Mercurial > pidgin
diff doc/ChangeLog @ 14191:009db0b357b5
This is a hand-crafted commit to migrate across subversion revisions
16854:16861, due to some vagaries of the way the original renames were
done. Witness that monotone can do in one revision what svn had to
spread across several.
author | Ethan Blanton <elb@pidgin.im> |
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date | Sat, 16 Dec 2006 04:59:55 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/doc/ChangeLog Sat Dec 16 04:59:55 2006 +0000 @@ -0,0 +1,161 @@ +version 0.11.0pre5: + The build process for plugins has changed slightly. Everything still + works more or less the same from a user point of view, that is, 'make + file.so' will still turn file.c into a plugin. The build now uses + libtool in an attempt to increase portability. By using libtool the + act of compiling and linking has been divided into two steps (to be + precise it always was two but we only called gcc once; now we call + libtool twice). PLUGIN_CFLAGS has also been added. Any -D switches you + were passing in PLUGIN_LIBS should be passed in PLUGIN_CFLAGS now. + +version 0.11.0pre1: + Gaim is now multi-connection based. This represents a significant + change. Most of the code was modified, though most of the modifications + were small (referencing an int as part of a struct as opposed to as a + global int). Plugins need to be modified to match the new function + declarations and such. + + Gaim now uses GModule from the GLib library for plugins. This brings + a few changes. gaim_plugin_init is now passed a GModule *, which it + should use for all of its callbacks. gaim_plugin_init now returns + char * instead of int instead of void. If gaim_plugin_init returns + NULL then gaim assumes everything was OK and proceeds. Otherwise, it + displays the error message and unloads your plugin. There is no more + gaim_plugin_error (at least, that gaim itself will use. You may wish + to simply return gaim_plugin_error() in gaim_plugin_init). + + Because gaim now uses GModule, plugins are opened with RTLD_GLOBAL. I + had previously wanted to avoid this, but there are simply too many + benefits gained from using GModule to reject it for this reason. This + means that plugins can now call each other's functions. Beware, this + has good and bad implications. If you call a function, it will look + first in your plugin, and then in gaim's global symbol table, including + other plugins. + + The new system allows for protocol plugins. New protocols (including + Yahoo, MSN, IRC, ICQ, etc) can be loaded dynamically. However, most + of these plugins are going to be controlled by the gaim maintainers. + If you have interest in writing a protocol plugin, please talk to one + of us before you start. + + That's about all that I'm going to talk about. My SN is EWarmenhoven + if you have any questions (like what the hell struct gaim_connection is + and what its relation to struct aim_user is). + +version 0.10.0: + Rather than have a separate CFLAGS and LDFLAGS for the plugins than + for gaim, and doing all kinds of crazy things to work around the + problems that creates, the plugins now have the same CFLAGS and LIBS. + The plugins also have PLUGIN_LIBS which can be passed at make time. + This makes things like #ifdef USE_APPLET and #ifdef USE_PERL much more + reliable. (#include "config.h" in order to get all the #defines) + + The internals of gaim plugin events got modified slightly. It should + have no effect on existing plugins or the way plugins are made. The + change was to make my life easier adding perl. It should also make + adding new plugin events even easier than before (though I doubt that + any more will ever be added). Also, events are printed to the debug + window. + + event_buddy_away was being triggered every blist_update for every away + buddy. This got fixed, but now when you sign on, event_buddy_away may + be called before event_buddy_signon. Not that it should matter much. + + Just after I finish saying that no more events will be added, I go and + add one. Go figure. Anyway, it's event_new_conversation. Enough people + asked me to add it, and I found it useful enough, that I finally did + add it. It gets passed a char *, the name of the person who the + conversation is with. This gets triggered when a new conversation + window is created, in case you couldn't figure it out on your own. + + event_blist_update wasn't being called if you weren't reporting idle + time or if you were idle. This got fixed. + +version 0.9.20: + It's 3 am the night before finals, it's obviously a good time to hack + gaim. + + This became quite long, and if you don't want to read it all, here's + the important stuff summed up: + - 9 new events (see SIGNALS file for more details) + - int gaim_plugin_init(void *) (no longer returns void, see error.c) + - void gaim_plugin_unload(void *) (to allow plugin to remove itself) + - can