comparison plugins/crazychat/sharky.c @ 11218:ed017b9c532d

[gaim-migrate @ 13350] crazychat commit, first one. committer: Tailor Script <tailor@pidgin.im>
author Charlie Stockman <chuckleberry>
date Tue, 09 Aug 2005 07:10:23 +0000
parents
children
comparison
equal deleted inserted replaced
11217:f854402837ba 11218:ed017b9c532d
1 #include "face.h"
2 #include "sharky.h"
3 #include <GL/gl.h>
4 #include <GL/glu.h>
5 #include "models.h"
6
7 #define NUM_SHARKS 12
8 #define NUM_SHARK_LIDS 10
9 #define NUM_FINS 4
10 #define NUM_SHARK_EYES 1
11 #define NUM_SHARK_PUPILS 1
12 #define NUM_SHARK_IRIS 1
13 #define SHARK_SCALE .025
14 #define SHARK_EYES_Y 7.5*SHARK_SCALE // .295
15 #define SHARK_EYES_X 28.89*SHARK_SCALE // .26
16 #define SHARK_EYES_Z 56*SHARK_SCALE // .38
17 #define SHARK_FINS_X 75*SHARK_SCALE //.65
18 #define SHARK_FINS_Y -44*SHARK_SCALE//.18
19 #define SHARK_FINS_Z -15*SHARK_SCALE //.05
20 #define SHARK_IRIS_X 0*SHARK_SCALE
21 #define SHARK_IRIS_Y 1.67*SHARK_SCALE//.015
22 #define SHARK_IRIS_Z 5.0*SHARK_SCALE//.08
23 #define SHARK_PUP_X 0*SHARK_SCALE
24 #define SHARK_PUP_Y 0*SHARK_SCALE
25 #define SHARK_PUP_Z 2.5*SHARK_SCALE //.028
26 #define SHARK_IRIS_SCALE .10*SHARK_SCALE
27 #define SHARK_PUP_SCALE .08*SHARK_SCALE
28 #define SHARK_FIN_SCALE .9*SHARK_SCALE
29 #define SHARK_EYE_SCALE .7*SHARK_SCALE
30 #define SHARK_LID_SCALE .84*SHARK_SCALE
31 #define SHARK_HEAD_SCALE .58*SHARK_SCALE
32 #define TOP_FIN_X 0*SHARK_SCALE
33 #define TOP_FIN_Y 4*SHARK_SCALE
34 #define TOP_FIN_Z 25*SHARK_SCALE
35 #define BOT_FIN_X 0*SHARK_SCALE
36 #define BOT_FIN_Y 9*SHARK_SCALE
37 #define BOT_FIN_Z -70*SHARK_SCALE
38 #define TOP_FIN_SCALE 2*SHARK_SCALE
39 #define MAX_FIN_ANGLE 90.0
40 #define MIN_FIN_ANGLE -20.0
41 #define ANGLE_INC 60
42 float fins=0;
43
44
45 char shark_mtl_file[MAX_FILE_LEN] = "dog.mtl";
46 // the initial dog materials
47 GLint init_shark_mats[NUM_PARTS] = {1, 2, 3, 4, 5, 3, 5, 0, 0, 0};
48
49 void draw_shark_pupil(FACE f, PART p) {
50 struct shark_struct* shark=(struct shark_struct*)f->char_struct;
51 glPushMatrix();
52 glTranslatef(SHARK_IRIS_X, -SHARK_IRIS_Z, SHARK_IRIS_Y);
53 if(p==LEFT_IRIS)
54 glmSetMat(f->materials, f->mat_indeces[LEFT_IRIS]);
55 else
56 glmSetMat(f->materials, f->mat_indeces[RIGHT_IRIS]);
57 glCallList(shark->iris[0]);
58 glTranslatef(SHARK_PUP_X, -SHARK_PUP_Z, SHARK_PUP_Y);
59 glmSetMat(f->materials, f->mat_indeces[PUPIL]);
60 glCallList(shark->pupil[0]);
61 glPopMatrix();
62 }
63
64 void draw_shark_left_eye(FACE f, BOOL open, int max) {
65 struct shark_struct* shark=(struct shark_struct*)f->char_struct;
66 if(f->my_mode==CRAZY2)
67 shark->curr_left_lid=NUM_SHARK_LIDS-1;
68 else
69 shark->curr_left_lid = compute_lid(open, shark->curr_left_lid, max);
70 glPushMatrix();
71 glTranslatef(-SHARK_EYES_X, 0.0, 0.0);
72 glPushMatrix();
73 glTranslatef(0.0, -f->curr_eye_pop, 0.0);
74 draw_shark_pupil(f, LEFT_IRIS);
75 glmSetMat(f->materials, f->mat_indeces[EYES]);
