Mercurial > pidgin
comparison doc/PERL-HOWTO.dox @ 15065:e53cceebebb3
[gaim-migrate @ 17849]
Update the Perl HOWTO to include working samples and various other fixes.
In order to actually do this, I had to also make some fixes to the perl bindings.
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
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date | Wed, 29 Nov 2006 23:46:55 +0000 |
parents | dd0c43d42394 |
children | 3d6f2568457c |
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1 /** @page perl-howto Perl Scripting HOWTO | 1 /** @page perl-howto Perl Scripting HOWTO |
2 | 2 |
3 @section Introduction | 3 @section Introduction |
4 Gaim Perl Plugins are setup very similarly to their C counterparts. Most of the API calls are implemented and are divided into pacakges. There are some significant differences between the Perl and C API. Much like the C API, the best place to seek guidances is the source located in the plugins/perl/common directory. The tutorial that follows will be example based and attempt to touch on the salient features of the embedded perl interpreter. It is also important to note that some of the C API is missing in Gaim's perl API. | 4 Gaim Perl Plugins are setup very similarly to their C counterparts. Most of the API calls are implemented and are divided into pacakges. There are some significant differences between the Perl and C API. Much like the C API, the best place to seek guidances is the source located in the plugins/perl/common directory. The tutorial that follows will be example based and attempt to touch on the salient features of the embedded perl interpreter. It is also important to note that some of the C API is missing in Gaim's perl API. |
5 | 5 |
6 It is possible to get Gtk2-Perl to work with Gaim's perl API, however you must not load the module with @c use but with @c require. If you are uninterested in using Gtk with your perl plugins than this still has bearing on you if you would like to use certain perl modules that are dynamically loaded. By always using @c require instead of @c use the problem is avoided. | 6 It is possible to get Gtk2-Perl to work with Gaim's perl API, however you must not load the module with @c use but with @c require. If you are uninterested in using Gtk with your perl plugins than this still has bearing on you if you would like to use certain perl modules that are dynamically loaded. By always using @c require instead of @c use the problem is avoided. |
7 | 7 |
8 @section first-script Writing your first script | 8 @section first-script Writing your first script |
9 | 9 |
10 Let us start with a simple example of a Gaim perl plugin. The following code sample is a complete plugin that can be copied and used as is. | 10 Let us start with a simple example of a Gaim perl plugin. The following code sample is a complete plugin that can be copied and used as is. |
11 | 11 |
12 @code | 12 @code |
13 use Gaim; | 13 use Gaim; |
14 | 14 |
15 %PLUGIN_INFO = ( | 15 %PLUGIN_INFO = ( |
16 perl_api_version => 2, | 16 perl_api_version => 2, |
17 name => "Perl Test Plugin", | 17 name => "Perl Test Plugin", |
18 version => "0.1", | 18 version => "0.1", |
19 summary => "Test plugin for the Perl interpreter.", | 19 summary => "Test plugin for the Perl interpreter.", |
20 description => "Your description here", | 20 description => "Your description here", |
21 author => "John H. Kelm <johnhkelm\@gmail.com", | 21 author => "John H. Kelm <johnhkelm\@gmail.com", |
22 url => "http://gaim.sourceforge.net/", | 22 url => "http://gaim.sourceforge.net/", |
23 | 23 |
24 load => "plugin_load", | 24 load => "plugin_load", |
25 unload => "plugin_unload" | 25 unload => "plugin_unload" |
26 ); | 26 ); |
27 | 27 |
28 sub plugin_init { | 28 sub plugin_init { |
29 return %PLUGIN_INFO; | 29 return %PLUGIN_INFO; |
30 } | 30 } |
31 | 31 |
32 sub plugin_load { | 32 sub plugin_load { |
33 my $plugin = shift; | 33 my $plugin = shift; |
34 Gaim::debug_info("plugin_load()", "Test Plugin Loaded."); | 34 Gaim::Debug::info("testplugin", "plugin_load() - Test Plugin Loaded.\n"); |
35 } | 35 } |
36 | 36 |
37 sub plugin_unload { | 37 sub plugin_unload { |
38 my $plugin = shift; | 38 my $plugin = shift; |
39 Gaim::debug_info("plugin_unload()", "Test Plugin Unloaded."); | 39 Gaim::Debug::info("testplugin", "plugin_unload() - Test Plugin Unloaded.\n"); |
40 } | 40 } |
41 @endcode | 41 @endcode |
42 | 42 |
43 It is necessary to load the Gaim perl package with the line @code use Gaim; @endcode which will make all the Gaim perl API available to the script. The @c \%PLUGIN_INFO has contains all the information that will be displayed in the Plugin frame of the Preferences dialog. In addition to information needed to describe the plugin to the user, information about how the plugin is to be handled is present. The keys @c load and @c unload specify and action to take when the plugin is loaded and when it is unloaded from the Preferences dialog respectively. There are other key values that may be present in the @c \%PLUGIN_INFO hash that will be covered in the following sections. | 43 It is necessary to load the libgaim perl package with the line @code use Gaim; @endcode which will make all the libgaim perl API available to the script. The @c \%PLUGIN_INFO has contains all the information that will be displayed in the Plugin frame of the Preferences dialog. In addition to information needed to describe the plugin to the user, information about how the plugin is to be handled is present. The keys @c load and @c unload specify and action to take when the plugin is loaded and when it is unloaded from the Preferences dialog respectively. There are other key values that may be present in the @c \%PLUGIN_INFO hash that will be covered in the following sections. |
44 | 44 |