only load 1 instance of the same plugin + - PLUGIN_LIBS for extra libraries for plugin + + The first thing to note is that there are about 9 new events plugins + can attach to, most of them dealing with chat, since I know that was a + big thing that was missing. Please note that I was nice and decided to + tack these extra events onto the end of the enum, which means that + plugins do not have to be recompiled in order for them to still work. + + The big change is that gaim_plugin_init no longer returns void, but + int. If it returns 0+, gaim interprets this as there being no error, + and continues with loading as normal. (This should be backwards- + compatible: returning 0/1 is the equivalent of returning void.) If it + returns a number less than 0, there was an error loading detected by + the plugin. At that point, gaim will try to clean things up by removing + any callbacks that have been added by the plugin. It will then try to + call the plugin's gaim_plugin_error function, if there is one. The + function should take an int (the int returned by gaim_plugin_init) and + return a char*. If the char* is not NULL, it is displayed by gaim as an + error message. The plugin is then unloaded and closed and life goes + back to normal. If any of that was confusing, it was confusing to me, + too. I added a plugin, error.c, which should help clear things up. + + Another big thing to note is that plugins can unload themselves. A good + example of why this is useful is a ticker plugin. If the user closes + the ticker window, they obviously want the plugin to be unloaded. Gaim + has no way of knowing that; therefore, the plugin must tell gaim that + it is to be unloaded. To have a plugin unload itself, simply call + gaim_plugin_unload(void *) (the void* is the handle passed to + gaim_plugin_init). Because you are explicitly asking to be removed, + gaim assumes that you have done any cleanup already, and so does not + call gaim_plugin_remove. Rather, it simply removes your callbacks and + unloads the plugin. (There is some trickery to this. Think about it: + your plugin calls the function, your plugin is unloaded, and execution + returns to your plugin, which no longer exists. This would cause a + segfault if it behaved exactly as described. Instead, the plugin is + removed from the list of plugins, and removed 5 seconds later. By then + the plugin should be effectively gone, though still in memory.) + + In previous versions of gaim, you could load multiple copies of the + same plugin. This is no longer the case. The reason for this was that + there were not two instances of the plugin in memory; rather, one copy + and two structures representing the same plugin. Then, the callbacks + would be called twice (since the plugin would most likely act the same + across multiple instances), and when one was unloaded, all callbacks + for both instances would be removed. Rather than deal with two copies + of the same plugin, it is easier and cleaner to only handle one. + + Sometimes it's necessary to link a plugin with libraries other than the + ones needed for GTK. Before, it was necessary to modify the Makefile to + do so (which was usually messy since it's generated by GNU automake). + Now, you can simply set the environment variable PLUGIN_LIBS to be the + extra libraries you want to link in. For example, to link plugin.c with + the math library, you can run the command + PLUGIN_LIBS=-lm make plugin.so + To link with multiple plugins, make sure to indicate spaces, e.g. + PLUGIN_LIBS='-lm -lcrypt' make encrypt.so + + There is a new event, event_quit, which signifies that gaim has exited + correctly (i.e. didn't segfault). Also, after this event is called, all + plugins are removed, and their gaim_plugin_remove function is called. + This behavior is different from previous versions; however, it is the + proper way of doing things, and should have no effect on current + plugins. The reason event_quit exists despite plugins being removed at + quit is because a plugin can be removed without gaim quitting. They are + distinctly separate events. + + The new events mean that some versions of gaim have certain events, + others don't. The thing I find fascinating though is that even if a + plugin is compiled for a later version, it will still be backwards- + compatible, even if it makes use of the newer events. The reason why + is the names of the events are stored as integers, and those integers + will never match an event in a prior version. This means you don't + have to worry about which version the person is using, only which + version the person is compiling against. For simplicity's sake, please + assume people are compiling against the latest version. For + practicality's sake, VERSION is #define'd to be the version you're + compiling against, starting with 0.9.20. Prior versions do not have + this defined in the standard plugin Makefile.