76 glCallList(shark->eyes[shark->curr_left_eye]);
77 glPopMatrix();
78 glmSetMat(f->materials, f->mat_indeces[LIDS]);
79 glCallList(shark->lids[shark->curr_left_lid]);
80 glPopMatrix();
81 }
82
83 void draw_shark_right_eye(FACE f, BOOL open, int max) {
84 struct shark_struct* shark=(struct shark_struct*)f->char_struct;
85 if(f->my_mode==CRAZY2)
86 shark->curr_right_lid=NUM_SHARK_LIDS-1;
87 else
88 shark->curr_right_lid = compute_lid(open, shark->curr_right_lid, max);
89 glPushMatrix();
90 glTranslatef(SHARK_EYES_X, 0.0, 0.0);
91 glPushMatrix();
92 glTranslatef(0.0, -f->curr_eye_pop, 0.0);
93 draw_shark_pupil(f, RIGHT_IRIS);
94 glmSetMat(f->materials, f->mat_indeces[EYES]);
95 glCallList(shark->eyes[shark->curr_right_eye]);
96 glPopMatrix();
97 glmSetMat(f->materials, f->mat_indeces[LIDS]);
98 glCallList(shark->lids[shark->curr_right_lid]);
99 glPopMatrix();
100 }
101
102 void shark_eyes(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, DIRECTION dir)
103 {
104 struct shark_struct* shark=(struct shark_struct*)f->char_struct;
105 int max_eye;
106 if(dir==CONST) { //then not moving, eyes are gettin sleepy
107 f->eye_count--;
108 }
109 else{
110 f->eye_count=EYE_TIME*NUM_SHARK_LIDS-1;
111 }
112 max_eye=f->eye_count/EYE_TIME;
113 if(max_eye<0)
114 max_eye=0;
115 if(f->my_mode==CRAZY2)
116 f->curr_eye_pop=f->curr_eye_pop + (MAX_EYE_POP - f->curr_eye_pop)/2;
117 else
118 f->curr_eye_pop=f->curr_eye_pop - (f->curr_eye_pop-0)/2;
119 glPushMatrix();
120 glTranslatef(0, 0, SHARK_EYES_Y);
121 glTranslatef(0, -SHARK_EYES_Z,0);
122 draw_shark_left_eye(f, left_open, max_eye);
123 draw_shark_right_eye(f, right_open, max_eye);
124 glPopMatrix();
125 }
126
127 void shark_fins(FACE f, DIRECTION dir){
128 struct shark_struct* shark=(struct shark_struct*)f->char_struct;
129
130 if(dir==DOWN){
131 if(shark->curr_fin < (NUM_FINS-1))
132 shark->curr_fin++;
133 shark->curr_fin_angle = shark->curr_fin_angle+(MAX_FIN_ANGLE-shark->curr_fin_angle)/2;
134 }
135 if(dir==UP){
136 if(shark->curr_fin > 0)
137 shark->curr_fin--;
138 shark->curr_fin_angle = shark->curr_fin_angle+(MIN_FIN_ANGLE-shark->curr_fin_angle)/2;
139 }
140 else if(dir==CONST){
141 shark->curr_fin=1;
142 shark->curr_fin_angle = shark->curr_fin_angle+(0-shark->curr_fin_angle)/3;
143 }
144
145 glPushMatrix();
146 glTranslatef(-SHARK_FINS_X, -SHARK_FINS_Z, SHARK_FINS_Y);
147 if(f->my_mode==CRAZY1)
148 glRotatef(MAX_FIN_ANGLE, 0.0, 1.0, 0.0);
149 else
150 glRotatef(shark->curr_fin_angle, 0.0, 1.0, 0.0);
151 glmSetMat(f->materials, f->mat_indeces[APPENDAGE]);
152 glCallList(shark->fins[shark->curr_fin]);
153 glPopMatrix();
154 glPushMatrix();
155 glTranslatef(SHARK_FINS_X, -SHARK_FINS_Z, SHARK_FINS_Y);
156 glScalef(-1, 1, 1);
157 if(f->my_mode==CRAZY1)
158 glRotatef(MIN_FIN_ANGLE, 0.0, 1.0, 0.0);
159 else
160 glRotatef(shark->curr_fin_angle, 0.0, 1.0, 0.0);
161 glCallList(shark->fins[shark->curr_fin]);
162 glPopMatrix();
163 }
164
