diff src/plugin.c @ 12342:0692d20d9d81

[gaim-migrate @ 14646] sf patch #1361667, from Sadrul Habib Chowdhury "Gaim currently loads a plugin twice if it exists in user's home directory, and also in LIBDIR. This can create confusion in the plugins-dialog -- especially when someone modifies some plugin and installs in his home-directory. I think it'd be better to load only the plugin which is in user's home directory in such cases." committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 05 Dec 2005 04:19:07 +0000
parents 720fb68418d8
children 70f18c73da9d
line wrap: on
line diff
--- a/src/plugin.c	Mon Dec 05 04:10:08 2005 +0000
+++ b/src/plugin.c	Mon Dec 05 04:19:07 2005 +0000
@@ -200,6 +200,7 @@
 	GaimPlugin *plugin = NULL;
 	GaimPlugin *loader;
 	gpointer unpunned;
+	gchar *basename = NULL;
 	gboolean (*gaim_init_plugin)(GaimPlugin *);
 
 	gaim_debug_misc("plugins", "probing %s\n", filename);
@@ -209,9 +210,17 @@
 		return NULL;
 
 	/* If this plugin has already been probed then exit */
-	plugin = gaim_plugins_find_with_filename(filename);
+	basename = gaim_plugin_get_basename(filename);
+	plugin = gaim_plugins_find_with_basename(basename);
+	g_free(basename);
 	if (plugin != NULL)
+	{
+		if (strcmp(filename, plugin->path))
+			gaim_debug_info("plugins", "Not loading %s."
+							"Another plugin with the same name (%s) has already been loaded.\n",
+							filename, plugin->path);
 		return plugin;
+	}
 
 	plugin = gaim_plugin_new(has_file_extension(filename, G_MODULE_SUFFIX), filename);