_WRONG_ARGS = 0x08,
72 };
73
74
75 /*@}*/
76
77 #ifdef __cplusplus
78 extern "C" {
79 #endif
80
81 /**************************************************************************
82 * @name Commands API
83 **************************************************************************/
84 /*@{*/
85
86 /**
87 * Register a new command with the core.
88 *
89 * The command will only happen if commands are enabled,
90 * which is a UI pref. UIs don't have to support commands at all.
91 *
92 * @param cmd The command. This should be a UTF8 (or ASCII) string, with no spaces
93 * or other white space.
94 * @param args This tells Gaim how to parse the arguments to the command for you.
95 * If what the user types doesn't match, Gaim will keep looking for another
96 * command, unless the flag @c GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed in f.
97 * This string contains no whitespace, and uses a single character for each argument.
98 * The recognized characters are:
99 * 'w' Matches a single word.
100 * 'W' Matches a single word, and applies the default formatting to it.
101 * 's' Matches the rest of the arguments after this point, as a single string.
102 * 'S' Same as 's' but applies the default formatting to the matched string.
103 * If args is the empty string, then the command accepts no arguments.
104 * The args passed to callback func will be a @c NULL terminated array of null
105 * terminated strings, and will always match the number of arguments asked for,
106 * unless GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed.
107 * @param p This is the priority. Higher priority commands will be run first, and usually the
108 * first command will stop any others from being called.
109 * @param f These are the flags. You need to at least pass one of GAIM_CMD_FLAG_IM or
110 * GAIM_CMD_FLAG_CHAT (can may pass both) in order for the command to ever actually
111 * be called.
112 * @param prpl_id This is the prpl's id string. This is only meaningful is the proper flag is set.
113 * @param func This is the function to call when someone enters this command.
114 * @param helpstr This is a string describing how to use the command.
115 * @return A pointer to a GaimCmdId. This is only used for calling gaim_cmd_unregister, which frees it.
116 * Returns @c NULL on failure.
117 */
118 GaimCmdId *gaim_cmd_register(const gchar *cmd, const gchar *args, GaimCmdPriority p, GaimCmdFlag f,
119 const gchar *prpl_id, GaimCmdFunc func, const gchar *helpstr);
120
121 /**
122 * Unregister a command with the core.
123 *
124 * All registered commands must be unregistered, if they're registered by a plugin
125 * or something else that might go away. Normally this is called when the plugin
126 * unloads itself.
127 *
128 * @param id The GaimCmdId to unregister. It is freed after being unregistered.
129 */
130 void gaim_cmd_unregister(GaimCmdId *id);
131
132 /**
133 * Do a command.
134 *
135 * Normally the UI calls this to perform a command. This might also be useful
136 * if aliases are ever implemented.
137 *
138 * @param conv The conversation the command was typed in.
139 * @param cmd The command the user typed (including all arguments) as a single string.
140 * The caller doesn't have to do any parsing, except removing the command
141 * prefix, which the core has no knowledge of. cmd should not contain the
142 * default formatting, but should contain any user supplied formatting.
143 * @param errormsg If the command failed and errormsg is not NULL, it is filled in with
144 * the appropriate error message. It should be freed by the caller with
145 * g_free().
146 * @return A GaimCmdStatus indicated if the command succeeded or failed.
147 */
148 GaimCmdStatus gaim_cmd_do_command(GaimConversation *conv, const gchar *cmd, gchar **errormsg);
149
150 /**
151 * List registered commands.
152 *
153 * Returns a GList (which must be freed by the caller) of all commands
154 * that are valid in the context of conv, or all commands, if conv is
155 * @c NULL. Don't keep this list around past the main loop, or anything else
156 * that might unregister a command, as the char*'s used get freed then.
157 *
158 * @param conv The conversation, or @c NULL.
159 * @return A GList of const char*, which must be freed with g_list_free().
160 */
161 GList *gaim_cmd_list(GaimConversation *conv);
162
163 /**
164 * Get the help string for a command.
165 *
166 * Returns the help strings for a given command in the form of a GList,
167 * one node for each matching command.
168 *
169 * @param conv The conversation, or @c NULL for no context.
170 * @param cmd The command. No wildcards accepted, but returns help for all
171 * commands if @c NULL.
172 * @return A GList of const char*s, which is the help string
173 * for that command.
174 */
175 GList *gaim_cmd_help(GaimConversation *conv, const gchar *cmd);
176
177 /*@}*/
178
179 #ifdef __cplusplus
180 }
181 #endif
182
183 #endif /* _GAIM_CMDS_H_ */