45 The Perl subroutine @c plugin_init is executed when the plugin is probed by the plugin subsystem. What this means is as soon as Gaim is started, this subroutine is run once, regardless of whether the plugin is loaded or not. The other two subroutines present are those defined by the @c \%PLUGIN_INFO hash and take the plugin handle as an argument. When the plugin is loaded and subsequently unloaded it will print a message to the debug window using the @c Gaim::debug_info() Gaim perl API call. | 45 The Perl subroutine @c plugin_init is executed when the plugin is probed by the plugin subsystem. What this means is as soon as Gaim is started, this subroutine is run once, regardless of whether the plugin is loaded or not. The other two subroutines present are those defined by the @c \%PLUGIN_INFO hash and take the plugin handle as an argument. When the plugin is loaded and subsequently unloaded it will print a message to the debug window using the @c Gaim::Debug::info() Gaim perl API call. |
46 | 46 |
47 The last step is to save the script with a .pl file extention in your ~/.gaim/plugins directory. After restarting gaim the plugin "Perl Test Plugin" should now appear under "Tools -> Preferences -> Plugins". To view the messages make sure you run Gaim from the console with the '-d' flag or open the Debug Window from inside Gaim under "Help". When you enable the checkbox next the plugin you should see a message appear in the Debug Window (or console) and when you disable the checkbox you should see another message appear. You have now created the framework that will allow you to create almost any kind of Gaim plugin you can imagine. | 47 The last step is to save the script with a .pl file extention in your ~/.gaim/plugins directory. After restarting gaim the plugin "Perl Test Plugin" should now appear under "Tools -> Plugins". To view the messages make sure you run Gaim from the console with the '-d' flag or open the Debug Window from inside Gaim under "Help". When you enable the checkbox next the plugin you should see a message appear in the Debug Window (or console) and when you disable the checkbox you should see another message appear. You have now created the framework that will allow you to create almost any kind of Gaim plugin you can imagine. |
48 | 48 |
49 @section account-api Account and Account Option Functions | 49 @section account-api Account and Account Option Functions |
50 | 50 |
51 The Account API is in the @c Gaim::Account:: and @c Gaim::Accounts:: packages | 51 The Account API is in the @c Gaim::Account:: and @c Gaim::Accounts:: packages |
52 and both are nearly identical to their C counterparts @c gaim_account_ and @c | 52 and both are nearly identical to their C counterparts @c gaim_account_ and @c |
74 sub plugin_load { | 74 sub plugin_load { |
75 $plugin = shift; | 75 $plugin = shift; |
76 | 76 |
77 # Testing was done using Oscar, but this should work regardless of the protocol chosen | 77 # Testing was done using Oscar, but this should work regardless of the protocol chosen |
78 my $protocol = "prpl-oscar"; | 78 my $protocol = "prpl-oscar"; |
79 my $account_name = "test"; | |
79 | 80 |
80 # Create a new Account | 81 # Create a new Account |
81 print "Testing: Gaim::Account::new()... "; | 82 print "Testing: Gaim::Account::new()... "; |
82 $account = Gaim::Account->new($TEST_NAME, $PROTOCOL_ID); | 83 $account = Gaim::Account->new($account_name, $protocol); |
83 if ($account) { print "ok.\n"; } else { print "fail.\n"; } | 84 if ($account) { print "ok.\n"; } else { print "fail.\n"; } |
84 | 85 |
85 # Add a new Account | 86 # Add a new Account |
86 print "Testing: Gaim::Account::add()..."; | 87 print "Testing: Gaim::Account::add()..."; |
87 Gaim::Accounts::add($account); | 88 Gaim::Accounts::add($account); |
88 print "pending find...\n"; | 89 print "pending find...\n"; |
89 | 90 |
90 # Find the account we just added to verify its existence | 91 # Find the account we just added to verify its existence |
91 print "Testing: Gaim::Accounts::find()..."; | 92 print "Testing: Gaim::Accounts::find()..."; |
92 $account = Gaim::Accounts::find("TEST_NAME", $protocol); | 93 $account = Gaim::Accounts::find($account_name, $protocol); |
93 if ($account) { print "ok.\n"; } else { print "fail.\n"; } | 94 if ($account) { print "ok.\n"; } else { print "fail.\n"; } |
94 | 95 |
95 # Return the username | 96 # Return the username |
96 print "Testing: Gaim::Account::get_username()... "; | 97 print "Testing: Gaim::Account::get_username()... "; |
97 $user_name = $account->get_username(); | 98 $user_name = $account->get_username(); |
98 if ($user_name) { | 99 if ($user_name) { |
99 print "Success: $user_name.\n"; | 100 print "Success: $user_name.\n"; |
100 } else { | 101 } else { |
120 | 121 |
121 # It follows that to connect a user you mest set the account status to | 122 # It follows that to connect a user you mest set the account status to |
122 # "available" similarly we can disconnect a user by setting the account | 123 # "available" similarly we can disconnect a user by setting the account |
123 # status to "offline" | 124 # status to "offline" |
124 | 125 |
125 $account = Gaim::Accounts::find("TEST_NAME", $protocol); | 126 print "Testing: Gaim::Accounts::connect()...pending...\n"; |
126 print "Testing: Gaim::Accounts::connect()...pending...\n"; | |
127 | 127 |
128 $account->set_status("available", TRUE); | 128 $account->set_status("available", TRUE); |
129 $account->set_enabled(Gaim::Core::get_ui(), TRUE); | |
129 $account->connect(); | 130 $account->connect(); |
130 | 131 |
131 } | 132 } |
132 @endcode | 133 @endcode |
133 | 134 |
139 @c Gaim::Account::get_username(). For arguments that you would make @c NULL in | 140 @c Gaim::Account::get_username(). For arguments that you would make @c NULL in |
140 C should be set to @c undef in Perl. | 141 C should be set to @c undef in Perl. |
141 | 142 |
142 @section buddylist-api Buddylist, Group and Chat API | 143 @section buddylist-api Buddylist, Group and Chat API |
