comparison plugins/PERL-HOWTO @ 750:c4c4a18bb2f9

[gaim-migrate @ 760] don't get too excited, perl doesn't do many useful things yet committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Wed, 23 Aug 2000 20:37:16 +0000
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1 This is really the wrong place for a HOWTO on writing perl scripts for gaim,
2 but there didn't seem to be a much better place.
3
4 If you've ever written a perl script for X-Chat then you've basically written
5 one for gaim as well. perl.c in gaim's source is basically an exact copy of
6 X-Chat's perl.c file, with small modifications to suit AIM rather than IRC.
7
8 Basically the reason for including perl is based on the experience with the
9 plugins. X-Chat's docs on Perl Scripting sums it up nicely:
10 it's not quite as simple to stick a module together in C and make it
11 stable compared to the development time of perl code
12
13 Plugins are more powerful as they can directly access gaim's functions and
14 variables; as such they should be used for things like modifying the UI or
15 when something takes quite a bit of trickery not offered by perl. But for
16 the most part things should be written in Perl. It's more stable than
17 plugins.
18
19 Right now, the only way to test that your script is working correctly is to
20 load the perl plugin and load the script through that. Though, right now
21 there really isn't much point in writing a script, since the two major
22 functions in the AIM module (message_handler and command_handler) haven't
23 been implemented yet.
24
25 Everything available in normal perl scripts should be available in gaim's
26 perl interface, so I'm not going to bother describing that. The important
27 things are the functions provided by gaim's internal AIM module, which is
28 what most of this document is about. So, onto the functions.
29
30 AIM::register(name, version, shutdownroutine, unused)
31 Just like X-Chat. This is the first function your script should call.
32 shutdownroutine is a function that will be called when the script
33 gets unloaded (like when gaim gets closed). This function returns
34 gaim's version number.
35
36 AIM::get_info(integer)
37 This function returns different information based on the integer passed
38 to it.
39 0 - the version of gaim you're running ("0.10.0" for example).
40 1 - the screenname to last attempt to sign on
41 2 - either "Offline", "TOC", or "Oscar"
42
43 AIM::print(title, message)
44 This displays a nice little dialog window.
45
46
47 AIM::buddy_list()
48 This returns the buddy list (no groups, just the names of the buddies)
49
50 AIM::online_list()
51 This returns the list of online buddies.
52
53 AIM::deny_list()
54 This returns the deny list. This is probably going to be modified before
55 0.10.0 is released to return either the deny or the permit list and the
56 current mode.
57
58
59 AIM::command(command, ...)
60 This sends commands to the server, and each command takes various
61 arguments. The command should be self-explanatory:
62 "signon" - no args.
63 "signoff" - no args.
64 "away" - the second arg is the away message
65 "back" - no args.
66 "idle" - the second arg is how long (in seconds) to set the idle time
67 "warn" - the second arg is the name of the person to warn
68
69 AIM::user_info(nick)
70 Returns 7 data items:
71 the screenname of the buddy
72 "Online" or "Offline"
73 their warning level
74 signon time, in seconds since the epoch
75 idle time, in seconds (?)
76 user class, an integer with bit values
77 AOL 1
78 ADMIN 2
79 UNCONFIRMED 4
80 NORMAL 8
81 AWAY 16
82 their capabilites, an integer with bit values
83 BUDDYICON 1
84 VOICE 2
85 IMIMAGE 4
86 CHAT 8
87 GETFILE 16
88 SENDFILE 32
89
90 This is probably going to change before 0.10.0 is released to
91 also return the alias of the buddy.
92
93 AIM::print_to_conv(who, what)
94 This should be obvious. If you can't figure this out on your own, you
95 shouldn't be using a computer.
96
97 AIM::print_to_chat(room, what)
98 This should be just as obvious as the last command.
99
100 AIM::add_message_handler
101 This actually hasn't been implemented yet, so don't worry about it
102
103 AIM::add_command_handler
104 This hasn't been implemented yet either. Pay no attention.
105
106 AIM::add_timeout_handler(integer, function)
107 This calls function after integer number of seconds. It only calls function
108 once, so if you want to keep calling function, keep reading the handler.