comparison plugins/crazychat/glm.h @ 11218:ed017b9c532d

[gaim-migrate @ 13350] crazychat commit, first one. committer: Tailor Script <tailor@pidgin.im>
author Charlie Stockman <chuckleberry>
date Tue, 09 Aug 2005 07:10:23 +0000
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11217:f854402837ba 11218:ed017b9c532d
1 #ifndef __GLM__H__
2 #define __GLM__H__
3
4 /*
5 glm.h
6 Nate Robins, 1997
7 ndr@pobox.com, http://www.pobox.com/~ndr/
8
9 Wavefront OBJ model file format reader/writer/manipulator.
10
11 Includes routines for generating smooth normals with
12 preservation of edges, welding redundant vertices & texture
13 coordinate generation (spheremap and planar projections) + more.
14
15 */
16
17
18 #if defined(WIN32)
19 #include "glut.h"
20 #else
21 //#include <GL/glut.h>
22 #endif
23
24 #include<GL/glu.h>
25
26 #ifndef M_PI
27 #define M_PI 3.14159265
28 #endif
29
30 #define GLM_NONE (0) /* render with only vertices */
31 #define GLM_FLAT (1 << 0) /* render with facet normals */
32 #define GLM_SMOOTH (1 << 1) /* render with vertex normals */
33 #define GLM_TEXTURE (1 << 2) /* render with texture coords */
34 #define GLM_COLOR (1 << 3) /* render with colors */
35 #define GLM_MATERIAL (1 << 4) /* render with materials */
36
37
38 /* GLMmaterial: Structure that defines a material in a model.
39 */
40 typedef struct _GLMmaterial
41 {
42 char* name; /* name of material */
43 GLfloat diffuse[4]; /* diffuse component */
44 GLfloat ambient[4]; /* ambient component */
45 GLfloat specular[4]; /* specular component */
46 GLfloat emmissive[4]; /* emmissive component */
47 GLfloat shininess; /* specular exponent */
48 } GLMmaterial;
49
50 typedef struct _GLMmat_str{
51 GLint num_materials;
52 GLMmaterial* materials;
53 } GLMmat_str;
54
55
56 /* GLMtriangle: Structure that defines a triangle in a model.
57 */
58 typedef struct _GLMtriangle {
59 GLuint vindices[3]; /* array of triangle vertex indices */
60 GLuint nindices[3]; /* array of triangle normal indices */
61 GLuint tindices[3]; /* array of triangle texcoord indices*/
62 GLuint findex; /* index of triangle facet normal */
63 } GLMtriangle;
64
65 /* GLMgroup: Structure that defines a group in a model.
66 */
67 typedef struct _GLMgroup {
68 char* name; /* name of this group */
69 GLuint numtriangles; /* number of triangles in this group */
70 GLuint* triangles; /* array of triangle indices */
71 GLuint material; /* index to material for group */
72 struct _GLMgroup* next; /* pointer to next group in model */
73 } GLMgroup;
74
75 /* GLMmodel: Structure that defines a model.
76 */
77 typedef struct _GLMmodel {
78 char* pathname; /* path to this model */
79 char* mtllibname; /* name of the material library */
80
81 GLuint numvertices; /* number of vertices in model */
82 GLfloat* vertices; /* array of vertices */
83
84 GLuint numnormals; /* number of normals in model */
85 GLfloat* normals; /* array of normals */
86
87 GLuint numtexcoords; /* number of texcoords in model */
88 GLfloat* texcoords; /* array of texture coordinates */
89
90 GLuint numfacetnorms; /* number of facetnorms in model */
91 GLfloat* facetnorms; /* array of facetnorms */
92
93 GLuint numtriangles; /* number of triangles in model */
94 GLMtriangle* triangles; /* array of triangles */
95
96 GLuint nummaterials; /* number of materials in model */
97 GLMmaterial* materials; /* array of materials */
98
99 GLuint numgroups; /* number of groups in model */
100 GLMgroup* groups; /* linked list of groups */
101
102 GLfloat position[3]; /* position of the model */
103
104 } GLMmodel;
105
106 # ifdef __cplusplus
107 extern "C" {
108 # endif /* __cplusplus */
109
110 /* glmUnitize: "unitize" a model by translating it to the origin and
111 * scaling it to fit in a unit cube around the origin. Returns the
112 * scalefactor used.
113 *
114 * model - properly initialized GLMmodel structure
115 */
116 GLfloat
117 glmUnitize(GLMmodel* model);
118
119 /* glmDimensions: Calculates the dimensions (width, height, depth) of
120 * a model.
121 *
122 * model - initialized GLMmodel structure
123 * dimensions - array of 3 GLfloats (GLfloat dimensions[3])
124 */
125 GLvoid
126 glmDimensions(GLMmodel* model, GLfloat* dimensions);
127
128 /* glmScale: Scales a model by a given amount.
129 *
130 * model - properly initialized GLMmodel structure
131 * scale - scalefactor (0.5 = half as large, 2.0 = twice as large)
132 */
133 GLvoid
134 glmScale(GLMmodel* model, GLfloat scale);
135
136 /* glmReverseWinding: Reverse the polygon winding for all polygons in
137 * this model. Default winding is counter-clockwise. Also changes
138 * the direction of the normals.