143 | 144 |
144 The BuddList, Group and Chat APIs are very similar and whatever is shown for the @c Gaim::BuddlyList API should carry over to @c Gaim::Chat and @c Gaim::Group. Note that there is a @c Gaim::Find pacakge that was created to keep the naming consistent with how these functions are named in the C API. | 145 The BuddyList, Group and Chat APIs are very similar and whatever is shown for the @c Gaim::BuddyList API should carry over to @c Gaim::BuddyList::Chat and @c Gaim::BuddyList::Group. Note that there is a @c Gaim::Find package that was created to keep the naming consistent with how these functions are named in the C API. |
145 | 146 |
146 @code | 147 @code |
147 sub plugin_load { | 148 sub plugin_load { |
148 my $plugin = shift; | 149 my $plugin = shift; |
150 | |
149 my $protocol = "prpl-oscar"; | 151 my $protocol = "prpl-oscar"; |
150 | 152 my $account_name = "test"; |
151 # This is how we get an account to use in the following tests. You should replace the username | 153 |
152 # with an existent user | 154 # This is how we get an account to use in the following tests. You should replace the username |
153 $account = Gaim::Accounts::find("USERNAME", $protocol); | 155 # with an existing user |
156 $account = Gaim::Accounts::find($account_name, $protocol); | |
154 | 157 |
155 # Testing a find function: Note Gaim::Find not Gaim::Buddy:find! | 158 # Testing a find function: Note Gaim::Find not Gaim::Buddy:find! |
156 # Furthermore, this should work the same for chats and groups | 159 # Furthermore, this should work the same for chats and groups |
157 print "Testing: Gaim::Find::buddy()..."; | 160 Gaim::Debug::info("testplugin", "Testing: Gaim::Find::buddy()..."); |
158 $buddy = Gaim::Find::buddy($account, "BUDDYNAME"); | 161 $buddy = Gaim::Find::buddy($account, "BUDDYNAME"); |
159 if ($buddy) { print "ok.\n"; } else { print "fail.\n"; } | 162 Gaim::Debug::info("", ($buddy ? "ok." : "fail.") . "\n"); |
160 | 163 |
161 # If you should need the handle for some reason, here is how you do it | 164 # If you should need the handle for some reason, here is how you do it |
162 print "Testing: Gaim::BuddyList::get_handle()..."; | 165 Gaim::Debug::info("testplugin", "Testing: Gaim::BuddyList::get_handle()..."); |
163 $handle = Gaim::BuddyList::get_handle(); | 166 $handle = Gaim::BuddyList::get_handle(); |
164 if ($handle) { print "ok.\n"; } else { print "fail.\n"; } | 167 Gaim::Debug::info("", ($handle ? "ok." : "fail.") . "\n"); |
165 | 168 |
166 # This gets the Gaim::BuddyList and references it by $blist | 169 # This gets the Gaim::BuddyList and references it by $blist |
167 print "Testing: Gaim::BuddyList::get_blist()..."; | 170 Gaim::Debug::info("testplugin", "Testing: Gaim::get_blist()..."); |
168 $blist = Gaim::BuddyList::get_blist(); | 171 $blist = Gaim::get_blist(); |
169 if ($blist) { print "ok.\n"; } else { print "fail.\n"; } | 172 Gaim::Debug::info("", ($blist ? "ok." : "fail.") . "\n"); |
170 | 173 |
171 # This is how you would add a buddy named "NEWNAME" with the alias "ALIAS" | 174 # This is how you would add a buddy named "NEWNAME" with the alias "ALIAS" |
172 print "Testing: Gaim::Buddy::new..."; | 175 Gaim::Debug::info("testplugin", "Testing: Gaim::BuddyList::Buddy::new..."); |
173 $buddy = Gaim::Buddy::new($account, "NEWNAME", "ALIAS"); | 176 $buddy = Gaim::BuddyList::Buddy::new($account, "NEWNAME", "ALIAS"); |
174 if ($buddy) { print "ok.\n"; } else { print "fail.\n"; } | 177 Gaim::Debug::info("", ($buddy ? "ok." : "fail.") . "\n"); |
175 | 178 |
176 # Here we add the new buddy '$buddy' to the group "GROUP" | 179 # Here we add the new buddy '$buddy' to the group "GROUP" |
177 # so first we must find the group | 180 # so first we must find the group |
178 print "Testing: Gaim::Find::group..."; | 181 Gaim::Debug::info("testplugin", "Testing: Gaim::Find::group..."); |
179 $group = Gaim::Find::group("GROUP"); | 182 $group = Gaim::Find::group("GROUP"); |
180 if ($group) { print "ok.\n"; } else { print "fail.\n"; } | 183 Gaim::Debug::info("", ($group ? "ok." : "fail.") . "\n"); |
181 | 184 |
182 # To add the buddy we need to have the buddy, contact, group and node for insertion. | 185 # To add the buddy we need to have the buddy, contact, group and node for insertion. |
183 # For this example we can let contact be undef and set the insertion node as the group | 186 # For this example we can let contact be undef and set the insertion node as the group |
184 print "Testing: Gaim::BuddyList::add_buddy..."; | 187 Gaim::Debug::info("testplugin", "Testing: Gaim::BuddyList::add_buddy...\n"); |
185 Gaim::BuddyList::add_buddy($buddy, undef, $group, $group); | 188 Gaim::BuddyList::add_buddy($buddy, undef, $group, $group); |
186 if ($buddy) { print "ok.\n"; } else { print "fail.\n"; } | |
187 | 189 |
188 # The example that follows gives an indiction of how an API call that returns a list is handled. | 190 # The example that follows gives an indiction of how an API call that returns a list is handled. |
189 # In this case the buddies of the account found earlier are retrieved and put in an array '@buddy_array' | 191 # In this case the buddies of the account found earlier are retrieved and put in an array '@buddy_array' |
190 # Further down an accessor method is used, 'get_name()' -- see source for details on the full set of methods | 192 # Further down an accessor method is used, 'get_name()' -- see source for details on the full set of methods |
191 print "Testing: Gaim::Find::buddies...\n"; | 193 Gaim::Debug::info("testplugin", "Testing: Gaim::Find::buddies...\n"); |
192 @buddy_array = Gaim::Find::buddies($account, "USERNAME"); | 194 @buddy_array = Gaim::Find::buddies($account, undef); |
193 if (@buddy_array) { | 195 if (@buddy_array) { |
194 print "Buddies in list (" . @buddy_array . "): \n"; | 196 Gaim::Debug::info("testplugin", "Buddies in list (" . @buddy_array . "): \n"); |
