comparison src/blist.c @ 8273:f24172f53650

[gaim-migrate @ 8997] This is Scott Lamb's eventloop abstraction patch. If it breaks things, Scott Lamb will be glad to take the punishment. If it doesn't, it should make integration into other event loops easier. Well, no, not easier, harder actually, but it'll be done more appropriately and less hackily.. er, hacky. Is hackily a word? committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Tue, 17 Feb 2004 02:17:48 +0000
parents 4f9f68ab8770
children ef881489396e
comparison
equal deleted inserted replaced
8272:9af78e73f0b2 8273:f24172f53650
295 } 295 }
296 296
297 if(do_something) { 297 if(do_something) {
298 if(buddy->timer > 0) 298 if(buddy->timer > 0)
299 g_source_remove(buddy->timer); 299 g_source_remove(buddy->timer);
300 buddy->timer = g_timeout_add(10000, (GSourceFunc)presence_update_timeout_cb, buddy); 300 buddy->timer = gaim_timeout_add(10000, (GSourceFunc)presence_update_timeout_cb, buddy);
301 301
302 gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); 302 gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy));
303 if (ops) 303 if (ops)
304 ops->update(gaimbuddylist, (GaimBlistNode*)buddy); 304 ops->update(gaimbuddylist, (GaimBlistNode*)buddy);
305 } 305 }