comparison plugins/autorecon.c @ 8246:e7524f4b4ed2

[gaim-migrate @ 8969] Change some listening stuff. Also, the autorecon thing, the signals should get removed when the hash table is destroyed, so that check should not be necessary. If the function really is getting called then I guess this should be re-added or something... committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 12 Feb 2004 20:58:36 +0000
parents 217643616a74
children b51ed4506180
comparison
equal deleted inserted replaced
8245:91c6629b1ee8 8246:e7524f4b4ed2
16 } GaimAutoRecon; 16 } GaimAutoRecon;
17 17
18 static GHashTable *hash = NULL; 18 static GHashTable *hash = NULL;
19 19
20 static gboolean do_signon(gpointer data) { 20 static gboolean do_signon(gpointer data) {
21 g_return_val_if_fail(hash != NULL, FALSE);
22
23 GaimAccount *account = data; 21 GaimAccount *account = data;
24 GaimAutoRecon *info; 22 GaimAutoRecon *info;
25 23
26 gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n"); 24 gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n");
27 g_return_val_if_fail(account != NULL, FALSE); 25 g_return_val_if_fail(account != NULL, FALSE);