195 foreach $bud (@buddy_array) { | 197 foreach $bud (@buddy_array) { |
196 print Gaim::Buddy::get_name($bud) . "\n"; | 198 Gaim::Debug::info("testplugin", Gaim::BuddyList::Buddy::get_name($bud) . "\n"); |
197 } | 199 } |
198 } | 200 } |
199 } | 201 } |
200 @endcode | 202 @endcode |
201 | 203 |
202 The BuddyList API allows for plugins to edit buddies in the list, find the buddies on a given account, set alias, and manipulate the structer as needed. It is also contains the methods for accessing @c Gaim::Group and @c Gaim::Chat types. | 204 The BuddyList API allows for plugins to edit buddies in the list, find the buddies on a given account, set alias, and manipulate the structure as needed. It is also contains the methods for accessing @c Gaim::BuddyList::Group and @c Gaim::BuddyList::Chat types. |
203 | 205 |
204 @section conn-api Connection API | 206 @section conn-api Connection API |
205 | 207 |
206 The @c Gaim::Connection API is one of the many packages that will not be covered in depth in this tutorial. They are more useful to protocol plugin developers. However, the entire @c gaim_connection_ API has corresponding, functioning perl subroutines. | 208 The @c Gaim::Connection API is one of the many packages that will not be covered in depth in this tutorial. They are more useful to protocol plugin developers. However, the entire @c gaim_connection_ API has corresponding, functioning perl subroutines. |
207 | 209 |
208 @section conv-api Conversation API | 210 @section conv-api Conversation API |
209 | 211 |
210 The Gaim perl API for @c gaim_conversation_ and @c gaim_conv_window_ allow | 212 The Gaim perl API for @c gaim_conversation_ and @c gaim_conv_window_ allow |
211 plugins to interact with open conversations, create new conversations, and | 213 plugins to interact with open conversations, create new conversations, and |
212 modify conversations at will. The following example again replaces the @c | 214 modify conversations at will. In the example script, a new window is created, |
213 plugin_load subroutine. In the example script, a new window is created, | 215 displayed and a new conversation instant message is created. The following |
214 displayed and a new conversation instant message is created. The @c | 216 example again replaces the @c plugin_load subroutine. The |
215 Gaim::Conversation::Chat package handles the @c gaim_conv_chat_ portion of the | 217 @c Gaim::Conversation::Chat package handles the @c gaim_conv_chat_ portion of |
216 API very similarly to the examples that follow. | 218 the API very similarly to the examples that follow. |
219 | |
220 Notice that the interaction with the conversation window is in the @c Gaim::GtkUI package as it | |
221 is UI-specific code interacting with gtkgaim and not libgaim. | |
222 To use any of the Gaim::GtkUI functionality, you will need to add the following to the top of your script: @code use Gaim::GtkUI; @endcode | |
223 | |
217 | 224 |
218 @code | 225 @code |
219 sub plugin_load { | 226 sub plugin_load { |
220 my $plugin = shift; | 227 my $plugin = shift; |
221 my $protocol = "prpl-oscar"; | 228 my $protocol = "prpl-oscar"; |
222 | 229 my $account_name = "test"; |
223 $account = Gaim::Accounts::find("USERNAME", $protocol); | 230 |
231 $account = Gaim::Accounts::find($account_name, $protocol); | |
224 | 232 |
225 # First we create two new conversations. | 233 # First we create two new conversations. |
226 print "Testing Gaim::Conversation::new()..."; | 234 print "Testing Gaim::Conversation->new()..."; |
227 $conv1 = Gaim::Conversation::new(1, $account, "Test Conversation 1"); | 235 $conv1 = Gaim::Conversation->new(1, $account, "Test Conversation 1"); |
228 if ($conv1) { print "ok.\n"; } else { print "fail.\n"; } | 236 if ($conv1) { print "ok.\n"; } else { print "fail.\n"; } |
229 | 237 |
230 print "Testing Gaim::Conversation::new()..."; | 238 print "Testing Gaim::Conversation->new()..."; |
231 $conv2 = Gaim::Conversation::new(1, $account, "Test Conversation 2"); | 239 $conv2 = Gaim::Conversation->new(1, $account, "Test Conversation 2"); |
232 if ($conv2) { print "ok.\n"; } else { print "fail.\n"; } | 240 if ($conv2) { print "ok.\n"; } else { print "fail.\n"; } |
233 | 241 |
234 # Second we create a window to display the conversations in. | 242 # Second we create a window to display the conversations in. |
235 # Note that the package here is Gaim::Conversation::Window | 243 # Note that the package here is Gaim::GtkUI::Conversation::Window |
236 print "Testing Gaim::Conversation::Window::new()...\n"; | 244 print "Testing Gaim::GtkUI::Conversation::Window->new()...\n"; |
237 $win = Gaim::Conversation::Window::new(); | 245 $win = Gaim::GtkUI::Conversation::Window->new(); |
238 | 246 |
239 # The third thing to do is to add the two conversations to the windows. | 247 # The third thing to do is to move second the conversation to a new window. |
240 # The subroutine add_conversation() returns the number of conversations | 248 # The subroutine add_gtkconv() returns the number of conversations |
241 # present in the window. | 249 # present in the window. |
242 print "Testing Gaim::Conversation::Window::add_conversation()..."; | 250 print "Testing Gaim::GtkUI::Conversation::Window::add_conversation()..."; |
243 $conv_count = $conv1->add_conversation(); | 251 $gtkconv2 = Gaim::GtkUI::Conversation::get_gtkconv($conv2); |
244 if ($conv_count) { | 252 $gtkconv2->get_window()->remove_gtkconv($gtkconv2); |
245 print "ok..." . $conv_count . " conversations...\n"; | 253 $conv_count = $win->add_gtkconv($gtkconv2); |
246 } else { | |
247 print "fail.\n"; | |
248 } | |
249 | |
250 print "Testing Gaim::Conversation::Window::add_conversation()..."; | |
251 $conv_count = $win->add_conversation($conv2); | |
252 if ($conv_count) { | 254 if ($conv_count) { |
253 print "ok..." . $conv_count . " conversations...\n"; | 255 print "ok..." . $conv_count . " conversations...\n"; |
