comparison STATUS @ 966:f7886476f9d9

[gaim-migrate @ 976] yay, the applet works again (mostly) committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Tue, 10 Oct 2000 10:35:05 +0000
parents fa681641643d
children 388ac74f4212
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1 STATUS of GAIM CVS tree. Last modified $Date: 2000-10-09 20:02:02 -0400 (Mon, 09 Oct 2000) $ by $Author: warmenhoven $. 1 STATUS of GAIM CVS tree. Last modified $Date: 2000-10-10 06:35:05 -0400 (Tue, 10 Oct 2000) $ by $Author: warmenhoven $.
2 2
3 This file is meant to provide gaim users who use the CVS version to see whether 3 This file is meant to provide gaim users who use the CVS version to see whether
4 the actually want to compile what they just checked out. Gaim CVS is usually 4 the actually want to compile what they just checked out. Gaim CVS is usually
5 relatively stable (we use it all the time), but has tendencies to be quirky at 5 relatively stable (we use it all the time), but has tendencies to be quirky at
6 times. 6 times.
57 57
58 58
59 Applet 59 Applet
60 ====== 60 ======
61 61
62 I'll be amazed if the applet compiles. If it compiles, I'll be amazed if it 62 The applet made a comeback sooner than I expected, mostly because I got chat
63 doesn't segfault. But technically nothing drastic changed with the applet in 63 working. (This means that I'll be using current CVS as my "permanent" gaim,
64 The Change, so it may end up working just fine. I don't have the time nor the 64 and I prefer having gaim as an applet.) Anyway, the UI is still shakey (as is
65 energy to test it right now though; I'll come back to it as soon as the app is 65 the rest of gaim) but it is at least functional now.
66 stabilized.
67 66
68 67
69 Plugins/Perl 68 Plugins/Perl
70 ============ 69 ============
71 70