139 *
140 * model - properly initialized GLMmodel structure
141 */
142 GLvoid
143 glmReverseWinding(GLMmodel* model);
144
145 /* glmFacetNormals: Generates facet normals for a model (by taking the
146 * cross product of the two vectors derived from the sides of each
147 * triangle). Assumes a counter-clockwise winding.
148 *
149 * model - initialized GLMmodel structure
150 */
151 GLvoid
152 glmFacetNormals(GLMmodel* model);
153
154 /* glmVertexNormals: Generates smooth vertex normals for a model.
155 * First builds a list of all the triangles each vertex is in. Then
156 * loops through each vertex in the the list averaging all the facet
157 * normals of the triangles each vertex is in. Finally, sets the
158 * normal index in the triangle for the vertex to the generated smooth
159 * normal. If the dot product of a facet normal and the facet normal
160 * associated with the first triangle in the list of triangles the
161 * current vertex is in is greater than the cosine of the angle
162 * parameter to the function, that facet normal is not added into the
163 * average normal calculation and the corresponding vertex is given
164 * the facet normal. This tends to preserve hard edges. The angle to
165 * use depends on the model, but 90 degrees is usually a good start.
166 *
167 * model - initialized GLMmodel structure
168 * angle - maximum angle (in degrees) to smooth across
169 */
170 GLvoid
171 glmVertexNormals(GLMmodel* model, GLfloat angle);
172
173 /* glmLinearTexture: Generates texture coordinates according to a
174 * linear projection of the texture map. It generates these by
175 * linearly mapping the vertices onto a square.
176 *
177 * model - pointer to initialized GLMmodel structure
178 */
179 GLvoid
180 glmLinearTexture(GLMmodel* model);
181
182 /* glmSpheremapTexture: Generates texture coordinates according to a
183 * spherical projection of the texture map. Sometimes referred to as
184 * spheremap, or reflection map texture coordinates. It generates
185 * these by using the normal to calculate where that vertex would map
186 * onto a sphere. Since it is impossible to map something flat
187 * perfectly onto something spherical, there is distortion at the
188 * poles. This particular implementation causes the poles along the X
189 * axis to be distorted.
190 *
191 * model - pointer to initialized GLMmodel structure
192 */
193 GLvoid
194 glmSpheremapTexture(GLMmodel* model);
195
196 /* glmDelete: Deletes a GLMmodel structure.
197 *
198 * model - initialized GLMmodel structure
199 */
200 GLvoid
201 glmDelete(GLMmodel* model);
202
203 /* glmReadOBJ: Reads a model description from a Wavefront .OBJ file.
204 * Returns a pointer to the created object which should be free'd with
205 * glmDelete().
206 *
207 * filename - name of the file containing the Wavefront .OBJ format data.
208 */
209 GLMmodel*
210 glmReadOBJ(char* filename);
211
212 /* glmWriteOBJ: Writes a model description in Wavefront .OBJ format to
213 * a file.
214 *
215 * model - initialized GLMmodel structure
216 * filename - name of the file to write the Wavefront .OBJ format data to
217 * mode - a bitwise or of values describing what is written to the file
218 * GLM_NONE - write only vertices
219 * GLM_FLAT - write facet normals
220 * GLM_SMOOTH - write vertex normals
221 * GLM_TEXTURE - write texture coords
222 * GLM_FLAT and GLM_SMOOTH should not both be specified.
223 */
224 GLvoid
225 glmWriteOBJ(GLMmodel* model, char* filename, GLuint mode);
226
227 /* glmDraw: Renders the model to the current OpenGL context using the
228 * mode specified.
229 *
230 * model - initialized GLMmodel structure
231 * mode - a bitwise OR of values describing what is to be rendered.
232 * GLM_NONE - render with only vertices
233 * GLM_FLAT - render with facet normals
234 * GLM_SMOOTH - render with vertex normals
235 * GLM_TEXTURE - render with texture coords
236 * GLM_FLAT and GLM_SMOOTH should not both be specified.
237 */
238 GLvoid
239 glmDraw(GLMmodel* model, GLuint mode);
240
241 /* glmList: Generates and returns a display list for the model using
242 * the mode specified.
243 *
244 * model - initialized GLMmodel structure
245 * mode - a bitwise OR of values describing what is to be rendered.
246 * GLM_NONE - render with only vertices
247 * GLM_FLAT - render with facet normals
248 * GLM_SMOOTH - render with vertex normals
249 * GLM_TEXTURE - render with texture coords
250 * GLM_FLAT and GLM_SMOOTH should not both be specified.
251 */
252 GLuint
253 glmList(GLMmodel* model, GLuint mode);
254
255 /* glmWeld: eliminate (weld) vectors that are within an epsilon of
256 * each other.
257 *
258 * model - initialized GLMmodel structure
259 * epsilon - maximum difference between vertices
260 * ( 0.00001 is a good start for a unitized model)
261 *
262 */
263 GLvoid
264 glmWeld(GLMmodel* model, GLfloat epsilon);
265
266 GLMmat_str*
267 glmMTL(char* name);
268
269 void
270 glmSetMat(GLMmat_str* mats, GLint index);
271
272 # ifdef __cplusplus
273 }
274 # endif /* __cplusplus */
275
276
277 #endif