254 } else { | 256 } else { |
255 print "fail.\n"; | 257 print "fail.\n"; |
256 } | 258 } |
257 | 259 |
258 # Now the window is displayed to the user. | 260 # Now the window is displayed to the user. |
259 print "Testing Gaim::Conversation::Window::show()...\n"; | 261 print "Testing Gaim::GtkUI::Conversation::Window::show()...\n"; |
260 $win->show(); | 262 $win->show(); |
261 | 263 |
262 # Use get_im_data() to get a handle for the conversation | 264 # Use get_im_data() to get a handle for the conversation |
263 print "Testing Gaim::Conversation::get_im_data()...\n"; | 265 print "Testing Gaim::Conversation::get_im_data()...\n"; |
264 $im = $conv1->get_im_data(); | 266 $im = $conv1->get_im_data(); |
265 if ($im) { print "ok.\n"; } else { print "fail.\n"; } | 267 if ($im) { print "ok.\n"; } else { print "fail.\n"; } |
266 | 268 |
267 # Here we send messages to the conversation | 269 # Here we send messages to the conversation |
268 print "Testing Gaim::Conversation::IM::send()...\n"; | 270 print "Testing Gaim::Conversation::IM::send()...\n"; |
269 $im->send("Message Test."); | 271 $im->send("Message Test."); |
270 | 272 |
271 print "Testing Gaim::Conversation::IM::write()...\n"; | 273 print "Testing Gaim::Conversation::IM::write()...\n"; |
272 $im->write("SENDER", "<b>Message</b> Test.", 0, 0); | 274 $conv2->get_im_data()->write("SENDER", "<b>Message</b> Test.", 0, 0); |
273 } | 275 } |
274 @endcode | 276 @endcode |
275 | 277 |
276 The next block of code shows how a script can close a known conversation window | 278 The next block of code shows how a script can close a known conversation window |
277 @c $win. | 279 @c $win. |
278 | 280 |
279 @code | 281 @code |
280 print "Testing Gaim::Conversation::Window::get_conversation_count()...\n"; | 282 print "Testing Gaim::GtkUI::Conversation::Window::get_gtkconv_count()...\n"; |
281 $conv_count = $win->get_conversation_count(); | 283 $conv_count = $win->get_gtkconv_count(); |
282 print "...and it returned $conv_count.\n"; | 284 print "...and it returned $conv_count.\n"; |
283 if ($conv_count > 0) { | 285 if ($conv_count > 0) { |
284 print "Testing Gaim::Conversation::Window::destroy()...\n"; | 286 print "Testing Gaim::GtkUI::Conversation::Window::destroy()...\n"; |
285 $win->destroy(); | 287 $win->destroy(); |
286 } | 288 } |
287 @endcode | 289 @endcode |
288 | 290 |
289 @section plugin-pref-api Plugin Preference and Gtk Preference API | 291 @section plugin-pref-api Plugin Preference and Gtk Preference API |
290 | 292 |
301 | 303 |
302 The perl subroutine @c prefs_info_cb will be called to create the tab for the perl plugin in the Preferences dialog. An example of this function will explain the details of creating a preference frame. However, it is necessary to first create the preferences from @c plugin_load as follows. | 304 The perl subroutine @c prefs_info_cb will be called to create the tab for the perl plugin in the Preferences dialog. An example of this function will explain the details of creating a preference frame. However, it is necessary to first create the preferences from @c plugin_load as follows. |
303 | 305 |
304 @code | 306 @code |
305 sub plugin_load { | 307 sub plugin_load { |
306 my $plugin = shift; | 308 my $plugin = shift; |
307 | 309 |
308 # Here we are adding a set of preferences | 310 # Here we are adding a set of preferences |
309 # The second argument is the default value for the preference. | 311 # The second argument is the default value for the preference. |
310 Gaim::Prefs::add_none("/plugins/core/perl_test"); | 312 Gaim::Prefs::add_none("/plugins/core/perl_test"); |
311 Gaim::Prefs::add_bool("/plugins/core/perl_test/bool", 1); | 313 Gaim::Prefs::add_bool("/plugins/core/perl_test/bool", 1); |
312 Gaim::Prefs::add_string("/plugins/core/perl_test/choice", "ch1"); | 314 Gaim::Prefs::add_string("/plugins/core/perl_test/choice_str", "ch1"); |
313 Gaim::Prefs::add_string("/plugins/core/perl_test/text", "Foobar"); | 315 Gaim::Prefs::add_int("/plugins/core/perl_test/choice_int", 1); |
316 Gaim::Prefs::add_string("/plugins/core/perl_test/text", "Foobar"); | |
314 } | 317 } |
315 @endcode | 318 @endcode |
316 | 319 |
317 Now we can add these preferences from inside our function specified in @c \%PLUGIN_INFO . | 320 Now we can add these preferences from inside our function specified in @c \%PLUGIN_INFO . |
318 | 321 |
319 @code | 322 @code |
320 sub prefs_info_cb { | 323 sub prefs_info_cb { |
321 # The first step is to initialize the Gaim::Pref::Frame that will be returned | 324 # The first step is to initialize the Gaim::Pref::Frame that will be returned |
322 $frame = Gaim::PluginPref::Frame->new(); | 325 $frame = Gaim::PluginPref::Frame->new(); |
323 | 326 |
324 # Create a new boolean option with a label "Boolean Label" and then add | 327 # Create a new boolean option with a label "Boolean Label" and then add |
325 # it to the frame | 328 # it to the frame |
326 $ppref = Gaim::Pref->new_with_label("Boolean Label"); | 329 $ppref = Gaim::PluginPref->new_with_label("Boolean Label"); |
327 $frame->add($ppref); | 330 $frame->add($ppref); |
328 | 331 |
329 $ppref = Gaim::PluginPref->new_with_name_and_label( | 332 $ppref = Gaim::PluginPref->new_with_name_and_label( |
330 "/plugins/core/perl_test/bool", "Boolean Preference"); | 333 "/plugins/core/perl_test/bool", "Boolean Preference"); |
331 $frame->add($ppref); | 334 $frame->add($ppref); |
332 | 335 |
333 # Create a set of choices. To do so we must set the type to 1 which is | 336 # Create a set of choices. To do so we must set the type to 1 which is |
334 # the numerical equivelant of the GaimPrefType for choice. | 337 # the numerical equivalent of the GaimPrefType for choice. |
335 $ppref = Gaim::PluginPref->new_with_name_and_label( | 338 $ppref = Gaim::PluginPref->new_with_name_and_label( |
336 "/plugins/core/perl_test/choice", "Choice Preference"); | 339 "/plugins/core/perl_test/choice_str", "Choice Preference"); |
