diff src/conversation.h @ 6982:083d1e4a9c78

[gaim-migrate @ 7538] This is Mr. Holland's Opus. And by Mr. Holland I mean Robot101. He rewrote the coreish IM image support so that the binary data gets ripped out in the prpl and put in an imgstore instead of just being passed in the same huge as char string as the actual message. This is good because it's prpl agnostic, or something. It also means we don't have a silly length of "-1" with pretty much every send or receive IM function. It should be crash free, bug free, and memleak free, but additional testing is always a good thing. If you like good stuff then you'll love this patch. But don't take my word for it--ba dun dunt! committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 27 Sep 2003 19:17:21 +0000
parents 8ab95f4c9800
children feb3d21a7794
line wrap: on
line diff
--- a/src/conversation.h	Sat Sep 27 15:45:49 2003 +0000
+++ b/src/conversation.h	Sat Sep 27 19:17:21 2003 +0000
@@ -103,15 +103,15 @@
  */
 typedef enum
 {
-	GAIM_MESSAGE_SEND      = 0x0001, /**< Outgoing message.     */
-	GAIM_MESSAGE_RECV      = 0x0002, /**< Incoming message.     */
-	GAIM_MESSAGE_SYSTEM    = 0x0004, /**< System message.       */
-	GAIM_MESSAGE_AUTO_RESP = 0x0008, /**< Auto response.        */
-	GAIM_MESSAGE_COLORIZE  = 0x0010, /**< Colorize nicks.       */
-	GAIM_MESSAGE_NICK      = 0x0020, /**< Contains your nick.   */
-	GAIM_MESSAGE_NO_LOG    = 0x0040, /**< Do not log.           */
-	GAIM_MESSAGE_WHISPER   = 0x0080  /**< Whispered message.    */
-
+	GAIM_MESSAGE_SEND      = 0x0001, /**< Outgoing message.        */
+	GAIM_MESSAGE_RECV      = 0x0002, /**< Incoming message.        */
+	GAIM_MESSAGE_SYSTEM    = 0x0004, /**< System message.          */
+	GAIM_MESSAGE_AUTO_RESP = 0x0008, /**< Auto response.           */
+	GAIM_MESSAGE_COLORIZE  = 0x0010, /**< Colorize nicks.          */
+	GAIM_MESSAGE_NICK      = 0x0020, /**< Contains your nick.      */
+	GAIM_MESSAGE_NO_LOG    = 0x0040, /**< Do not log.              */
+	GAIM_MESSAGE_WHISPER   = 0x0080, /**< Whispered message.       */
+	GAIM_MESSAGE_IMAGES    = 0x0100  /**< Message contains images. */
 } GaimMessageFlags;
 
 #include "account.h"
@@ -156,9 +156,9 @@
 	void (*write_chat)(GaimConversation *conv, const char *who,
 					   const char *message, GaimMessageFlags flags, time_t mtime);
 	void (*write_im)(GaimConversation *conv, const char *who,
-					 const char *message, size_t len, GaimMessageFlags flags, time_t mtime);
+					 const char *message, GaimMessageFlags flags, time_t mtime);
 	void (*write_conv)(GaimConversation *conv, const char *who,
-					   const char *message, size_t length, GaimMessageFlags flags,
+					   const char *message, GaimMessageFlags flags,
 					   time_t mtime);
 
 	void (*chat_add_user)(GaimConversation *conv, const char *user);
@@ -754,7 +754,6 @@
  * @param conv    The conversation.
  * @param who     The user who sent the message.
  * @param message The message.
- * @param length  The length of the message.
  * @param flags   The message flags.
  * @param mtime   The time the message was sent.
  *
@@ -762,7 +761,7 @@
  * @see gaim_chat_write()
  */
 void gaim_conversation_write(GaimConversation *conv, const char *who,
-							 const char *message, size_t length, GaimMessageFlags flags,
+							 const char *message, GaimMessageFlags flags,
 							 time_t mtime);
 
 /**
@@ -921,19 +920,14 @@
 /**
  * Writes to an IM.
  *
- * The @a len parameter is used for writing binary data, such as an
- * image. If @c message is text, specify -1 for @a len.
- *
  * @param im      The IM.
  * @param who     The user who sent the message.
  * @param message The message to write.
- * @param len     The length of the message, or -1 to specify the length
- *                of @a message.
  * @param flags   The message flags.
  * @param mtime   The time the message was sent.
  */
 void gaim_im_write(GaimIm *im, const char *who,
-				   const char *message, size_t len, GaimMessageFlags flags, time_t mtime);
+				   const char *message, GaimMessageFlags flags, time_t mtime);
 
 /**
  * Sends a message to this IM conversation.