165 void draw_back_fins(FACE f){
166 struct shark_struct* shark=(struct shark_struct*)f->char_struct;
167 glPushMatrix();
168 glTranslatef(0, fins, TOP_FIN_Y);
169 glRotatef(180, 0.0, 1.0, 0.0);
170 glScalef(.5*TOP_FIN_SCALE,TOP_FIN_SCALE,TOP_FIN_SCALE);
171 glmSetMat(f->materials, f->mat_indeces[APPENDAGE]);
172 glCallList(shark->fins[2]);
173 glPopMatrix();
174
175 }
176
177 void draw_shark(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, GLfloat open, DIRECTION dir, OUTPUT_MODE mode){
178 int next_face;
179 struct shark_struct* shark;
180
181 f->crazy_count--;
182 if(f->crazy_count==0){
183 f->my_mode = mode;
184 if(mode!=NORMAL)
185 f->crazy_count = CRAZY_COUNT;
186 else
187 f->crazy_count = 1;
188 }
189 apply_output_mode(f, &angle, &yangle, &left_open, &right_open, &open, &dir);
190 next_face = NUM_SHARKS - open*NUM_SHARKS - 1;
191 shark = (struct shark_struct*)f->char_struct;
192 if(next_face > shark->curr_face)
193 shark->curr_face++;
194 else if(next_face < shark->curr_face)
195 shark->curr_face--;
196
197 glPushMatrix();
198 glRotatef(-90, 1.0, 0.0, 0.0);
199 glRotatef(-yangle, 0.0, 0.0, -1.0);
200 glRotatef(-angle, 0, 1, 0);
201 shark_eyes(f, angle, yangle, left_open, right_open, dir);
202 shark_fins(f, dir);
203 //draw_back_fins(f);
204 glmSetMat(f->materials, f->mat_indeces[HEAD]);
205 glCallList(shark->faces[shark->curr_face]);
206 glPopMatrix();
207 }
208
209
210 void init_shark(FACE f){
211 int i;
212 struct shark_struct* shark;
213 f->char_struct = (struct shark_struct*)malloc(sizeof(struct shark_struct));
214 f->materials = glmMTL(shark_mtl_file);
215 f->mat_indeces=(GLint*)malloc(sizeof(GLint)*NUM_PARTS);
216 //initialize all of the parts to some colors
217 change_materials(f, init_shark_mats, NUM_PARTS);
218 f->my_mode = NORMAL;
219 f->eye_count = EYE_TIME*NUM_SHARK_LIDS-1;
220 f->crazy_count = 1;
221 f->curr_z_angle = 0;
222 f->curr_eye_pop = 0;
223 f->name = strdup("sharky");
224 f->draw_func = draw_shark;
225 shark = (struct shark_struct*)f->char_struct;
226
227 printf("\nReading models: ");
228 fflush(0);
229
230 //initialize the draw lists
231 init_lists(&shark->faces, &shark->m_faces, NUM_SHARKS, f->name, SHARK_HEAD_SCALE);
232 init_lists(&shark->lids, &shark->m_lids, NUM_SHARK_LIDS, "sharkylid", SHARK_LID_SCALE);
233 init_lists(&shark->fins, &shark->m_fins, NUM_FINS, "sharkyfin", SHARK_FIN_SCALE);
234 init_lists(&shark->eyes, &shark->m_eyes, NUM_SHARK_EYES, "sharkyeye", SHARK_EYE_SCALE);
235 init_lists(&shark->pupil, &shark->m_pupil, NUM_SHARK_PUPILS, "sharkypupil", SHARK_PUP_SCALE);
236 init_lists(&shark->iris, &shark->m_iris, NUM_SHARK_IRIS, "sharkyiris", SHARK_IRIS_SCALE);
237
238 printf("\n");
239 fflush(0);
240
241 shark->curr_face = 0;
242 shark->curr_fin = 1;
243 shark->curr_left_lid = 0;
244 shark->curr_right_lid = 0;
245 shark->curr_left_eye = 0;
246 shark->curr_right_eye = 0;
247 shark->curr_pupil = 0;
248 shark->curr_fin_angle = 0;
249 }