337 $ppref->set_type(1); | 340 $ppref->set_type(1); |
338 $ppref->add_choice("ch0", $frame); | 341 $ppref->add_choice("ch0", "ch0"); |
339 # The following will be the default value as set from plugin_load | 342 # The following will be the default value as set from plugin_load |
340 $ppref->add_choice("ch1", $frame); | 343 $ppref->add_choice("ch1", "ch1"); |
341 $frame->add($ppref); | 344 $frame->add($ppref); |
345 | |
346 # Create a set of choices. To do so we must set the type to 1 which is | |
347 # the numerical equivalent of the GaimPrefType for choice. | |
348 $ppref = Gaim::PluginPref->new_with_name_and_label( | |
349 "/plugins/core/perl_test/choice_int", "Choice Preference 2"); | |
350 $ppref->set_type(1); | |
351 $ppref->add_choice("zero", 0); | |
352 # The following will be the default value as set from plugin_load | |
353 $ppref->add_choice("one", 1); | |
354 $frame->add($ppref); | |
355 | |
342 | 356 |
343 # Create a text box. The default value will be "Foobar" as set by | 357 # Create a text box. The default value will be "Foobar" as set by |
344 # plugin_load | 358 # plugin_load |
345 $ppref = Gaim::PluginPref->new_with_name_and_label( | 359 $ppref = Gaim::PluginPref->new_with_name_and_label( |
346 "/plugins/core/perl_test/text", "Text Box Preference"); | 360 "/plugins/core/perl_test/text", "Text Box Preference"); |
361 $ppref->set_type(2); | |
347 $ppref->set_max_length(16); | 362 $ppref->set_max_length(16); |
348 $frame->add($ppref); | 363 $frame->add($ppref); |
349 | 364 |
350 return $frame; | 365 return $frame; |
351 } | 366 } |
352 @endcode | 367 @endcode |
353 | 368 |
369 <!-- | |
354 Using the Gtk2-Perl module for Perl it is possible to create tailored @c GtkFrame elements and display them in a preference window. Note that Gtk2-Perl must be loaded with @c require and not @c use . The first step is to create the proper key/value pairs in the @c \%PLUGIN_INFO hash noting that the @c prefs_info key is no longer valid. Instead the keys @c GTK_UI and @c gtk_prefs_info must be set as follows. | 370 Using the Gtk2-Perl module for Perl it is possible to create tailored @c GtkFrame elements and display them in a preference window. Note that Gtk2-Perl must be loaded with @c require and not @c use . The first step is to create the proper key/value pairs in the @c \%PLUGIN_INFO hash noting that the @c prefs_info key is no longer valid. Instead the keys @c GTK_UI and @c gtk_prefs_info must be set as follows. |
355 | 371 |
356 @code | 372 @code |
357 %PLUGIN_INFO = { | 373 %PLUGIN_INFO = { |
358 ..., | 374 ..., |
365 To finish this example @c gtk_prefs_info_cb needs to be defined. To introduce some of the flexibility of using Gtk2-Perl the example also includes a button and a callback for the button. Explaining Gtk2-Perl is beyond the scope of this tutorial and more info can be found at the project's website <a href="http://gtk2-perl.sourceforge.net/">http://gtk2-perl.sourceforge.net/</a>. | 381 To finish this example @c gtk_prefs_info_cb needs to be defined. To introduce some of the flexibility of using Gtk2-Perl the example also includes a button and a callback for the button. Explaining Gtk2-Perl is beyond the scope of this tutorial and more info can be found at the project's website <a href="http://gtk2-perl.sourceforge.net/">http://gtk2-perl.sourceforge.net/</a>. |
366 | 382 |
367 @code | 383 @code |
368 # A simple call back that prints out whatever value it is given as an argument. | 384 # A simple call back that prints out whatever value it is given as an argument. |
369 sub button_cb { | 385 sub button_cb { |
370 my $widget = shift; | 386 my $widget = shift; |
371 my $data = shift; | 387 my $data = shift; |
372 print "Clicked button with message: " . $data . "\n"; | 388 print "Clicked button with message: " . $data . "\n"; |
373 } | 389 } |
374 | 390 |
375 sub gtk_prefs_info_cb { | 391 sub gtk_prefs_info_cb { |
376 # Create a button that prints a message to the console and places it in the frame. | 392 # Create a button that prints a message to the console and places it in the frame. |
377 use Glib; | 393 use Glib; |
378 require Gtk2; | 394 require Gtk2; |
379 | 395 |
380 $frame = Gtk2::Frame->new(\'Gtk Test Frame\'); | 396 $frame = Gtk2::Frame->new(\'Gtk Test Frame\'); |
381 $button = Gtk2::Button->new(\'Print Message\'); | 397 $button = Gtk2::Button->new(\'Print Message\'); |
382 | 398 |
383 $frame->set_border_width(10); | 399 $frame->set_border_width(10); |
384 $button->set_border_width(150); | 400 $button->set_border_width(150); |
385 $button->signal_connect("clicked" => \&button_cb, "Message Text"); | 401 $button->signal_connect("clicked" => \&button_cb, "Message Text"); |
386 $frame->add($button); | 402 $frame->add($button); |
387 | 403 |
388 $button->show(); | 404 $button->show(); |
389 $frame->show(); | 405 $frame->show(); |
390 | 406 |
391 return $frame; | 407 return $frame; |
392 } | 408 } |
393 @endcode | 409 @endcode |
410 --> | |
394 | 411 |
395 @section request-api Request Dialog Box API | 412 @section request-api Request Dialog Box API |
396 | 413 |
397 The @c Gaim::Request package allows for plugins to have interactive dialog boxes without the need for creating them in Gtk creating a seperation between the user interfaace and the plugin. The portion of the Request API available to perl scripts is listed below followed by an example illustrating their use. | 414 The @c Gaim::Request package allows for plugins to have interactive dialog boxes without the need for creating them in Gtk creating a seperation between the user interfaace and the plugin. The portion of the Request API available to perl scripts is listed below followed by an example illustrating their use. |
398 | 415 |
399 These arguments are the same for each of the three request types: | 416 These arguments are the same for each of the three request types: |
