comparison plugins/filectl.c @ 3551:cd938f18f3f8

[gaim-migrate @ 3626] In the interest of continued progress, I pulled what's usable out of my development tree and am committing it. Here, we have gotten rid of the plugins dialog and perl menu under Tools and put them both in preferences. Perl scripts now work like plugins--you have to load them explicitly (it will probe $prefix/lib/gaim and $HOME/.gaim for them) and you can unload them (although right now, this is entirely unreliable) Oh, and I broke all your perl scripts. Sorry about that. Don't try fixing them yet, though--I'm gonna make unloading single scripts more reliable tommorow. I should also finish Phase Two tommorow as well. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Thu, 26 Sep 2002 07:37:52 +0000
parents d33ec392a5e1
children ebfb80bbe1ed
comparison
equal deleted inserted replaced
3550:e9b2003ee562 3551:cd938f18f3f8
116 116
117 void gaim_plugin_remove() { 117 void gaim_plugin_remove() {
118 gtk_timeout_remove(check); 118 gtk_timeout_remove(check);
119 } 119 }
120 120
121 struct gaim_plugin_description desc;
122 struct gaim_plugin_description *gaim_plugin_desc() {
123 desc.api_version = PLUGIN_API_VERSION;
124 desc.name = g_strdup("Gaim File Control");
125 desc.version = g_strdup(VERSION);
126 desc.description = g_strdup("Allows you to control Gaim by entering commands in aa file.");
127 desc.authors = g_strdup("Eric Warmehoven &lt;eric@warmenhoven.org>");
128 desc.url = g_strdup(WEBSITE);
129 return &desc;
130 }
131
121 char *name() { 132 char *name() {
122 return "Gaim File Control"; 133 return "Gaim File Control";
123 } 134 }
124 135
125 char *description() { 136 char *description() {