Mercurial > pidgin
comparison src/server.h @ 8562:e3c059c3d92d
[gaim-migrate @ 9306]
" This patch adds a call-back slot to the
GaimPluginProtocolInfo structure which allows a prpl to
receive notification when a chat invitation has been
rejected by the local user.
The patch modifies server.c to trigger the call-back,
and adds NULL entries into the existing protocols to
make them match the updated ABI.
This is necessary for a protocol plugin which I have
written, as the protocol needs to take action in the
event of a conference rejection. It is my understanding
that the Yahoo prpl may also benefit from this patch
(it's supposed to be sending the rejection upstream to
the server too, as I understand it)" --Christopher (siege) O'Brien
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
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date | Fri, 02 Apr 2004 06:54:52 +0000 |
parents | fa6395637e2c |
children | 88988327a4e0 |
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8561:2d4ccd94e298 | 8562:e3c059c3d92d |
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66 const char *, const char *, int); | 66 const char *, const char *, int); |
67 void serv_dir_search(GaimConnection *, const char *, const char *, | 67 void serv_dir_search(GaimConnection *, const char *, const char *, |
68 const char *, const char *, const char *, const char *, | 68 const char *, const char *, const char *, const char *, |
69 const char *, const char *); | 69 const char *, const char *); |
70 void serv_join_chat(GaimConnection *, GHashTable *); | 70 void serv_join_chat(GaimConnection *, GHashTable *); |
71 void serv_reject_chat(GaimConnection *, GHashTable *); | |
71 void serv_chat_invite(GaimConnection *, int, const char *, const char *); | 72 void serv_chat_invite(GaimConnection *, int, const char *, const char *); |
72 void serv_chat_leave(GaimConnection *, int); | 73 void serv_chat_leave(GaimConnection *, int); |
73 void serv_chat_whisper(GaimConnection *, int, const char *, const char *); | 74 void serv_chat_whisper(GaimConnection *, int, const char *, const char *); |
74 int serv_chat_send(GaimConnection *, int, const char *); | 75 int serv_chat_send(GaimConnection *, int, const char *); |
75 void serv_get_away(GaimConnection *, const char *); | 76 void serv_get_away(GaimConnection *, const char *); |