400 @arg @em handle - The plugin handle. | 417 @arg @em handle - The plugin handle. |
401 @arg @em title - String title for the dialog. | 418 @arg @em title - String title for the dialog. |
402 @arg @em primary - The first sub-heading. | 419 @arg @em primary - The first sub-heading. |
403 @arg @em secondary - The second sub-heading. | 420 @arg @em secondary - The second sub-heading. |
404 @arg @em ok_text - The Text for the OK button. | 421 @arg @em ok_text - The Text for the OK button. |
405 @arg @em ok_cb - The string name of the perl subroutine to call when the OK button is clicked. | 422 @arg @em ok_cb - The string name of the perl subroutine to call when the OK button is clicked. |
406 @arg @em cancel_text - The text for the Cancel button. | 423 @arg @em cancel_text - The text for the Cancel button. |
407 @arg @em cancel_cb - The string name of the perl subroutine to call when the Cancel button is clicked. | 424 @arg @em cancel_cb - The string name of the perl subroutine to call when the Cancel button is clicked. |
408 @arg @em default_value - Default text string to display in the input box. | 425 @arg @em default_value - Default text string to display in the input box. |
409 @arg @em multiline - Boolean where true indicates multiple line input boxes are allowed. | 426 @arg @em multiline - Boolean where true indicates multiple line input boxes are allowed. |
410 @arg @em masked - Boolean indicating if the user can edit the text. | 427 @arg @em masked - Boolean indicating if the user can edit the text. |
411 @arg @em hint - See source for more information - can be left blank. | 428 @arg @em hint - See source for more information - can be left blank. |
412 @arg @em filename - String defualt file name value. | 429 @arg @em filename - String defualt file name value. |
413 @arg @em savedialog - Boolean where true indicates use as a save file dialog and false indicates an open file dialog. | 430 @arg @em savedialog - Boolean where true indicates use as a save file dialog and false indicates an open file dialog. |
414 | 431 |
415 @code | 432 @code |
416 # Create a simple text input box | 433 # Create a simple text input box |
417 Gaim::Request::input(handle, title, primary, secondary, default_value, multiline, masked, hint, ok_text, ok_cb, cancel_text, cancel_cb); | 434 Gaim::Request::input(handle, title, primary, secondary, default_value, multiline, masked, hint, ok_text, ok_cb, cancel_text, cancel_cb); |
418 | 435 |
419 # Propt user to select a file | 436 # Prompt user to select a file |
420 Gaim::Request::file(handle, title, filename, savedialog, ok_cb, cancel_cb); | 437 Gaim::Request::file(handle, title, filename, savedialog, ok_cb, cancel_cb); |
421 | 438 |
422 # Create a unique input dialog as shown in the following example | 439 # Create a unique input dialog as shown in the following example |
423 Gaim::Request::fields(handle, title, primary, secondary, fields, ok_text, ok_cb, cancel_text, cancel_cb); | 440 Gaim::Request::fields(handle, title, primary, secondary, fields, ok_text, ok_cb, cancel_text, cancel_cb); |
424 @endcode | 441 @endcode |
427 | 444 |
428 @code | 445 @code |
429 sub ok_cb_test{ | 446 sub ok_cb_test{ |
430 # The $fields is passed to the callback function when the button is clicked. | 447 # The $fields is passed to the callback function when the button is clicked. |
431 # To get the values they must be extracted from $fields by name. | 448 # To get the values they must be extracted from $fields by name. |
432 $fields = shift; | 449 $fields = shift; |
433 $account = Gaim::Request::fields_get_account($fields, "acct_test"); | 450 $account = Gaim::Request::Fields::get_account($fields, "acct_test"); |
434 $int = Gaim::Request::fields_get_integer($fields, "int_test"); | 451 $int = Gaim::Request::Fields::get_integer($fields, "int_test"); |
435 $choice = Gaim::Request::fields_get_choice($fields, "ch_test"); | 452 $choice = Gaim::Request::Fields::get_choice($fields, "ch_test"); |
436 } | 453 } |
437 | 454 |
438 sub cancel_cb_test{ | 455 sub cancel_cb_test{ |
439 # Cancel does nothing but is symmetric to the ok_cb_test | 456 # Cancel does nothing but is symmetric to the ok_cb_test |
440 } | 457 } |
441 | 458 |
442 sub plugin_load { | 459 sub plugin_load { |
443 my $plugin = shift; | 460 my $plugin = shift; |
444 | 461 |
445 # Create a group to pool together mutltiple fields. | 462 # Create a group to pool together mutltiple fields. |
446 $group = Gaim::Request::field_group_new("Group Name"); | 463 $group = Gaim::Request::Field::Group::new("Group Name"); |
447 | 464 |
448 # Each fields is created with Gaim::Request::*_new(), is made viewable with Gaim::Request::field_*_set_show_all() | 465 # Each fields is created with Gaim::Request::*_new(), is made viewable with Gaim::Request::field_*_set_show_all() |
449 # and is then added to the group with Gaim::Request::field_group_add_field() | 466 # and is then added to the group with Gaim::Request::field_group_add_field() |
450 | 467 |
451 # Add an account drop down list showing all active accounts | 468 # Add an account drop down list showing all active accounts |
452 $field = Gaim::Request::field_account_new("acct_test", "Account Text", undef); | 469 $field = Gaim::Request::Field::account_new("acct_test", "Account Text", undef); |
453 Gaim::Request::field_account_set_show_all($field, 0); | 470 Gaim::Request::Field::account_set_show_all($field, 0); |
454 Gaim::Request::field_group_add_field($group, $field); | 471 Gaim::Request::Field::Group::add_field($group, $field); |
455 | 472 |
456 # Add an integer input box | 473 # Add an integer input box |
457 $field = Gaim::Request::field_int_new("int_test", "Integer Text", 33); | 474 $field = Gaim::Request::Field::int_new("int_test", "Integer Text", 33); |
458 Gaim::Request::field_group_add_field($group, $field); | 475 Gaim::Request::Field::Group::add_field($group, $field); |
459 | 476 |
460 # Add a list of choices | 477 # Add a list of choices |
461 $field = Gaim::Request::field_choice_new("ch_test", "Choice Text", 1); | 478 $field = Gaim::Request::Field::choice_new("ch_test", "Choice Text", 1); |
462 Gaim::Request::field_choice_add($field, "Choice 0"); | 479 Gaim::Request::Field::choice_add($field, "Choice 0"); |
463 Gaim::Request::field_choice_add($field, "Choice 1"); | 480 Gaim::Request::Field::choice_add($field, "Choice 1"); |
464 Gaim::Request::field_choice_add($field, "Choice 2"); | 481 Gaim::Request::Field::choice_add($field, "Choice 2"); |
465 | 482 |
466 Gaim::Request::field_group_add_field($group, $field); | 483 Gaim::Request::Field::Group::add_field($group, $field); |
467 | 484 |
468 # Create a Gaim::Request and add the group that was just created. | 485 # Create a Gaim::Request and add the group that was just created. |
469 $request = Gaim::Request::fields_new(); | 486 $request = Gaim::Request::Fields::new(); |
470 Gaim::Request::fields_add_group($request, $group); | 487 Gaim::Request::Fields::add_group($request, $group); |
471 | 488 |
472 # Display the dialog box with the input fields added earlier with the appropriate titles. | 489 # Display the dialog box with the input fields added earlier with the appropriate titles. |
473 Gaim::Request::fields( | 490 Gaim::Request::fields( |
474 $plugin, | 491 $plugin, |
475 "Request Title!", | 492 "Request Title!", |
476 "Primary Title", | 493 "Primary Title", |
477 "Secondary Title", | 494 "Secondary Title", |
478 $request, | 495 $request, |
479 "Ok Text", "ok_cb_test", | 496 "Ok Text", "ok_cb_test", |
480 "Cancel Text", "cancel_cb_test"); | 497 "Cancel Text", "cancel_cb_test"); |
481 } | 498 } |
482 @endcode | 499 @endcode |
483 | 500 |
484 @section timeout-cb Misc: Plugin Actions, Timeouts and Callbacks | 501 @section timeout-cb Misc: Plugin Actions, Timeouts and Callbacks |
485 | 502 |
503 # The callback subroutine that is called when "Tools -> Plugin -> Action 2" is selected | 520 # The callback subroutine that is called when "Tools -> Plugin -> Action 2" is selected |
504 "Action 2" => \&action2_cb | 521 "Action 2" => \&action2_cb |
505 ); | 522 ); |
506 | 523 |
507 sub action1_cb { | 524 sub action1_cb { |
508 Gaim::debug_info("Test Plugin", "Action 1 activated"); | 525 Gaim::Debug::info("Test Plugin", "Action 1 activated\n"); |
509 } | 526 } |
510 | 527 |
511 sub action2_cb { | 528 sub action2_cb { |
512 Gaim::debug_info("Test Plugin", "Action 2 activated"); | 529 Gaim::Debug::info("Test Plugin", "Action 2 activated\n"); |
513 } | 530 } |
514 @endcode | 531 @endcode |
515 | 532 |
516 Timeouts allow a perl subroutine to be exectued after a specified time. They only occur once, so as stated earlier the timeout must be reregistered after every time it is called. | 533 Timeouts allow a perl subroutine to be exectued after a specified time. They only occur once, so as stated earlier the timeout must be reregistered after every time it is called. |
517 | 534 |
518 @code | 535 @code |
519 sub timeout_cb { | 536 sub timeout_cb { |
520 my $plugin = shift; | 537 my $plugin = shift; |
521 print "Timeout occurred."; | 538 Gaim::Debug::info("testplugin", "Timeout occurred.\n"); |
522 | 539 |
523 # Reschedule timeout | 540 # Reschedule timeout |
524 Gaim::timeout_add($plugin, 10, \&timeout_cb, $plugin); | 541 Gaim::timeout_add($plugin, 10, \&timeout_cb, $plugin); |
525 } | 542 } |
526 | 543 |
527 sub plugin_load { | 544 sub plugin_load { |
528 $plugin = shift; | 545 $plugin = shift; |
529 | 546 |
530 # Schedule a timeout for ten seconds from now | 547 # Schedule a timeout for ten seconds from now |
531 Gaim::timeout_add($plugin, 10, \&timeout_cb, $plugin); | 548 Gaim::timeout_add($plugin, 10, \&timeout_cb, $plugin); |
532 } | 549 } |
533 @endcode | 550 @endcode |
534 | 551 |
535 Callbacks are handled by creating a perl subroutine to serve as the callback and then attaching the callback to a signal. To use callbacks it is necessary to first obtain the plugin handle with the @c Gaim::Plugin::get_handle() subroutine to pass as an argument for the callback. | 552 Callbacks are handled by creating a perl subroutine to serve as the callback and then attaching the callback to a signal. To use callbacks it is necessary to first obtain the plugin handle with the @c Gaim::Plugin::get_handle() subroutine to pass as an argument for the callback. |
536 | 553 |
537 @code | 554 @code |
538 sub signal_cb { | 555 sub signal_cb { |
539 # The handle and the user data come in as arguments | 556 # The signal data and the user data come in as arguments |
540 my ($handle, $data) = @_; | 557 my ($account, $data) = @_; |
541 print "User just connected."; | 558 Gaim::Debug::info("testplugin", "Account \"" . $account->get_username() . "\" just connected.\n"); |
542 } | 559 } |
543 | 560 |
544 sub plugin_load { | 561 sub plugin_load { |
545 $plugin = shift; | 562 $plugin = shift; |
546 | 563 |
547 # User data to be given as an argument to the callback perl subroutine. | 564 # User data to be given as an argument to the callback perl subroutine. |
548 $data = ""; | 565 $data = ""; |
549 | 566 |
550 # A pointer to the actual plugin handle needed by the callback function | 567 # A pointer to the handle to which the signal belongs needed by the callback function |
551 $plugin_handle = Gaim::Accounts::get_handle(); | 568 $accounts_handle = Gaim::Accounts::get_handle(); |
552 | 569 |
553 # Connect the perl subroutine 'signal_cb' to the event 'account-connecting' | 570 # Connect the perl subroutine 'signal_cb' to the event 'account-connecting' |
554 Gaim::signal_connect($plugin_handle, "account-connecting", $plugin, \&signal_cb, $data); | 571 Gaim::Signal::connect($accounts_handle, "account-connecting", $plugin, \&signal_cb, $data); |
555 } | 572 } |
556 @endcode | 573 @endcode |
557 | 574 |
558 @section Resources | 575 @section Resources |
559 @see API Documentation | 576 @see API Documentation |